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Posted

Equiping gear that is not uasable for high missions is just redundant.

I also don't get why you don't want side gunners. Those also deal dam....

Oh #*!% it. You won't listen anyways.

  • Like 1
Posted
1 hour ago, Skaleek said:

Pubs are full of lazy people and people who want to leech, same as regular WF. Always be prepared to carry when you public queue. Not saying its a great reality, but there's not much anyone can do to change it.

this is the enharent problem you should be bringing you rail jack if you have it full specked out like you say but do upgrade the side turrets before the pilot guns because good side guns are needed to keep team mates on them

Posted
1 hour ago, 0_The_F00l said:

i normally do what you do - host my own missions and pilot myself, i dont have bad guns on the turrets though , i keep the photors which is excellent now, cause i have been told i pilot great but only a lunatic could follow as a gunner so hitscan guns makes sense,

photors are a bad choice for side guns but good for the pilot I personally used the carcinax on the turrets and photors on the pilot they are far to percice for use on the side turets 

1 hour ago, Gasau said:

It actually works. Now 7 out of 10 players are sitting on turrets instead of 9 out of 10 as it was before.

why don't you want them to be in the turrets that is where they are the most useful unless they are using the archwing cannon to kill the crew ships which is a small percentage of the game compared to fighter killing. 

Posted (edited)
vor 1 Stunde schrieb Gasau:

We need an AI team in solo mode.

Honestly, it does not have to be too sophisticated. All I need is to put my 10 domestiks (roombas) on the railjack for fire extinguishing and breach closing services. Particle Ram, Void Hole and Tycho MK3 do most of the work in conjunction with my Cryophon. 

Edited by k05h
Posted (edited)
11 minutes ago, spirit_of_76 said:

why don't you want them to be in the turrets that is where they are the most useful unless they are using the archwing cannon to kill the crew ships which is a small percentage of the game compared to fighter killing. 

Crewship waste a lot of time and drag everything to a grinding halt due to their healing bubble and ramsleds. Fighters are next to irrelevant without the healing and are quick to mop up once the crewships are dead. 

Edited by LazyKnight
  • Like 1
Posted

Thing is, if I jump on a turret and see that it's doing single digit damage to Exo units I'll just assume that the rest of your Railjack is utter trash and abort. Not worth my time.

Sometimes you get a group that just clicks, other times you get a gaggle of handicapped felines. That's just how pugs are. If you have an issue with that then don't pug.

  • Like 7
Posted

You know how I fixed this issue the... 2 times it happened?

By asking.

If they dont reply? I fail the mission because as I keep repeating again and again, I dont *need* to do railjack anymore. So ill be happy to ruin a 30 minute run for the afkers. I dont need to neuter my railjack and give my team mates baby guns for some power fantasy of my own. 

 

Youre not a viable pilot, you should be expelled by Cy out of your own ship for hindering the mission. Good day sir!

  • Like 4
Posted (edited)

The issue with RJ isn't that there are "more AFK'ers" or "more leachers", it is that one player in the team can't cover effectively like they can in standard missions. 

There isn't one mission type out there were I can't cover for a team at 90%+ as effective as a full team working...except for RJ.   That I think is the biggest issue.   

  • If two people goes on crew ship duty, I usually have 75-80 of them done
  • If one person goes on crew ship duty, there is usually 4/6 or 5/6 down by time I'm done mopping up fighters.  At most..another 5 minutes and I have no issue to quick down one more if needed
  • If nobody goes on crew ship duty, it is another 10+ minutes of mission time as I have to do it ALL myself...this is the REAL issue.
    • And if this is anything beside Gian Point...add at LEAST another 10+ minutes.   

I too run the occasional RJ mission..but I am done as well in terms of active play.  I have 3/3 pips on all my grid slots and ~10k banked.   If I really need a mod now..i'll just buy it until command comes out.   I foolishly did not farm intrinsic and sitting at 8/8/8/8.  Oh well.  

 

Edited by Chappie1975
Posted

Exactly what I see sometimes when I host, you can right away ignore that toxic AFK kid and go back to dry dock next to recruit. We finish 1 run in 5 mins, the best he can leech is only for that 5 mins mission. Before you blacklist him, remember to report the AFK player to DE by clicking his name. On the other hand, I also cant stand zombie-hosts who don't even care to manage the team a bit and just remain silent even after realizing the toxic kids are ruining the mission. I will put this kind of zombie hosts on my ignore list too. 

