Zyga21 Posted January 16, 2020 Share Posted January 16, 2020 (edited) This post is just going over a more expanded idea of how to have warframe abilities interact with each other in a way that allows for millions of different abilities to just work with each other, while maybe adding some depth to ability usage. The idea came from watching https://youtu.be/PXcF039xThQ Rahe's video about it, and while he makes some good points, I think that overall, it's not realistic to expect DE to hard code in interactions, however it is more reasonable for them to create a system where they can essentially tag all abilities with specific marker so that they can interact with other abilities based on those markers. Hard coding interactions will take a lot of effort, coding in tags to all abilities will make it a modular process of having abilities synergize with each other. To prove how easy it is to retroactively add it to all warframes, lower on this post will be an outline for every single warframe thus far, and adding any new warframes takes a minute at most. This way, you can always count on a fireball to act as a field for any ability you ever throw at it this way. It's meant to be a simple system. It doesn't always have to make perfect sense, and it doesn't even have to be completely balanced because having synergies is more about having fun and working together as a team for a result that is better than the sum of its parts. it may give life to old frames, it may make top end frames slightly better, but the point is that it makes playing a little bit more fun depending on what teammates you get. And lastly: the system is made to be simple but also deep, there are very few concepts to learn, and so many applications for each concept, breaking it down to its basics, you have exploitable abilities, and abilities that exploit. Within exploitable abilities you have a two types, Field, which are fields cast on the ground of the battle Debuff, which are debuffs applied to the enemies These give different effects based on what type they would grant, for instance Atlas's Path of statues would be a stop field, whenever an exploiter interacts with the field, it gains the ability to stop enemies completely for the duration of the field at the time of interaction. Field Exploiters are as follows: Projectiles: Carries the effect the field(s) it passes through to add more damage/effects to the projectile. Slide: Carries along the effects of a field for a very small aoe around the player. Warp: Takes the effect of a field and erupts with those effects in a large aoe around the warped to point. Self Buff: Takes the effects of a field and applies a minor buff along with the normal one depending on the type. Duration based on the self buff. Buff: Grants a minor effect based on the field it was cast from to the buffed target, duration based on the buff. Summon: The summoned thing gains the buff of the field it was summoned in, and also creates a small explosion from the field. Debuff exploiters is a pretty small list in comparison but that's ok as most frames have one of these abilities anyway: Projectiles: carry along the effects of a debuff after killing an enemy (if the projectile continues on) Explosive: When you kill an enemy with a debuff that debuff is spread in a small aoe Reward: Grants a bonus buff upon killing an enemy, based on the debuff type. In a very specific interaction of how it should work lets go with even a single warframe interacting with itself (which is debatable, it could cause certain frames to become a lot more powerful), atlas's landslide interacting with a path of statues and petrify/ore gaze. He slides through the path of statues, gaining a stop for all enemies he slides near or into, then when he hits the enemy, who was already petrified, the enemy then explodes with more stop in a small aoe, while also rewarding atlas with Sure Footed for a few seconds after because the enemy was Stopped and