(PSN)bloodshotomato Posted January 13, 2020 Posted January 13, 2020 a style system like devil may cry would offer something special to fighting hoards. we are gamers its in our nature to fight for a high score and showing it at the end off a mission would create a sense competition with your team. The option to turn it off would be in the menu. i feel that a change like this would be good for the game because it would promote a more creative play style by weaving all our many forms of death together. thus i believe this would be simple to add. create a ui. adjust the focus tracker and i could go on for pages about how i would balance it but that would take a few hours.
(PSN)reddragonhrcro Posted January 14, 2020 Posted January 14, 2020 While WF shares some elements with DMC the games are completely different from each other. WF doesn't have the control over combat like DMC has which would be required in the first place for a style system. WF is a TPS with hack n slash elements which are clunky compared to DMC where it's all precise.
(PSN)Kakurine2 Posted January 16, 2020 Posted January 16, 2020 (edited) As red pointed out it mechanically wouldn't work well. But more importantly what would be the point? If it doesn't give me a useful reward i have no reason to bother. Ego fluff doesn't let me do anything. Edited January 16, 2020 by (PS4)Kakurine2
kapn655321 Posted January 16, 2020 Posted January 16, 2020 (edited) I don't know about you, but I already enjoy checking if I was top abilities used, top headshots, good accuracy, all that at the end of each mission. I'm not familiar with DMC (because Whew gawd that is an awkward campy 'aesthetic' I can't get into,) and it's combat is so Vastly more advanced than what we have. I don't see the problem with eventually doing that, if we ever get combat that's a bit more like say, that, Bayonetta, God Of War (minus the quicktime events).. then having a style system would be great. Currently, what could we have with our combat now, that we don't already? "You used 1 of your whopping 4 combos really well." Frame fighter made me really hopefully we'd get into some more combos like.. one of those systems, or a fighting game, Arkham even.. something. Unfortunately, that just didn't pan out. If it ever does, then Absolutely, I'd welcome some style points. Side note, if we got a whole ton of intricate combos, I wouldn't mind a system like Shenmue, where every move improves over time with use, familiarity, and accuracy of execution. But, that's a whole 'nother gaggle of fish. Edited January 16, 2020 by kapn655321
(PSN)Kakurine2 Posted January 16, 2020 Posted January 16, 2020 To me i don't care about rankings or looking at the end chart. The missions done. I got shiny loot. The enemy is dead. No value in gloating or ego to me. The combat isn't advanced enough like dmc for a fancy style system. Especially if it's just there to be fluff.
(XBOX)GearsMatrix301 Posted January 19, 2020 Posted January 19, 2020 That was literally their goal with melee 3.0. The fact that is doesn’t feel like that enough for you to suggest that really brings to question what the actual intent of Melee 3.0 was.
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