Kitsushadow Posted January 11, 2020 Posted January 11, 2020 I read in the patch notes you're looking at ways to work around the invulnerability exploit people sometimes use in Railjack when they take catastrophic damage. How about this? Make the health returned on a sliding scale dependent on how fast you fix it. If you fix it swiftly, you get the nominal health return we had before. If you drag it out, you get almost no health back, and will spend a lot of time (and Revolite) fixing things.
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