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Boss's Patterns Are Easy?


Arneld
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i feel boss's pattern is bit easy for users.

 

not only avoiding it (boss's attack) by moving, but also it could easily neutralized by skills.

(the one who is immune in skills have very simple patterns - ex. jackal )

 

what do u think about this?

 

easy? or not?

 

 

 

------------------------------------

 

+ additional

 

i think patterns - stealth detecting, melee, reflecting etc- that users should be always alerted to prevent them from dying, should be added

 

 Warframes dodging skills (acrobatics) should be used

- slide

- jump

- move (run)

- wall jump ( stick to walls for few sec)

- hide

- block

Edited by Arneld
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They're slowly reworking bosses to move away from the "damage sponge large enemies" type. Vor and Lephantis are two finished examples, they're working on Jupiter's boss next (Alad V) and updating Sargas Ruk.

 

well i think i should have faith in DE..

Edited by Arneld
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when you farm the same bosses 10000000000000000000000 times you dont want anything super advanced

It just gets to be a pain in the &#! in the long run.

 

drop chance should be low cuz the boss is easy.

 

im not saying boss should changed to be 'super advanced'

 

just they are so easy.

 

 

----

 

and I like the Vor and Lephantis(new golem)

Edited by Arneld
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It feels easier because all the bosses are dying so fast.

 

Most of the boss dies in 1 min whatever it is final boss or not. (in full modded)

Even in a solo plays.

 

Except Lephantis (New golem).

 

-------------------------------------

+

and we have Vaults which gives u additional modding.

 

wtf?

 

--------------------------------------

Saturn (or +)Boss should be take more than a 5 min in full modded

More health 

 

maybe some evasion patterns are needed

Edited by Arneld
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Make it so that the bosses have attacks that you need to actually dodge by rolling or sliding, rather than simply walking behind a wall or something.

 

Lephantis was a nice example of this. Acrobatics improved your survivability and effectiveness by a crapton.

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Make it so that the bosses have attacks that you need to actually dodge by rolling or sliding, rather than simply walking behind a wall or something.

 

Lephantis was a nice example of this. Acrobatics improved your survivability and effectiveness by a crapton.

 

yes, we could also jump and wall jump ( fall from floor for few sec) , and blocking

maybe shooting down the flying object could be a way of dodging

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