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[DE]Megan

Empyrean: Ivara Prime 27.0.10

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4 hours ago, Voltage said:

When can players expect the pacing of updates to be polished before an update releases? Since Empyrean has launched, just about everything related to the update has reduced the gameplay required for progression to some degree aside from Intrinsics, just like every major update in 2019. Nightwave, Buried Debts/Exploiter Orb, Plains of Eidolon Remaster, The Jovian Concord, Saint of Altra, The Old Blood, and now Empyrean have either launched with pacing issues left for days/weeks/months/years without the intended pacing being finalized, or they have undermined previous time investments to previous updates.

The Sentient Anomaly objective is still poorly implemented, and the nature of it promotes players to farm it for rare containers and Shedu much like Acolytes on launch 4 years ago. The Fortuna cycle is leagues more forgiving than Plains of Eidolon cycles/Earth cycles for plants, so why is this so horrid compared to Earth, Plains of Eidolon, and Fortuna? Why are problems repeated from years prior? Acolytes have unidentified drops, and Fortuna has a forgiving farming cycle for fish + availability for Orbs unlike Eidolon cycles and fishing in the Plains. These issues were resolved, but now we are back at square one with the same exact problems highlighted.

Will the Vidar Reactor remain in its current form, or will this drop chance/randomized stats be tampered at all? Farming something that is inevitably easier isn't the best feeling when it comes to new content. Randomized stats were frowned upon when Riven Mods launched with the War Within in 2016 as well as Kuva Lich weapons last year with The Old Blood. Isn't there enough feedback on Riven Mods, a still unfinished system or Lich RNG?

Riven Dispositions are still a mess in the UI due to separate Dispositions for variants. What you link in Trade Chat may not be what you actually get on a weapon variant, and this is quite annoying for those who may not check Semlar.com for every purchase. It would be nice if this was handled, especially when Melee is about to get into the same problem. Dispositions should also be in the weapon UI with the numerical value, not dots and without requiring a Riven installed. Dots are misleading as not every 3 dot weapon is 1.00 Disposition for example.

Lastly, Maiming Strike percentages are still quite bad, especially on Rivens:

Maiming Strike doesn't have to be the best mod by any means like the previous melee system. However, it is currently completely worthless and this should earn a removal like Stamina Mods at this point. There is absolutely no reason to touch Maiming Strike or Riven Mods with CC on Slide Attack stats currently as straight base Critical Chance with x2 Critical Chance on Heavy Attack is strictly better in every case.

As always, thank you for the hotfix.

I am almost certain the pacing to be overtuned for high end players is intentional.

they don't like seeing us burn through their content, and they also know the player base find ways to abuse the system in ways they didn't intend (like the stealth abort).  To assume this isn't intentional and on purpose is pretty ignorant imho, but the one thing that would really be nice here is if they would just admit it and say it out loud "yes, we do that on purpose, to deal with exploits ensuring people don't destroy the content with exploits in a matter of hours"  if they said that, it would be not only fair and reasonable, but also transparent, and it seems this is again another subconscious failure where the company is pitting itself against the player base rather than in cahoots with them to create a great game.

If you ask me it's about money.  DE has said repeatedly out loud how they "want our feedback" but then how they "don't want our feedback" and their actions have shown that they are interested in our feedback only when it meshes with their intention for us to grind endlessly forever and never enjoy anything in life but warframe.  This philosophy though, burns people out.  I stopped playing railjack entirely for now, even though I still have 2 intrinsics level to get from 9 to 10 (and I didn't abuse the mechanic) because I just can't handle the rng on these crappy vidar drops and my account is back in maintenance mode daily logins while I go play destiny 2 instead because I frankly can't handle that level of absurd grind.  already had 10 vidar reactors drop and the highest was 59.  it's just BS.

the reason I say it's about money is because all signs point that way (more hours in = more money spent), and when decisions directly go against player interest (caveat: who are fair in their appraisals) you can almost always bet the answer is money.  I was excited about railjack even in it's super buggy release but I'm not feeling a strong connection to the lackluster fixes and lukewarm reception of criticisms to that end.

also I'm pretty sure they don't want to fix the spin rivens or maiming strike as well.  they would rather leave it in a broken state, since I peddled clear solutions to this that would have taken 5 min to fix back when melee dropped.  if they wanted to fix it they would have by now.  either they don't care and neglect it, or they want it to be artificially bad to punish the players that roll that way, and in both cases it's against player interest.
 