exploited with Reward. While atlas doesn't need sure footed, it can still be useful to other frames and is meant to be a small bonus for playing in a synergistic way. In a 4 player team, this could get really ridiculous, but I think that's a good thing. if you want to make it a little more balanced you could make it so that you can't interact with your own fields/debuffs, only allies can. Spoiler Ash Spoiler Shuriken: Projectile Seeking Shuriken: Debuff: Weaken Smoke Screen: Self Buff Smoke Shadow: Buff Teleport: Warp Fatal Teleport: Nothing New Blade Storm: Warp Rising Storm: Nothing New Atlas: Spoiler Landslide: Slide, Explosive on hit Path of Statues: Field: Stop Tectonics: Summon Tectonics (roll): Slide Tectonic Fracture: Summon (x3) Petrify: Debuff: Stop Ore Gaze: Reward Rumblers: Summons Titanic Rumbler: Summon, Explosive (when he slams) Banshee: Spoiler Sonic Boom: Explosive Sonic Fracture: Debuff: Weaken Sonar: Debuff: Blast Resonance: Nothing New Silence: Debuff: Stagger Savage Silence: Nothing New Sound Quake: Field: Stagger, Explosive (on kill) Resonating Quake: -Field, +Debuff: Stagger Baruuk: Spoiler Elude: Buff Lull: Field: Stop, Debuff: Stop Desolate Hands: Buff, Projectile Serene Storm: Explosive Chroma: Spoiler Spectral Scream: Projectile Afterburn: Projectile Elemental Ward: Buff Everlasting Ward: Nothing New Vex Armour: Buff Vexing Retaliation: Explosive Effigy: Summon Guided Effigy: Slide, Explosive (on roar) Ember: Spoiler Fireball: Explosive, Field: Fire Fireball Frenzy: Buff Immolation: Self Buff Immolated Radiance: Buff Fire Blast: Field: Fire, Debuff: Weaken Healing Flame: Reward Inferno: Explosive, Debuff: Fire Exothermic: Reward Equinox: Spoiler Metamorphasis: Self Buff Duality: Summon Rest: Debuff: Stop Calm: Nothing New Rage: Debuff: Weaken Frenzy: Nothing New Pacify: Debuff: Weaken Peaceful Provocation: Debuff: Slow Provoke: Buff Peaceful Provocation: Nothing New Mend: Reward Energy Transfer: Nothing New Maim: Explosive Energy Transfer: Nothing New Excalibur: Spoiler Slash Dash: Slide Surging Dash: Nothing New Radial Blind/Howl: Debuff: Stagger Radiant Finish: Debuff: Weaken Radial Javelin: Projectile Furious Javelin: Nothing New Exalted Blade: Projectile Chromatic Blade: Self Buff Frost: Spoiler Freeze: Explosive, Field: Slow, Debuff: Stop Freeze Force: Buff Ice Wave: Debuff: Slow Ice Wave Impedance: Field: Slow Snow Globe: Field: Slow Chilling Globe: Debuff: Stop Avalanche: Debuff: Stop, Debuff: Weaken Icy Avalanche: Buff Gara: Spoiler Shattered Lash: Slide Shattered Lash (arc): Field: Bleed (very short duration field) Splinter Storm: Buff Mending Splinters: Nothing New Spectrorage: Debuff: Damage Spectrosiphon: Nothing New Mass Vitrify: Field: Stop (vitrifying stage), Field: Damage (hardened stage), Explosive (shattering) Garuda: Spoiler Dread Mirror: Slide Dread Mirror (charge): Projectile Dread Ward: Buff Blood Altar: Slide, Field: Healing Bloodletting: No Synergies Seeking Talons: Projectile, Debuff: Bleed Gauss Spoiler Mach Rush: Slide, Explosive on hitting wall Kinetic Plating: Self Buff Thermal Sunder (cold): Field: Slow Thermal Sunder (coldx2): Debuff: Stop Thermal Sunder (heat): Field: Fire Thermal Sunder (blast): Debuff: Blast, Debuff: Weaken (redline) Redline: Self Buff Grendel (would actually synergize very well with Gauss now, xd) Spoiler Feast (suck): Slide Feast (vomit): Projectile Nourish: Buff Regurgitate: Projectile Pulverize: Slide (on ground), Projectile (in air), Explosive (on impact) Harrow Spoiler Condemn: Debuff: Stop, Self buff Penance: Buff Thurible: Reward Warding Thurible: Buff Covenant: Buff (invuln period), Reward Lasting Cov: Nothing New Hildryn Spoiler Balefire: Explosive Pillage: Debuff: Weaken Haven: Buff Aegis Storm: Debuff: Stop Hydroid Spoiler Tempest Barrage: Explosive (each hit) Corroding Barrage: Debuff: Weaken Tidal Surge: Slide Tidal Impunity: Buff Undertow: Field: Bleed Curative Undertow: Field: Healing Tentacle Swarm: Debuff: