RizzRustbolt Posted January 16, 2020 Share Posted January 16, 2020 Quote Affinity gained from all Omni tool Repairs and Forge actions aboard the Railjack is now shared with the squad! Previously, only the player who performed the Repair with the Omni tool/Forge action gained Affinity. Now, when any individual completes tasks with the Omni tool or Forge, the Affinity will be shared across all members. This is not restricted to those onboard the Railjack - those flying around in your Archwing or taking out Crewships will also benefit. The goal here is to have the efforts of one benefit all and ultimately help each other earn Intrinsics for shared activities that keep the Railjack afloat. We all 'jack together? Link to comment Share on other sites More sharing options...
Andvarja Posted January 16, 2020 Share Posted January 16, 2020 Most of these changes are highly welcome, thanks. The reactor changes in particular were definitely needed. I'm not super happy about losing armor due to the Winged mod changes, but other than that, pretty good. Still no major railjack controller fixes though? Why? 😞 I didn't even know about the issue with accidental refining (I've been fortunate enough to avoid it thus far), and it's good to see that fixed! But there are major issues still. Are there really so few of us as to justify this? I'm not going to write a novel about the issues again, it's been done to death both in these threads and the bug report forums. It's just frustrating to have them go unaddressed for so long. I'd happily use M+K if my damaged left hand could deal with that, but it can't. Link to comment Share on other sites More sharing options...
TheFatDrake Posted January 16, 2020 Share Posted January 16, 2020 Any controller fixes? I can’t board ships with the X button because it’s permanently bound bound to “move down” all the dash/vector maneuver abilities in the railjack don’t work. I can toggle the speed boost but that’s it. the tactical menu should be the same button as the “show map” button, just hold it for tactical and press for regular. Link to comment Share on other sites More sharing options...
kyori Posted January 16, 2020 Share Posted January 16, 2020 This hotfix is the nicest so far, good job! But honestly, all these should come when Empyrean first shipped. You guys have been making the game for 7 years, not 7 months yet all these QoL stuffs you guys can't foresee? A vote of no confident for whomever/team that is responsible for all these stuffs. So up next will be: 1) Own Railjack name disappeared whenever returned from mission as client in other Tenno's Railjack, 2) 3s invulnerability is needed when entering the POI:Missile Platform, else grineer at the entrance will insta-killed any squishy frames that has no chance to react. Link to comment Share on other sites More sharing options...
kebra Posted January 16, 2020 Share Posted January 16, 2020 29 minutes ago, [DE]Megan said: the Vidar III’s range has been compressed significantly from a 30 -100 range to the new 90 -100 range, but we will not give you lower adjustments if you had a Vidar III Reactor with Avionics capacity values in the 90 -100 range before this change On the other hand, the flux capacity has been lowered... Link to comment Share on other sites More sharing options...
Chornoboh Posted January 16, 2020 Share Posted January 16, 2020 32 minutes ago, [DE]Megan said: We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor). Can you do this for the ESO Ephemera now? Link to comment Share on other sites More sharing options...
UnknwnPrson Posted January 16, 2020 Share Posted January 16, 2020 Please add hotkeys for tactical avionics, it's really annoying to use them while piloting the railjack at the moment. Link to comment Share on other sites More sharing options...
Chornoboh Posted January 16, 2020 Share Posted January 16, 2020 33 minutes ago, [DE]Megan said: Affinity gained from all Omni tool Repairs and Forge actions aboard the Railjack is now shared with the squad! Can you have kills done everything including structures share affinity now, too? Link to comment Share on other sites More sharing options...
Daziri Posted January 16, 2020 Share Posted January 16, 2020 Thank the Stars... Tenebrous Ephemera Removal and Future Acquisition: TEMPORARILY removed the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor). The Tenebrous Ephemera will be coming back as soon as possible in a better acquisition method Link to comment Share on other sites More sharing options...
Emperrier Posted January 16, 2020 Share Posted January 16, 2020 Vidar Predator currently gives 75% CC, 3% more than the 4-rank Zetki Predator. I bet DE hotfixes that before they hotfix hold-E-to-Heavy-attack. Link to comment Share on other sites More sharing options...
Argantes-svk Posted January 16, 2020 Share Posted January 16, 2020 RIP my 37 capacity Vidar MKIII reactor that I´ve scrapped few weeks ago.. but hey, I can farm it again, but now with 4% chance instead 2%, yay! /rolleyes btw could you maybe hide Cephalon Cy behind the tactical menu? It´s kinda annoying to use tactical avionics with him babbling and overlaying the icons all the time Link to comment Share on other sites More sharing options...
