StrikeAgainst Posted January 16, 2020 Share Posted January 16, 2020 I don't think the Scrap UI is supposed to look like this...? (I was soft-locked BTW and had to force close the game) Link to comment Share on other sites More sharing options...
delta2167 Posted January 16, 2020 Share Posted January 16, 2020 Not sure if that came with this latest hotfix, but when you are trying to scrap avionics, if bugs out, and gives some garbled and overlaid text. Can interact with chat and squad menus, cannot exit the menu, only out (for me) seems to be the good old Alt-F4. Link to comment Share on other sites More sharing options...
Jinxxxed Posted January 16, 2020 Share Posted January 16, 2020 After the last update the Avionics section crash the game. Link to comment Share on other sites More sharing options...
FelixLeonhart Posted January 16, 2020 Share Posted January 16, 2020 Getting constant teleports to railjack from crewships and bases. The teamup avionic is present but no one was using it from my party, also there was no cooldown on it. Kinda annoying when you just get to the core of the base and get teleported to RJ just before killing it. My teammate was also teleported with me that was on the base. Also getting constant Cloaking visual effect. And voidhole is not working for my pilot, only for the gunners Link to comment Share on other sites More sharing options...
UnsungRaven Posted January 16, 2020 Share Posted January 16, 2020 went to scrap some avionics and encountered a bug Link to comment Share on other sites More sharing options...
MunsuLight Posted January 16, 2020 Share Posted January 16, 2020 Can we finally get a toggle for heavy attacks on E or Just alt fire..since the patch that brought back hold on E heavy attack, it has been broken for a lot of People when we obtain a fast attack speed and/or have bad framerate. It is infuriating to lose combo counter without even holding E. A toggle Will Give the option for People to choose what they like. Please @[DE]Rebecca@[DE]Megan Link to comment Share on other sites More sharing options...
FreelanceTentacleMonster Posted January 16, 2020 Share Posted January 16, 2020 So the text boxes that are bugging up can be edited and deleted. Link to comment Share on other sites More sharing options...
PSvsXBOX Posted January 16, 2020 Share Posted January 16, 2020 You said something about Baro tomorrow? Is he finally bringing some new primed mods or Prisma, Vandal or Wraith weapons? And I want to say that before this last hotfix, the intrinsics gathered for the pilots still feels low, even with the affinity booster. Can this be addressed just a bit more? Like a little boost to intrinsics amount we get, or to boost it with the amount of kills the pilot gets, or a boost by destroying crewships (like 1 extra intrinsic for each crewship destroyed) or something? It still feels low after each mission Link to comment Share on other sites More sharing options...
Reco_Dom Posted January 16, 2020 Share Posted January 16, 2020 17 minutes ago, Ham_Grenabe said: There's a ton of salt about it, but it was so obviously unintentional I can't really sympathize. It was only a matter of time before they removed that bonus. I mean, it now becomes a "why use?" especially when you consider that the buffs are both low and range specific. They'd have to make the buffs (at least) double what they are now (triple for winged force and storm) and remove the range requirement for it to be even worth considering. Link to comment Share on other sites More sharing options...
Engilore Posted January 16, 2020 Share Posted January 16, 2020 trying to delete your avionics duplicates results in this : Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted January 16, 2020 Share Posted January 16, 2020 3 minutes ago, Reco_Dom said: I mean, it now becomes a "why use?" especially when you consider that the buffs are both low and range specific. They'd have to make the buffs (at least) double what they are now (triple for winged force and storm) and remove the range requirement for it to be even worth considering. I understand, but the "why use these" issue is separate from the issue of a bug granting an advantage that the Railjack wasn't intended to have. Link to comment Share on other sites More sharing options...
rstripn Posted January 16, 2020 Share Posted January 16, 2020 OMG so much good stuff. Thank you! Link to comment Share on other sites More sharing options...
TeaVice Posted January 16, 2020 Share Posted January 16, 2020 CTRL+F "Titanium" 0/0 see you guys next patch Link to comment Share on other sites More sharing options...
