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Empyrean: Ivara Prime 27.0.11 - 27.0.11.3


[DE]Megan

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Not sure if that came with this latest hotfix, but when you are trying to scrap avionics, if bugs out, and gives some garbled and overlaid text. Can interact with chat and squad menus, cannot exit the menu, only out (for me) seems to be the good old Alt-F4.FNj5YHR.png

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Getting constant teleports to railjack from crewships and bases. The teamup avionic is present but no one was using it from my party, also there was no cooldown on it. Kinda annoying when you just get to the core of the base and get teleported to RJ just before killing it. My teammate was also teleported with me that was on the base. Also getting constant Cloaking visual effect. And voidhole is not working for my pilot, only for the gunners

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Can we finally get a toggle for heavy attacks on E or Just alt fire..since the patch that brought back hold on E heavy attack, it has been broken for a lot of People when we obtain a fast attack speed and/or have bad framerate. It is infuriating to lose combo counter without even holding E. A toggle Will Give the option for People to choose what they like. Please

@[DE]Rebecca@[DE]Megan

 

 

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You said something about Baro tomorrow? Is he finally bringing some new primed mods or Prisma, Vandal or Wraith weapons?

And I want to say that before this last hotfix, the intrinsics gathered for the pilots still feels low, even with the affinity booster. Can this be addressed just a bit more? Like a little boost to intrinsics amount we get, or to boost it with the amount of kills the pilot gets, or a boost by destroying crewships (like 1 extra intrinsic for each crewship destroyed) or something? It still feels low after each mission

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17 minutes ago, Ham_Grenabe said:

There's a ton of salt about it, but it was so obviously unintentional I can't really sympathize. It was only a matter of time before they removed that bonus. 

I mean, it now becomes a "why use?" especially when you consider that the buffs are both low and range specific. They'd have to make the buffs (at least) double what they are now (triple for winged force and storm) and remove the range requirement for it to be even worth considering.

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3 minutes ago, Reco_Dom said:

I mean, it now becomes a "why use?" especially when you consider that the buffs are both low and range specific. They'd have to make the buffs (at least) double what they are now (triple for winged force and storm) and remove the range requirement for it to be even worth considering.

I understand, but the "why use these" issue is separate from the issue of a bug granting an advantage that the Railjack wasn't intended to have.

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2 minutes ago, Ham_Grenabe said:

I understand, but the "why use these" issue is separate from the issue of a bug granting an advantage that the Railjack wasn't intended to have.

Would just be nice if they wouldn't remove these things and basically turn mods into scrap instantly without thinking what they would do to make them relevant. But yeah, definitely have to agree it was a needed fix.

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3 minutes ago, Reco_Dom said:

Would just be nice if they wouldn't remove these things and basically turn mods into scrap instantly without thinking what they would do to make them relevant. But yeah, definitely have to agree it was a needed fix.

Yes - I'm not sure why they decided a Railjack could only have up to X amount of armor - and it would be nice if they said "well that wasn't intentional, but we are compensating by increasing Hull Weave ratings" or something like that.

It seems like they had a vision of the Railjack and some Archwing "escort fighters" engaging the enemy together (and admittedly it would be cool to have an 8-person squad with a squadron of 4 archwings escorting the Railjack into a big fight), but Archwings are only marginally viable anymore so it all falls apart without like, +200% armor/health/damage/speed on an Archwing avionic.

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Thank you for the fixes, they're well appreciated. However, there is one more thing that needs to be fixed:

https://imgur.com/ZKSDD9x

It's a result of the bug where each interaction with the Forge was counted as a failed cipher. Also: Elite Kosma Units still don't spawn on Earth Proxima (besides Elite Kosma Outrider of course). It would be very nice if you were to add those into the game, since they're on YOUR droptables...

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17 minutes ago, M3JA said:

You said something about Baro tomorrow? Is he finally bringing some new primed mods or Prisma, Vandal or Wraith weapons?

Well I'm hoping for something new and OP like Primed Point Strike, but I'm expecting the 60/60 heat mods and a bucket of primed elbows. Or is that a primed bucket of elbows?

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2 minutes ago, Ham_Grenabe said:

Well I'm hoping for something new and OP like Primed Point Strike, but I'm expecting the 60/60 heat mods and a bucket of primed elbows. Or is that a primed bucket of elbows?

The long teased split flights? or the long long long long long long long teased primed chamber?

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a lot of good changes but that's only one step of a long walk
also why persisting in rng stats when you know it's crap. i mean you say yourself taht riven where a wrong implementation of customisation why persisting with kuva weapon and railjack component ?

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