Giga-Chad-Atlas Posted January 16, 2020 Share Posted January 16, 2020 il y a 36 minutes, [DE]Megan a dit : Tenebrous Ephemera Removal and Future Acquisition: TEMPORARILY removed the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor). Ok mindblowing -_- , let's stay positive, but are you plaining to rewards players that actually tried hundreds of run to get it ? I'm happy that this will finally be fixed but come on... Link to comment Share on other sites More sharing options...
kebra Posted January 16, 2020 Share Posted January 16, 2020 Also, any idea of what that blurry black spot is?Edit: it seems to change weapon randomly. Link to comment Share on other sites More sharing options...
Pablo-Diablo Posted January 16, 2020 Share Posted January 16, 2020 Game crashes as soon as you enter the Options menu. Link to comment Share on other sites More sharing options...
MarshallBanana0815 Posted January 16, 2020 Share Posted January 16, 2020 still no change for rare containers in veil proxima giving just "nothing"? and if you think that 300dirac + 1 bracoid is a good drop for a rare container there, then i don't know what you are smoking :P Link to comment Share on other sites More sharing options...
slayeru Posted January 16, 2020 Share Posted January 16, 2020 MOA creation at Legs on Fortuna got broken. When you select the 4th element, before actualy selecting equip, instaed of seeing the preview of you posibile MOA you'll be brought back to the initial Legs conversation. If at this point you try to exit, for me, I get stuck in a screen where I can just see the MOA and can't interact with anything (not even alt+f4 will work), for a friend , he could get out of it with 'esc' once but got the same thing as me the second time around. 🥺 Link to comment Share on other sites More sharing options...
R14X Posted January 16, 2020 Share Posted January 16, 2020 7 minutes ago, theFGMK said: Could we have the repair drones back in the market? When you bring down the cost to 20, like for potatoes, more people would use them. That introduces another plat sink (good for you) and lets us repair stuff fast (good for us). Sounds like a deal, right? Please 🙂 Like i don't even care how scummy/pay to win the rush repair drones were, the grind is just so terrible, please just anything to alleviate it Link to comment Share on other sites More sharing options...
Damocles Posted January 16, 2020 Share Posted January 16, 2020 Fix crewship engines completely absorbing the shot from a dome gun. Also fix healing auras so they don't tank the shot either, because sometimes they can spawn from the ship like a plasmor cloud and tank it last second if they deploy the heal aura last second Link to comment Share on other sites More sharing options...
Skaleek Posted January 16, 2020 Share Posted January 16, 2020 34 minutes ago, fo3nixz said: thanks so i wasted my time for the ephemera I did too, but the change was necessary. Having done the grind and absolutely hating it, I'm glad no one else has to go through what I did anymore. Link to comment Share on other sites More sharing options...
Wolfdoggie Posted January 16, 2020 Share Posted January 16, 2020 Thanks for trying to patch Shedu FX, but it seems to be worse now. Gotta turn Dynamic Lighting back off again. 😞 https://streamable.com/mn2fr Link to comment Share on other sites More sharing options...
Drachnyn Posted January 16, 2020 Share Posted January 16, 2020 vor 43 Minuten schrieb [DE]Megan: Warframe abilities are not intended to increase the performance of the Railjack. This is kinda disappointing for me tbh. Link to comment Share on other sites More sharing options...
Aila Posted January 16, 2020 Share Posted January 16, 2020 1 hour ago, [DE]Megan said: Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70) Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100) Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50) If you buff avionics capacity of other reactors, how about buffing flux capacity of Vidar? cuz it seems unfair now Link to comment Share on other sites More sharing options...
Aquebus Posted January 16, 2020 Share Posted January 16, 2020 There's a trade bug with mods where it tells me it's equipped when I offer it, but I have extras. Link to comment Share on other sites More sharing options...
Skaleek Posted January 16, 2020 Share Posted January 16, 2020 33 minutes ago, Fast_Pickle said: I see you boldly decided not to fix Armor for warframes and adaptation not working. really shows how much you pay attention I have heard about this and noticed this in game but not many people are talking about it, I honestly doubt DE even knows. How they nerfed warframe armor by nerfing railjack enemies is beyond me... Adaptation is broken for us but sentient adaptation seems to still be working properly. Such code spaghetti. Link to comment Share on other sites More sharing options...
---RNGesus--- Posted January 16, 2020 Share Posted January 16, 2020 Before Patch After Patch No complaints here. Mighty happy with it. Link to comment Share on other sites More sharing options...
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