Reco_Dom Posted January 16, 2020 Share Posted January 16, 2020 2 minutes ago, Ham_Grenabe said: I understand, but the "why use these" issue is separate from the issue of a bug granting an advantage that the Railjack wasn't intended to have. Would just be nice if they wouldn't remove these things and basically turn mods into scrap instantly without thinking what they would do to make them relevant. But yeah, definitely have to agree it was a needed fix. Link to comment Share on other sites More sharing options...
Bionicide Posted January 16, 2020 Share Posted January 16, 2020 The hotfix seems to have broken the avionics scrapping menu and UI. When I try to scrap avionics it locks me into an eternal loading screen with broken text. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted January 16, 2020 Share Posted January 16, 2020 3 minutes ago, Reco_Dom said: Would just be nice if they wouldn't remove these things and basically turn mods into scrap instantly without thinking what they would do to make them relevant. But yeah, definitely have to agree it was a needed fix. Yes - I'm not sure why they decided a Railjack could only have up to X amount of armor - and it would be nice if they said "well that wasn't intentional, but we are compensating by increasing Hull Weave ratings" or something like that. It seems like they had a vision of the Railjack and some Archwing "escort fighters" engaging the enemy together (and admittedly it would be cool to have an 8-person squad with a squadron of 4 archwings escorting the Railjack into a big fight), but Archwings are only marginally viable anymore so it all falls apart without like, +200% armor/health/damage/speed on an Archwing avionic. Link to comment Share on other sites More sharing options...
CrYPTeX1337 Posted January 16, 2020 Share Posted January 16, 2020 Thank you for the fixes, they're well appreciated. However, there is one more thing that needs to be fixed: https://imgur.com/ZKSDD9x It's a result of the bug where each interaction with the Forge was counted as a failed cipher. Also: Elite Kosma Units still don't spawn on Earth Proxima (besides Elite Kosma Outrider of course). It would be very nice if you were to add those into the game, since they're on YOUR droptables... Link to comment Share on other sites More sharing options...
Valfaun Posted January 16, 2020 Share Posted January 16, 2020 Nice to see reactors being actual upgrades with this update. Now I just need a reason to even return to Railjack Link to comment Share on other sites More sharing options...
alexandremaxc Posted January 16, 2020 Share Posted January 16, 2020 Avionics Winged Cyclone is decreasing the Railjack's shield. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted January 16, 2020 Share Posted January 16, 2020 17 minutes ago, M3JA said: You said something about Baro tomorrow? Is he finally bringing some new primed mods or Prisma, Vandal or Wraith weapons? Well I'm hoping for something new and OP like Primed Point Strike, but I'm expecting the 60/60 heat mods and a bucket of primed elbows. Or is that a primed bucket of elbows? Link to comment Share on other sites More sharing options...
Skaleek Posted January 16, 2020 Share Posted January 16, 2020 49 minutes ago, kebra said: The Vidar is not even repaired...I use a Lavan. Regardless, the value didnt change, just the value displayed on the reactor itself. Link to comment Share on other sites More sharing options...
Skaleek Posted January 16, 2020 Share Posted January 16, 2020 2 minutes ago, Ham_Grenabe said: Well I'm hoping for something new and OP like Primed Point Strike, but I'm expecting the 60/60 heat mods and a bucket of primed elbows. Or is that a primed bucket of elbows? The long teased split flights? or the long long long long long long long teased primed chamber? Link to comment Share on other sites More sharing options...
irwinz Posted January 16, 2020 Share Posted January 16, 2020 Wanted to post my scrappy interface screenshot here, but it seems unnecessary, as the problem is totally common. Patiently waiting for ability to extract my dirac. Link to comment Share on other sites More sharing options...
ptilulu83 Posted January 16, 2020 Share Posted January 16, 2020 a lot of good changes but that's only one step of a long walk also why persisting in rng stats when you know it's crap. i mean you say yourself taht riven where a wrong implementation of customisation why persisting with kuva weapon and railjack component ? Link to comment Share on other sites More sharing options...
GateCrasherSupernova Posted January 16, 2020 Share Posted January 16, 2020 Still waiting for a fix to the Heavy Attack melee sistematic and unintended triggering. It's ridiculous the time it's taking you to fix the most referenced issue people have in the last 2 months. Fashion frame is still ruined with the introduction of the orbiter skylight. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.