Jump to content
[DE]Megan

Empyrean: Ivara Prime 27.0.11 - 27.0.11.3

Recommended Posts

Still no toggle for heavy attacks? Let us disable that nonsense or get rid of the "long press".

No revert of the enemy changes a few days? Guess I'm still ignoring railjack until you undo the bullet sponge railjack enemies you did.

  • Like 1

Share this post


Link to post
Share on other sites

STILL WAITING FOR FIX TO TACTICAL RELOAD, EJECT MAGAZINE, LOCK & LOAD, AND THE SPEARGUNS...

 

Also waiting for fix where Mirage clones don't fire Tonkor rounds when using Kuva Tonkor.

Share this post


Link to post
Share on other sites

Thank goodness for the Kuva Ayanga fix! It was so disappointing to not have everything explode properly.

May I bring attention to this bug?

Entering a block animation counts as aim-gliding, making your attacks hurl Exodia Contagion bombs even though you're not actually entering the input. I've died more to this than to anything else in the past couple months. XD

Edited by ToolboxMotley

Share this post


Link to post
Share on other sites

Increase the limit of Intrinsics so that you can collect points for Command rank 10 in advance!

  • Like 1

Share this post


Link to post
Share on other sites
13 minutes ago, [DE]Megan said:

This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.

Ha! Knew it! Here comes the salt!

  • Like 2

Share this post


Link to post
Share on other sites
4 minutes ago, OvisCaedo said:

So you are, for now, only admitting that the massive RNG range on avionics capacity was a bad idea, and not the rest of the parts and stats?

Reactors had the largest/worst RNG ranges a small drop chance and are arguably the most important for railjack progression. The other RNG stuff drops more frequently and already had smaller ranges.

  • Like 1

Share this post


Link to post
Share on other sites

Another update, another reminder that thrown attacks for glaives and Wolf Sledge have been effectively unusable since shortly after U26. (No longer build or scale with combo counter, do not work with heavy attack mods or get the x2 scaling from them.) Steve mentioned this on stream during the RJ deployment, can we please at least get a confirmation on whether this is a bug or working as intended?

  • Like 4

Share this post


Link to post
Share on other sites

I see you boldly  decided not to fix Armor for warframes and adaptation not working.  really shows how much you pay attention

  • Like 1

Share this post


Link to post
Share on other sites

For those of us who have not built our own railjack (and thus can't access the railjack menu for wreckage/avionics/etc.) but play RJ missions with friends/clanmates/pubs, being over the wreckage limit permanently prevents us from playing RJ missions until we complete the quest. DE please let us scrap unwanted wreckage from the escape menu or foundry, like how Intrinsics work.

  • Like 1

Share this post


Link to post
Share on other sites

Best Part of this Hotfix. Thank You!!

Quote

Wreckage Repairs that are partially funded or waiting for completion (timer not expired yet) can now be cancelled! Resources funded will be returned and the Wreckage will remain in your Inventory to be Repaired or Scrapped later.

 

Share this post


Link to post
Share on other sites
15 minutes ago, [DE]Megan said:
  • Increased the Range of Winged Cyclone, Winged Force, Winged Steel, and Winged Storm to 1000m.
    • This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.

Welp... I guess that means nobody gets ANY armor now cus that Winged Steel is coming off right away.

Edited by notbydesign
  • Like 2

Share this post


Link to post
Share on other sites

I am indeed looking great, thanks for noticing.

That's because of all the food I've eaten (jk it doesn't matter how much I eat)

Edited by Asdryu

Share this post


Link to post
Share on other sites
17 minutes ago, [DE]Megan said:
    • This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.

Aww, dammit! Now they useless again. :(

Edited by lainverse
  • Like 2

Share this post


Link to post
Share on other sites

haha no more absurdly annoying farm for that Tenebrous Ephemera !! thanks DE plz no more rng... or make it less... 

Share this post


Link to post
Share on other sites

Woo! My vidar flux capacity went from +10 to +11

Everything is comin' up Milhouse. 

  • Like 2

Share this post


Link to post
Share on other sites

Due to the reactor changes my frustration level towards you has gone down exponentially. Thank you for those changes, but at the same time they should have been addressed with the first hotfix, i didn't approve how you guys dragged it this far.

Damage model for RJ still needs a major rework.

Vacuum?

Rush repair drone drop chance fix or better bring it back to market if you don't want to increase .25 drop chance.

Edited by SazerTarious
  • Like 2

Share this post


Link to post
Share on other sites
14 minutes ago, [DE]Megan said:

This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.

More nerfs? It was so nice playing with 5704 armor, I felt that was just about right for how tanky the RJ should be. It was decently tough in the Veil without being completely invincible if left unattended. I don't think there needs to be any more discouragement from playing RJ, but hey, I don't make this game. You guys do you.

  • Like 1

Share this post


Link to post
Share on other sites
17 minutes ago, Afterburner_X said:

Can we get a toggle for hold heavy attacks. Losing your combo counter by totally random heavy attacks makes me sad and I'm totally not alone with this.

Yes, Please!

I was Okay with the way it was, the reintroduction of the Hold to Heavy Melee keeps messing me up everytime.

Share this post


Link to post
Share on other sites
29 minutes ago, Afterburner_X said:

It gives the incentive to not play your updates when they release, because it’s basically just a waste of time.

With over 5k hours playing wf, that's exactly why I've come to the point that I've not even played 4 hours of RJ yet.
Sure I missed out on the repair drone advantage, which I would have definitely gotten a few of, but the overall lack of balance and steep grind makes it unpalatable for me to play.

I know loads of people who were waiting for empyrean to come back to wf, but when it did release, they updated the game, played a bit, logged out and didn't log back in.


DE, you really have to spend more time QA testing with actual players and make it fun to play, not just add grind to increase the life of content.

Edited by IronHair
typo
  • Like 7

Share this post


Link to post
Share on other sites
14 minutes ago, _WhiteWolfy_ said:

NOOOOOOOOOOO I had a vidar reactor but it SUCKED took me forever to drop and had like 35 capacity and I scraped it AAAAAAAAAAAAAAAAAA I'm so angry

Sounds like DE logic. 

Share this post


Link to post
Share on other sites

>Engineer/Repair slave gets the least intrinsics from the whole squad
>Now the points that they earn are also given to rest of squad that gets already more.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...