(XBOX)WolfKingLeo Posted January 11, 2020 Share Posted January 11, 2020 9 minutes ago, (XB1)GearsMatrix301 said: I’ve called CO and unreliable pressure point because that’s exactly what it is. Unreliable. Can it technically outperform a weapon using pressure point? Yes. But you’re leaving that up to the RNG of Status proccing and it not proccing a Status Effect that’s already on the enemy. And that’s just so the weapons dealing more than base damage. You can technically bring a multi Status gun to bypass that problem. But at that point it’s pretty sad that your melee weapon would need a completely different weapon to make it actually work. I’ve also tested Gram Prime builds with crit and dual stats vs CO focused build against 8 level 100 corrupted heavy gunners crit build: took 140-150 hits to kill. CO build: took 160-170 hits to kill. Yeah sorry CO builds aren’t the best option. let's come into an agreement to say that CO is best hybrid crit/status builds Link to comment Share on other sites More sharing options...
Grey_Star_Rival_Defender Posted January 11, 2020 Author Share Posted January 11, 2020 2 hours ago, (XB1)WolfKingLeo said: Don't worry about him, that's his opinion Yeah not sure why he's so insistent on defending his builds when the thread title doesn't have anything to do with his builds. 58 minutes ago, CopperBezel said: Yeah, there's three things going on here. 1, Exalted melee weapons get 10 points less to work with, so they require lots of forma like rifles do. It's a butt. 2, Umbral polarities are a butt too, because a couple of months ago having two was good and now Sacrificial Steel is great but Sacrificial Pressure is not so great, and removing them is more permanent than the risk of their changing value and arrrrrgh. 3, There are definitely more straightforward builds for Chromatic Blade. Build for corrosive and change the innate elemental damage with your energy color to heat or cold to give CO something to work with, or just change it to electric or toxin and use Primed or Sacrificial Pressure (Point). The armor strip of a pure corrosive Chromatic Blade wildly outstrips what CO can do, because CO wants many statuses to work with, while Chromatic Blade's big perk is that you can make it a single guaranteed status that's dealt not only by the sword but also in the waves of unlimited-punchthrough energy you're flooding the crowd with. 1. Having forma'd the Amprex and Acceltra, and messing up on the Acceltra formas, it's painful because it requires two more forma than any other melee build, before specifically working with oddities in an Exalted Weapon. 2. The Umbra Polarities are painful as well, because of the fluxuation in value as you stated. Plus Umbra Forma requires incredible amounts of RNG to acquire in the Veil Proxima currently, as detailed in other threads by other posts, so removing one pUmbra Polarities might be a bad long term idea. 3. I don't care about the specifications of my Chromatic Blade build. Also Corrosive still counts as a status effect currently, so Corrosive-Heat would still beat out PPP with CO. 33 minutes ago, (XB1)GearsMatrix301 said: It is tho. Because Exalted Blade used to get a massive benefit from it. Now that Co is nerfed it’s no longer worth using on the build and it’s just wasting 15 capacity on this guys build that could be put towards something more impactful. Like that primed fever strike he can’t fit on. This thread isn't about CO nerfs, this is about capacity nerfs from THE SACRIFICE update in June 2018, not THE OLD BLOOD Condition Overload nerfs in November 2019. 20 minutes ago, (XB1)GearsMatrix301 said: I’ve called CO and unreliable pressure point because that’s exactly what it is. Unreliable. Can it technically outperform a weapon using pressure point? Yes. But you’re leaving that up to the RNG of Status proccing and it not proccing a Status Effect that’s already on the enemy. And that’s just so the weapons dealing more than base damage. You can technically bring a multi Status gun to bypass that problem. But at that point it’s pretty sad that your melee weapon would need a completely different weapon to make it actually work. I’ve also tested Gram Prime builds with crit and dual stats vs CO focused build against 8 level 100 corrupted heavy gunners crit build: took 140-150 hits to kill. CO build: took 160-170 hits to kill. Yeah sorry CO builds aren’t the best option. I don't care about CO builds being the best. Link to comment Share on other sites More sharing options...
CopperBezel Posted January 11, 2020 Share Posted January 11, 2020 Corrosive + heat would give you two status effects and you'll get them pretty quickly in all those waves of proc a CB'd EB is so good at dishing out. I still think you'd have a faster TTK with pure corrosive and Sacrificial Pressure, and I don't know what Umbra's own build is like, but you have had to devote quite a lot to power strength if you don't need any dual stats for 100% status. But yeah, lose the cold and do corrosive + heat and it'll probably do more work for you, and a dual stat on an Umbral polarity is only 9, so with some fussing you might fit your Primed Fever Strike in there. But yes, exalted melees are a pain and umbral polarities even more so. Personally, I just made the choice to lose one of my umbral polarities on my Exalted Blade. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted January 11, 2020 Share Posted January 11, 2020 (edited) 24 minutes ago, (XB1)WolfKingLeo said: let's come into an agreement to say that CO is best hybrid crit/status builds How bout no because it’s not. How tf do you even come to that conclusion when I just showed you my findings that CO builds take more hits to kill an enemy than crit builds? Edited January 11, 2020 by (XB1)GearsMatrix301 Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted January 11, 2020 Share Posted January 11, 2020 15 minutes ago, Grey_Star_Rival_Defender said: Yeah not sure why he's so insistent on defending his builds when the thread title doesn't have anything to do with his builds. 1. Having forma'd the Amprex and Acceltra, and messing up on the Acceltra formas, it's painful because it requires two more forma than any other melee build, before specifically working with oddities in an Exalted Weapon. 2. The Umbra Polarities are painful as well, because of the fluxuation in value as you stated. Plus Umbra Forma requires incredible amounts of RNG to acquire in the Veil Proxima currently, as detailed in other threads by other posts, so removing one pUmbra Polarities might be a bad long term idea. 3. I don't care about the specifications of my Chromatic Blade build. Also Corrosive still counts as a status effect currently, so Corrosive-Heat would still beat out PPP with CO. This thread isn't about CO nerfs, this is about capacity nerfs from THE SACRIFICE update in June 2018, not THE OLD BLOOD Condition Overload nerfs in November 2019. I don't care about CO builds being the best. Look man if you want to get more capacity on you’re build you’re gonna have to drop CO and replace some of the 90% damage mods with dual stats. It’s not my fault that that in turn will also improve it’s performance. Link to comment Share on other sites More sharing options...