And ya when I host, I always assign role to each of the member and I wont specify my role so that whoever is weak/ dreaming/ afk, I can tell from my observation and I can help out whoever in need in that way. e.g. when i see 70/90 fighters but cs is still 2/6, I will help killing cs. If I see the repairman dreaming in the turret, I will go refill the flux charges and blacklist him. Or when the boarder tells me he is stuck in blackscreen, I will substitute his role for that round.  

There are many AFK cheap players, some just pretend they are using the turret but if you observe him for a while, you know he is AFK and some are cheap enough to AFK in the slingshot or hide in the forge area. And ya you need to assign role openly so that everyone knows who is doing what, e.g. A is pilot, B is engineer so if B doesn't refill then A knows whose fault it is. Moreover, the most effective team is 1 pilot to kill all the 90 fighters (with vh/mv equipped), 2 boarders to kill 6 cs, 1 engineer to repair, refill and kill intruders. No need side turret/ gunner. If a player insists to stick to the side turret and ignores his role, then you know this cheap person is AFK. 

  • Like 2
Posted

If everything is going smoothly, then you just continue your hidden role as a boarder. Or if you decide to be the pilot, then must also pay attention to the chat, some members will tell you they got bug and need to rejoin so as the host, you need to be aware who crashed or dc. When I meet a good host or at least a normal host who can communicate and manage the team like a normal person, I always add them too, trust me, it is not ez to meet a good host with a strong ship.

Posted

i don't think it's so much that nobody else wants to Pilot, as it is that most blueberries are afraid of driving someone elses' Ship, or something. as if they're going to get in trouble for Piloting it.
that's the impression that i get instead.

Posted

and ya if you found out the boarder is good on his own, then you can assign the second boarder to be another engineer next round. From my observation, some engineers are really bad, I don't know what they are doing, like if they repair, they cant refill AFTER they are done with the repairing. I wonder after they repair, what are they doing?? Then I saw him run back to the side turret without refilling -.-'  I don't know, maybe for some, he can only do 1 thing and can't plan?? like revolite and flux are the most important things, if you got only enough resources to craft one of them one time, what will you craft? And that repairman go craft dome charges & ammunition or right away refine without refilling first, I stood behind him to observe him because I wonder why he can't keep up with the pilot. hahaha

Posted

1. current situation is in all games! most people play a lot of games or are tired after work. there are nearly zero information in game. useful tool tips dont exist! i have to read wiki/forms FOR HOURS. what a joke! first few games i had zero clue what to do...... and not everybody can understand english very well

2. it seems that you are very good player. most people arent that good. there are here to relax. and they will have no clue without information what to do. developers or players must do it in game. in other games players explain everything with text macros. and there should be tools tips like "ship is under attack. KILL ALL ENEMIES IN SHIP and USE X to do... XXX".

3. its a lot of work for devs, better idea is to give players LINKS to wiki and other sources for good and SHORT info. just compare codex/ability tool tips in game and information from wiki.

Posted (edited)

Considering the fastest way to kill crew ships is stripping armor with RJ weapons, and then using the artillery it sounds like your gimping your crew.

If you want to board crewships just join another RJ lobby or let your crew know you won't be piloting.

 

So far one of the unspoken rules seems to be that the host is the pilot unless otherwise stated.

Edited by zakaryx
  • Like 6
Posted

You create a problem by underpowering your sideguns.
Even if they can't kill with them they will still shoot with them, locking them into a position you've deliberately made less useful.

I think the reason you portray the pilot as a scapegoat here is that you've started by nerfing your team and are reaping your rewards ( a less useful and uninterested team ) from it.

And if I want to pilot I'll host, so it's nice some folks are respecting that implicit guideline. If I join as crew, I generally am not in pilot mode, and even apologize if I have to move someone elses' railjack out of danger as it's their chair even if they've abandoned it.

  • Like 2
Posted
5 hours ago, Gasau said:

But anyway players are still sitting in freakin side turrets with Apoc 0 and do nothing

well what do you expect them to do with Default Apocs against Veil fighters? maybe if you put some decent guns on, maybe people would actually try shooting things down. and even if your gunners are doing nothing, this is something you have to deal with in Pugs from time to time.

you say pilots are a scapegoat, but you seem to have a serious problem with gunners...

