Gashabae Posted January 11, 2020 Share Posted January 11, 2020 (edited) Synopsis - mainly contains utility/cc with some damage, an exalted sniper and a sentinel (which cannot be modded) Just For Fun Spoiler This concept is roughly based off of an existing fictional bounty hunter, try and guess who it is 😎 Appearance Spoiler Lanky, cloth physics, leather similar to Nova Visage skin. Holster for his rifle on his back and a belt for his canisters. Holster is empty until the rifle is summoned and canisters appear on his belt if they are not already in use. A third grenade like ball on his side opposite of the other two for Doto which will slowly fabricate during the 60 second revive counter or simply be present before initial use or after the 60 seconds. Base Stats Spoiler Cadu Spoiler Health - 125 (375 at max rank) Shields - 100 (300 at max rank) Armour - 300 Sprint - 1.15 Energy - 125 (188 at max rank) Doto Spoiler Health - 350 Shields - 350 Armour - 150 Passive and Charges Spoiler Experienced Hunter - All weaponry in Cadu's arsenal has greatly increased holster speed (150%) Charges - Cadu's special resource is needed to preform certain actions. Charges are collected by killing enemies stunned by Doto (his sentinel) and a maximum of 20 can be stored. Charges required cannot be reduced by efficiency mods. Abilities Spoiler Doto (1) Spoiler Upon cast, Cadu throws a ball in the air which forms Doto. This sentinel will assist in guiding Nato-CFE rounds to their targets increasing Cadu's accuracy. Doto also reveals enemies through walls providing enemy radar (does not stack with radar mods). The first enemy to enter a radius of Cadu will be perpetually shocked by Doto and will remain stunned as long as they are in radius. If Doto is destroyed it may be revived by either waiting 60 seconds or by using collected charges. Cost first use every life is free 5 charges (cost to revive) Strength 1.25/1.5/1.75/2.0 x (health/shield multiplier) Range 3/4/6/8 m (stun radius) 10/12/15/18 m (reveal radius) Misc 1/2/3/3 (max number of enemies that can be stunned) 60s (revive timer) 20 (max number of charges) Catch up (2) Spoiler Cadu's sprint speed and parkour velocity are enhanced, also allowing him to receive some health from Nato-CFE kills. Cost 25 energy + 1 charge Strength 10/15/20/30 % (sprint buff) 10/10/15/20 % (parkour buff) Duration 8/10/12/16 s (buffs) Misc 20 health (health from Nato kills) Sleeping Fumes (3) Spoiler Cadu throws a gas canister creating a cloud. Walking through the cloud will cause enemies to be put to sleep. A maximum of two canisters can be present at any given time, throwing more will cause an existing one to expire. Standing inside the cloud will heal Doto. Cost 25 energy + 2 charges Duration 6/9/12/15 s (gas lingers) Range 3/3/4/4 m (radius) Misc 2 (max number of canisters) 20% (health / second) Nato-CFE (4) Spoiler Cadu summons his exalted sniper firing silent rounds imbued with a volatile toxin. If an enemy is under the effect of Sleeping Fumes, the mixture of both chemicals creates an even more potent toxin increasing Nato-CFE's damage and converting it to gas. Switching to secondary or melee can be done while Nato-CFE is active. Cost 3 charges (initial cost) 10 energy (cost per burst) Strength 100/160/240/320 (damage) Misc 3 (rounds per burst) 60% (damage buff) Nato-CFE Stats Spoiler Trigger Type - Burst Noise Level - Silent Fire rate - 6.64 rounds per sec Accuracy - 25 Magazine size - 30 (recharge) Reload - 45 rounds per sec (0.67 seconds total) Reload delay - 0.33 seconds Total damage - 320 (toxin 60%) 192 toxin 128 puncture Burst count - 3 rounds Critical chance - 12% Critical multiplier - 1.6x Status chance - 50% Punch through - 0.5 Please leave any suggestions or questions, thank you for reading! 🙂 Edited January 13, 2020 by Be_Stupid Link to comment Share on other sites More sharing options...
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