VoidArkhangel Posted January 11, 2020 Posted January 11, 2020 Just found this and maybe could help in some way... and I think someone at DE must see this video. Don't get carried away just by seeing the title of the vid, the content is what matters. 1
Surrebral Posted January 11, 2020 Posted January 11, 2020 This is valuable for any game designer. Please take a look at this and pass it on to the rest of the team. @[DE]Rebecca, @[DE]Steve, @[DE]Megan
blackstraykitten Posted January 11, 2020 Posted January 11, 2020 arent they already doing those tactics already?
CarrotSalad Posted January 11, 2020 Posted January 11, 2020 lol time limits.. Thats why i trashed on FF 13 lightning returns. Video is solid not clickbaity and worth watching
Volinus7 Posted January 11, 2020 Posted January 11, 2020 That's probably the 5th time that specific video was posted in Warframe forum..... ¯\_(ツ)_/¯
(PSN)guzmantt1977 Posted January 11, 2020 Posted January 11, 2020 11 hours ago, ozcg888 said: Just found this and maybe could help in some way... and I think someone at DE must see this video. Don't get carried away just by seeing the title of the vid, the content is what matters. No summary of the contents. No indication of what you are hoping they'll learn. No comment on the contents whatsoever. If the content is so unimportant to the person posting it, why should anyone else be interested in watching? 1
DagoDrakh Posted January 11, 2020 Posted January 11, 2020 (edited) Great example in WF how not to do it, when you get abysmal K-drive standing from the timed runs on Orb Valis. Instead everyone done the back and forth on a pipe doing tricks in air and then complaining how it's a boring grind. Making the main standing gain source from the tracks, adding interesting, even daily challenges into it for bonus standing, could solved it or at least lighten this problem. But they done too little too late. Edited January 11, 2020 by DagoDrakh I meant ventkids standing, not xp
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