Jump to content
[DE]Megan

Empyrean: Ivara Prime 27.0.11 - 27.0.11.3

Recommended Posts

Old post still needs attention

 

Edited by HLixir
  • Like 3
  • Applause 1
  • Upvote 5

Share this post


Link to post
Share on other sites

Finally some long needed fixes for RJ!

6yP2D8U.png

f0fKicD.png

:heart:

15842wU.png

I guess this is one of those crazy days...QTrVQ5I.png

Edited by Buldozers
  • Like 5
  • Haha 1
  • Satisfied 1
  • Applause 3
  • Upvote 1

Share this post


Link to post
Share on other sites

Thank you for the reactor changes. Very nice.

Quote

Tenebrous Ephemera Removal and Future Acquisition: 

TEMPORARILY removed the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor).

So soon I won't have to deal with that horrible RNG anymore...neat.

Can Manticore & Brokk become seperate weapons instead of weird "skins with stat changes"?

53cf59285ab4a53130a4a6bab4532e17.png

a0ac312634fe511651fdb37632940059.png

Edited by -AxHx-Vile
  • Like 9
  • Haha 3
  • Woah 1
  • Applause 2
  • Upvote 16

Share this post


Link to post
Share on other sites

Please let us set waypoints on Railjack on Crewships or other things in space

Edited by -EGT-theunknown
  • Like 4
  • Applause 1
  • Upvote 18

Share this post


Link to post
Share on other sites

the reactor change was very welcome. thanks

Edited by _Mr.Robot
  • Like 3
  • Upvote 2

Share this post


Link to post
Share on other sites
1 minute ago, [DE]Megan said:

you’re looking great we must say

Don't do that.

Don't give me hope.

  • Like 3
  • Haha 6

Share this post


Link to post
Share on other sites

Okay, I was thinking about it for a long time. How about an UI rework? Cause right now it's a great pain in the butt, when you literally can't just see what weapons in your arsenal have a potato. Moreover, in fissures it would be actually great to see, how much parts from the set you have - so there won't be situations, when you need two parts for something, but the screen just shows you that you already own the thing. Just make it like a little window, where under or above every prime part you see information, from what set this part is, how much parts do you have, etc.

Then, it would be great if we could just access inventory with one button, because it really gets old when you can't just sell trash blueprints from the foundry or mastered weapons from the arsenal. Or just give us the ability to sell stuff from the foundry and arsenal. And why can't we see how much slots do we have in the arsenal itself? That's just too much, man.

Another problem: when game proposes us to take a test for the mastery rank, it would be great if just under it we had a clickable link to the training mode, so we could just practice the test, until we feel confident enough to try and pass it. And it's really, really annoying that we have fail-states in the practice modes. Mastery rank test, where I had to rescue a hostage and kill a lot of guards with just melee just made me tear out my hair in frustration. Figuratively, of course, but still. Why just not make the practice mode infinite, but if the player passes the test, you just show a prompt, if the player wants to leave practice? It would a lot more practical. Just look at Hotline Miami. You're killed dozens of times, but all it takes to reset you is just one press of a button. No awful loading times and screens.

That takes me to the problem of Simulacrum. I don't actually use it at all, but I've seen from the videos that there is still no dedicated button just to reset all enemies, so everyone has to waste time to go back to the console and reset them manually. And yeah, it's already year 2020, and we still can't test the modular weapons! Why? I can't just decide if I want this combination from the sheer number, I need to feel it! Please, DE, allow us to build kitguns, zaws and amps in Simulacrum to test them out, I beg you.

As we talk about combinations, we don't have a market mode, where we can just try out everything we want. It could be tied to Simulacrum, actually, and really would improve a lot of things - for example, I want to try out different combinations of cosmetics, but I have to buy everything separately and I don't know if it will look good.

Back to Market: for some reason, Leverian is buried there. Wouldn't it be a lot better if he was situated in the Codex? When I was a newbie, I actually read every article there was to understand what to do in the game. And yeah, why we still have this annoying ???? in the Codex for mods? I want to know what every mod does and I will - I'll just have to link it in the chat, and yeah, it will waste my time, so why do we still have it? It does absolutely nothing? And it would be really, really good if you could select the mod and then click on the names of the enemies and modes below, just to check out where should we farm this mod. And drop chance with actual numbers instead of just color - I mean, "Bite" drops from Kubrow really rarely, but I have to go to the Wiki just to realize it's 0,01% drop chance. I need those numbers to realize, should I invest in the grind or not. Also, to have some system to sort mods out would be great - for example, I don't want to see the augments at all, because I just to want to check out mods that are only farmable from the enemies. And can we have the separation of enemies in the Codex? Keep usual ones and the ones from Railjack separate.

Talking about clickable, this shoud apply to the foundry to. Sometimes you don't even know where resources that we need come from - and it would be really great if we could click on them and get the information, where or from whom they drop. Like, just this week, I was building Gauss, two of his parts require materials from the Venus, but the third one needs stuff from Cetus. And I really didn't know that and I went to Fortuna just to realize that I had to go to Cetus.

Yeah, you could just say 'read the Wiki!', but come on, everything should be in the game and it should be transparent, so everyone can understand how to get things they want.

Thanks again, I hope someone will read this and adds something to my suggestions.

Edited by BloodRavenCap
  • Like 1
  • Woah 2
  • Applause 1
  • Upvote 14

Share this post


Link to post
Share on other sites

Ty for the hotfix ❤️                                                       2020-01-16.png

  • Like 2
  • Applause 1

Share this post


Link to post
Share on other sites

Thanks.

Increased the Range of Winged Cyclone, Winged Force, Winged Steel, and Winged Storm to 1000m.

  • This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.

dangit...

Any word on making Arch-Melee even remotely useful?

Edited by AEP8FlyBoy
  • Like 10
  • Applause 1
  • Upvote 5

Share this post


Link to post
Share on other sites

So you are, for now, only admitting that the massive RNG range on avionics capacity was a bad idea, and not the rest of the parts and stats?

Avionics capacity was definitely the most important one, by a wide margin, but I think it should be pretty obvious that such a massive range in effectiveness is frustrating and disappointing on everything. Though perhaps the other parts have such better drop rates that it doesn't much matter if most of them are garbage?

Edited by OvisCaedo
  • Like 6
  • Applause 4
  • Upvote 28

Share this post


Link to post
Share on other sites

Thanks for the fixes! However, 

Still no fix for:

  • Ivara's Noise Arrow breaks stealth affinity multiplier. Even if all the enemies are slept immediately after, killing them is treated as if they were alert. 
  • Atlas "Path of Statues" augment does not display a visual stone path anymore.
  • Like 2
  • Woah 1
  • Applause 2
  • Upvote 10

Share this post


Link to post
Share on other sites
6 minutes ago, [DE]Megan said:

....

My flux capacity went from 100 to 95 on my Vidar Reactor -_-

edit:
ok it was a visual bug which has been fixed in this patch

Edited by BlackVortex
  • Like 2

Share this post


Link to post
Share on other sites

NOOOOOOOOOOO I had a vidar reactor but it SUCKED took me forever to drop and had like 35 capacity and I scraped it AAAAAAAAAAAAAAAAAA I'm so angry

  • Like 2
  • Haha 6
  • Woah 3
  • Applause 1
  • Upvote 8

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...