 

  • Like 2
Posted
3 hours ago, spirit_of_76 said:

photors are a bad choice for side guns but good for the pilot I personally used the carcinax on the turrets and photors on the pilot they are far to percice for use on the side turets 

why don't you want them to be in the turrets that is where they are the most useful unless they are using the archwing cannon to kill the crew ships which is a small percentage of the game compared to fighter killing. 

What!? I love the Photors on the side turrets! They are awesome there, you can snipe things and just slice things as they try to zip by, I'll normally do more damage than the pilot with them.. Well unless I get a pilot like the OP who doesn't upgrade their stuff, Cryos are the most useless thing on side turrets

Posted
3 часа назад, (PS4)pitchshade сказал:

 It’s gotten to the part where im both piloting and crewship hunter.

this is exactly what makes me so tilted.

 

I cant be both pilot and crewship killer at same time.

I intentionally put bad side guns hoping that at least 1 person out of 3 will finally get out of the ship and begin to kill Crewships.

Posted

I kind of have the opposite problem in random q. If I pilot, there’s a 9000% chance all of the randoms will go out in arch wing and die to crew ships immediately. Never mind the fact we’re boarded and their feet are literally on fire; they will walk past enemies to jump ship and get splattered by the un-patched crew ship artillery.

Posted

Earlier today I got into a RJ mission. The pilot was busy putting out fires just as I spawned. I helped him with that so he could go pilot faster, but he wouldn't. So I went to the pilot position in order to get the RJ somewhere safer. The guy immediately goes to the pilot seat and tries to swat his melee at me repeatedly - silently saying "get off. Muh spot".

So I humour him, it is his ship after all and I trust he'll do his job while I assist with everything else. So I go to the side turrets in order to help kill stuff faster. A freaking zetki apoc with low damage and huge heating rate. Literally 4 shots with it, much like what you'd expect from cryophon, and you can't shoot anymore for a good while. Which means completely useless against  veil crafts.

Now look, I have my own RJ. But internet sucks unless I go spend some days to another, better connected house. So most of the time I avoid hosting.

Plus while in RJ I like to man the side guns, repel boarders, fix stuff, craft resources and go kill crewships. I'm happy doing it. But if a captain wants me to forcefully go to the outside on my AW and use the release day method from when RJ's were crappy he'll lose me. If a captain tries to force me to play only his way, and I'm not comfortable with it, same result. I'll do my job of supporting and killing stuff, but if I don't have the required tools I might as well stand there having a cup of tea. In which case I'll leave and matchmake again.

Which I did in the mission I first spoke of.

  • Like 1
Posted (edited)
8 minutes ago, (PS4)Hikuro-93 said:

Earlier today I got into a RJ mission. The pilot was busy putting out fires just as I spawned. I helped him with that so he could go pilot faster, but he wouldn't. So I went to the pilot position in order to get the RJ somewhere safer. The guy immediately goes to the pilot seat and tries to swat his melee at me repeatedly - silently saying "get off. Muh spot".

So I humour him, it is his ship after all and I trust he'll do his job while I assist with everything else. So I go to the side turrets in order to help kill stuff faster. A freaking zetki apoc with low damage and huge heating rate. Literally 4 shots with it, much like what you'd expect from cryophon, and you can't shoot anymore for a good while. Which means completely useless against  veil crafts.

Now look, I have my own RJ. But internet sucks unless I go spend some days to another, better connected house. So most of the time I avoid hosting.

Plus while in RJ I like to man the side guns, repel boarders, fix stuff, craft resources and go kill crewships. I'm happy doing it. But if a captain wants me to forcefully go to the outside on my AW and use the release day method from when RJ's were crappy he'll lose me. If a captain tries to force me to play only his way, and I'm not comfortable with it, same result. I'll do my job of supporting and killing stuff, but if I don't have the required tools I might as well stand there having a cup of tea. In which case I'll leave and matchmake again.

Which I did in the mission I first spoke of.

Just wait till you get the next patch, the Zekti weapons are MUCH more usable with only twice the heat build up instead of 4x. We just got it on PC this week.

Plus fighter armor is halved with only a minor boost in HP, Photor has a 5K range and Pulsar 6K. Cryos got their damage halved but it doesn't matter with lower armor. (just don't stick them on side turrets for the love of god!]

Edited by SilvaDreams
  • Like 1
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