CopperBezel Posted January 11, 2020 Share Posted January 11, 2020 Eh, I think he's just more pointing out that umbral polarities and exalted melees are problematic, rather than asking for advice on the specific build. Link to comment Share on other sites More sharing options...
(XBOX)WolfKingLeo Posted January 11, 2020 Share Posted January 11, 2020 6 minutes ago, CopperBezel said: Eh, I think he's just more pointing out that umbral polarities and exalted melees are problematic, rather than asking for advice on the specific build. if that's the case maybe he should remove it? Link to comment Share on other sites More sharing options...
Grey_Star_Rival_Defender Posted January 11, 2020 Author Share Posted January 11, 2020 1 hour ago, (XB1)GearsMatrix301 said: Look man if you want to get more capacity on you’re build you’re gonna have to drop CO and replace some of the 90% damage mods with dual stats. It’s not my fault that that in turn will also improve it’s performance. How about I don’t care for your build advice. Link to comment Share on other sites More sharing options...
Grey_Star_Rival_Defender Posted January 12, 2020 Author Share Posted January 12, 2020 1 hour ago, CopperBezel said: Eh, I think he's just more pointing out that umbral polarities and exalted melees are problematic, rather than asking for advice on the specific build. This all started because I used a screenshot of a build to correct someone who misread what I wrote. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted January 12, 2020 Share Posted January 12, 2020 4 minutes ago, Grey_Star_Rival_Defender said: How about I don’t care for your build advice. Your loss then. Link to comment Share on other sites More sharing options...
Grey_Star_Rival_Defender Posted January 12, 2020 Author Share Posted January 12, 2020 Now that the topic is no longer getting derailed. 19 hours ago, Grey_Star_Rival_Defender said: Exalted melee weapons still don't have any mod capacity from their stances, which means another forma or two just to fit a regular build onto a melee weapon. Even more so if Primed Mods are a consideration. It's been a year and six months since Exalted Weapons were separable modable. Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted January 12, 2020 Share Posted January 12, 2020 31 minutes ago, Grey_Star_Rival_Defender said: Now that the topic is no longer getting derailed. 60 mod points is enough. Your build sucks. Link to comment Share on other sites More sharing options...
Grey_Star_Rival_Defender Posted January 12, 2020 Author Share Posted January 12, 2020 17 minutes ago, (XB1)Skippy575 said: 60 mod points is enough. Your build sucks. It's inconsistent with every regular melee weapon in the game. Link to comment Share on other sites More sharing options...
CopperBezel Posted January 12, 2020 Share Posted January 12, 2020 So is not being able to use Blood Rush, or having to scale damage output with power strength. = / It's a deliberate choice that was made when exalted stances were created, and is a pain in the ass. I'm not really sure how much discussion there is to have there. I guess there's at least one new thread a week here or in the Weapons sub about how exalted melee gets the shaft in one way or another, but I'm not sure really what to add to that. Link to comment Share on other sites More sharing options...
PollexMessier Posted June 9, 2021 Share Posted June 9, 2021 I have literally all but one slot on hysteria polarized and can't fit the build I want on it. and that last slot is for an umbra mod. yeah, it's a problem. "They don't have access to some of the higher capacity mods" Is not an excuse for this. In fact pretty much the ONLY mod this actually applies to is blood rush. A whopping... 2 capacity higher than the majority of mods at capacity 9 in a correctly polarized slot that you might put in it's place. Not even close to making up for the amount of capacity gained from stance mods. and "Exalted weapons are more powerful in general" Is just objectively false. Exalted meles don't even come close to outputting the same amount of damage you can achieve with top tier meles in most instances. It's blatantly just a thinly veiled excuse to shove more forma down our throats. Link to comment Share on other sites More sharing options...
Famecans Posted June 10, 2021 Share Posted June 10, 2021 On 2020-01-11 at 4:31 PM, Grey_Star_Rival_Defender said: On 2020-01-11 at 12:05 PM, (XB1)GearsMatrix301 said: Well there’s your problem. Your build it terrible. CO is no longer a viable choice for melee weapons. You have far too many of the 90% damage mods when you should be focusing on the dual stat mods more, and rad cold is a terrible choice. Go corrosive heat, or gas I’ve heard good things about gas. CO with two status effects out damages Primed Pressure Point, how is it no longer viable? Why should I be using dual stats when no only is Exalted Blade’s innate status pretty bad, but I have 100% status already? As I already stated I use different elements at different times. I was just using Rad Cold for Grineer for yesterday’s Sortie. build is something private and apparently not the focus of the topic... it reminded me of a topic I made concerning mod reclassification and some illiterate commentators tried to reposition the topic for my nekros build. @topic: it's probably associated with character animations and yes it's bad not being able to modify something that should be modifiable. this problem is also in shotguns. Link to comment Share on other sites More sharing options...
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