Edited by Klokwerkaos
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Hi every body.

@DE, simple question : why dont you listen to the players ?

More than 30 pages of comments on the previous update with almost the same requests again and again. And it seems like the same is happening again for this patch...

Can you react ? Can you tell us what is happening @ DE ?

I don't know where this is going but i'm not feeling good about it. Here some examples :

> Reactors RNG and 4% drop chance... Why ? Can you explain ? What is the difference between Frames/Weapons and Railjacks ? Why another philosophy for RJ ?

> Team reward ? All teamate get a different RNG stat... Oh we got a Vidar ! Mine is trash, my friends is top end ! Nice for him, bad for me... why you do that ? Explanation needed here ! What are you aiming for with this way of doing it ?

> Economy is a big failure. You look like you are lost with it...

> Wreckage limit at 30. Why ? Explanation needed too. Cauz we can't increase it (yet?). I can buy slots for frames and weapons but for wreckage ? Why ?? Aren't they just BP ?

To end this : do you have any roadmap for Railjack ? We want to discuss it with you... Maybe next devstream ?

 

Thks for reading, and sorry for my bad english.

HNY everybody !

 

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Il y a 4 heures, NinjaKatana1st a dit :

Do not buy railjack wreackage slots on market if u have 30 slots has not been fixed. i buy 5 times yesterday and one after this fix and lose 72PL. Waiting for fix😥

 

wreakage slots mean build wreakage slot you can't buy blueprint slot actually (i know its a bad feature)

 

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Just now, Bouldershoulder said:

Fast travel inside Railjack doesn't work for me (Tactical 6). Animation plays, but I remain on the pilot seat

Does not work while on pilot seat/turrets/slingshot.

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18 minutes ago, LeaserResael said:

What you bought is capacity for repaired items, not for the blueprints. 

I guess that is what they are, I never saw the popup when you repair an item that you need more space since I had already bought slots before I ever repaired anything. It doesn't really make a great deal of sense to separate them in that way though since they are not "blueprints" that we build in our foundry, they are damaged items we can salvage or repair. I don't think they really should take up different types of space in different states. 

They really need to clarify that in the UI though since there doesn't appear to be anywhere in the UI that even shows how many slots you have or that they're a different kind of inventory space (I don't even see any RJ related sections in the equipment/inventory menu currently). 

 

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26 minutes ago, King_Scarhead said:

How long do your missions last with Seeker Volley? Also I've used that too and it just doesn't seem to kill anything in the veil.

DEFINITELY need to get my hands on that, then.

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Unmodded mode is not fun, especially when it randomly occur everytime you enter a ship, and especially when it remains throughout the mission.

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4 hours ago, Loopgru said:

Another patch, another reminder that Wolf Sledge and Glaive throws are still broken and unusable. Can we at least get confirmation on whether this is a) a known issue / in the queue or b) working as intended?

The issue is unique to non-host ivara, it's a bug that's been on the forum since may

it works fine if you are the host

 

Edited by XxYuGixX5
linking thread instead of reply

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4 hours ago, SpectreLlama said:

A nice hotfix thank you for that but could you please do something about the bow only lephantis mission it takes average 22 minutes to complete even if you are a good player

Lol what? 

Sorry to break it to you but you're not a good player, it takes about 5 minutes. What ON EARTH are you doing to make it last 22 minutes? Just use a frame to increase your damage mate, temporal blast can also help a lot.

Edited by -CdG-Zilchy
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22 minutes ago, King_Scarhead said:

Does not work while on pilot seat/turrets/slingshot.

Well, a feature request then..

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Quote

Controller ‘start’ button now closes tactical menu instead of opening top menu.


From the last hotfix before this one.
There is still no keybind option on controller to get into tactical menu. How are we gonna get out of tactical menu with start if we cant even open tactical menu with controller?

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For now, it makes sense only to run once all the missions of the veil just to see where the anomaly will be. And to farm those parts people always would run the fastest mission (Gian Point).

We have 6 mission on which MK3 Lavan and Vidar parts drop. Why not split the drop by mission?

For example: on the early 3 mission (with a lower lvl enemies) you'll have a chance to receive Reactor, Shield Array and Engines; for the last 3 missions drop could be more specified, like on the one mission you can get Vidar and Lavan Shield Array on the other Vidar and Lavan Reactor and so on.

Also/or make  those relic an additional drop. For now there are a lot of missions wich runs much fuster and more effectively to farm relics. Don't think that people playing railjack mission to farm relics.

 

 

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30 minutes ago, Bouldershoulder said:

Fast travel inside Railjack doesn't work for me (Tactical 6). Animation plays, but I remain on the pilot seat

Same. Can't fast travel if you're currently sitting in a station (I couldn't fast travel from the guns, either). 

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Just now, FelanGrey said:

For now, it makes sense only to run once all the missions of the veil just to see where the anomaly will be. And to farm those parts people always would run the fastest mission (Gian Point).

We have 6 mission on which MK3 Lavan and Vidar parts drop. Why not split the drop by mission?

For example: on the early 3 mission (with a lower lvl enemies) you'll have a chance to receive Reactor, Shield Array and Engines; for the last 3 missions drop could be more specified, like on the one mission you can get Vidar and Lavan Shield Array on the other Vidar and Lavan Reactor and so on.

Also/or make  those relic an additional drop. For now there are a lot of missions wich runs much fuster and more effectively to farm relics. Don't think that people playing railjack mission to farm relics.

 

 

And really, you can run the Veil once period since you can buy the Shedu parts. Especially if you just ride along with other people, like I did. 

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4 minutes ago, Ham_Grenabe said:

Same. Can't fast travel if you're currently sitting in a station (I couldn't fast travel from the guns, either). 

Does not work while on pilot seat/turrets/slingshot.

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bugs i found and which still mess up the game:

- Inaros 2 (Devour) can get you stuck in place since it loops the animation.

- in the sanctuary onslaught (the harder one at least, duno the normal one) the enemy AI tend to break. Enemies tend to do either nothing at all or just walk aimlessly around sometimes.

- SOMETIMES (mostly railjack missions so it seems) your mods doesnt work at all. your warframe- and weapons mods, none seem to work.

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Oh wow, I thought I'm gonna be the one commenting about that Korrudo. Actually I wanted that life steal bug to be fixed at first, and it's been a long time that bug exist and I though they already assumed it as a feature, or maybe something like "a bug that becomes a feature" like that Dragon Keys.

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hace 1 hora, Borg1611 dijo:

I guess that is what they are, I never saw the popup when you repair an item that you need more space since I had already bought slots before I ever repaired anything. It doesn't really make a great deal of sense to separate them in that way though since they are not "blueprints" that we build in our foundry, they are damaged items we can salvage or repair. I don't think they really should take up different types of space in different states. 

They really need to clarify that in the UI though since there doesn't appear to be anywhere in the UI that even shows how many slots you have or that they're a different kind of inventory space (I don't even see any RJ related sections in the equipment/inventory menu currently). 

 

Yeah but they are blueprints for al intends and purposes. You need materials to build/repair them, you have to wait 12 hours for them to finish crafting/repairing and you can rush them. There's literally no difference between regular BPs and wreckage. They exists in a limited capacity (30) because they function like rivens, each one has a different RNG stat, and like rivens, that costs capacity on their servers.

The problem is that there was really no need for wreckage to have RNG stats and if they didn't have them, we would be able to have an infinite number of wreckage like we do with regular BPs. But they decided to go this way even though a lot of people are telling them it's not a good decision. 

Edited by LeaserResael
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Having what appears to be sync issues with the host. Same squad on two missions - One mission I can use Void Hole, next mission I can't (but host can). When we were farming for resources, I waypointed an item near me that I was having trouble picking up, and my squad-mate picked it up far far away from me. Also encountered issue where we used Void Cloak, and RJ became invisible to players for the rest of the mission (see image). No collision for RJ, either. Just flew through where it should have been. If I didn't have an omni, not sure how I would have gotten back on board.   😕

20200110215205_1.jpg

Edited by Flukks
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Players' waypoint markers should be a prioritized QoL update, please~

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Can you check if Silent weapon kills (Bows or weapons with Hush or Suppress) still count as Stealth kills?  Lately I've only gotten them for finisher moves.

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