Stagger, Debuff: Bleed Pilfering Swarm: Reward Inaros Spoiler Desiccation: Debuff: Stagger Desiccation's Curse: Summon Devour: Summon Sandstorm: Field: Stagger Elemental Sandstorm: Slide Scarab Swarm: Self Buff, Projectile Negation Swarm: Nothing New Ivara Spoiler Quiver Cloak Arrow: Field: Stealth Empowered Cloak: Buff Dashwire Arrow: No Synergies Empowered Dashwire: Buff Noise Arrow: Debuff: Stagger Sleep Arrow: Debuff: Stop Navigator: Projectile Piercing Navigator: +fun Prowl: Self Buff, Reward (on steal) Infiltrate: Nothing new Artemis Bow: Projectile Concentrated Arrow: Explode Khora Spoiler Whipclaw: Explosive Accumulating Whipclaw: Nothing New Ensnare: Debuff: Stop Venari: Summon Mark: Nothing New Snare: Debuff: Stop Heal: Field: Healing Tail whip: Debuff: Stagger, Debuff: Weaken Bodyguard: Nothing new Strangledome: Field: Bleed, Debuff: Bleed Pilfering Strangledome: Reward Limbo Spoiler Banish: Explosion Rift Haven: Nothing New Stasis: Debuff: Stop Rift Surge: Explosion Rift Torrent: Debuff: Weaken Cataclysm: Field: Stop, Debuff: Stop, Explosion Cataclysmic Continuum: Nothing New Loki: Spoiler Decoy: Warp, Summon Savior Decoy: Warp (when pulled to it) Invisibility: Self Buff Hushed invisibility: Nothing New Switch Teleport: Warp (for both participants) Safeguard Switch: Buff Radial Disarm: Debuff: Weaken Irradiating Disarm: Nothing New Halfway there, Mag Spoiler Pull: Debuff: Stagger Greedy Pull: Reward Magnetize: Field: Weaken, Field: Stagger, Explosive Magnetized Discharge: More explosive Polarize: Field: Weaken, Field: Heal Counter Pulse: Debuff: Stagger, Debuff: Stop (robotics) Crush: Debuff: Stagger, Reward Fracturing Crush: Debuff: Weaken, Debuff: Stop Mesa Spoiler Ballistic Battery: Projectile Ballistic Bullseye: Nothing New Shooting Gallery: Buff Muzzle Flash: Debuff: Stagger Shatter Shield: Self Buff Staggering Shield: Debuff: Stagger Peacemaker: Projectile Mesa's Waltz: Slide Mirage Spoiler Hall of Mirrors: Summon, Projectile Hall of Malevolence: Nothing new Slight of Hand: Explosive, Debuff: Stagger Explosive Legerdemain: More Explosive Eclipse: Self buff Total Eclipse: Buff Prism: Slide, Explosive, Debuff: Stagger Nekros Spoiler Soul Punch: Explosive, Slide (on enemy) Soul Survivor: Explosive Terrify: Debuff: Stagger Creeping Terrify: Debuff: Slow Desecrate: No Synergies Despoil: Nothing New Shadows of the dead: Summons Shield of Shadows: Nothing New Nezha Spoiler Fire Walker: Field: Fire, Field: Healing (already has built-in warp synergy) Pyroclastic Flow: Nothing New Blazing Chakram: Warp, Explosion, Debuff: Weaken, Reward Reaping Chakram: Nothing new Warding Halo: Self buff, Debuff: Stagger Safeguard: Buff Divine Spears: Debuff: Stop, Explosion (impale and slam) Nidus Spoiler Virulence: Slide, Explosion Teeming Virulence: Buff Larva: Debuff: Stagger Larva Burst: Explosion Parasitic Link: Buff Ravenous: Field: Healing, Field: Bleed Insatiable: Nothing New Nova Spoiler Null Star: Self Buff, Projectile Neutron Star: Explosion Antimatter Drop: Projectile, Explosion Antimatter Absorb: Slide Wormhole: Warp (for any passing through) Escape Velocity: Buff Molecular Prime: Field: Weaken, Field: Slow (if under 100%), Debuff: Slow (if under 100%), Debuff: Weaken, Explosion Molecular Fission: Nothing New Nyx Spoiler Mind Control: Summon Mind Freak: Nothing new Psychic Bolts: Projectile, Debuff: Weaken Pacifying Bolts: Debuff: Stagger Chaos: Summons Chaos Sphere: Summons, Field: Stagger Absorb: Field: Heal, Explosive Assimilate: Slide Oberon Spoiler Smite: Explosion, Projectile Smite Infusion: Buff Hallowed Ground: Field: Healing, Field: Fire Hallowed Eruption: Explosion Renewal: Buff, Field: Healing Phoenix Renewal: Nothing New, could make it explosion for fun though Reckoning: Debuff: Stagger, Explosion Hallowed Reckoning: Field: Healing, Field: Weaken Octavia Spoiler Mallet: Field: Blast, Summon Partitioned Mallet: Summon Resonator: Summon, Field: Stagger Conductor: Slide Metronome: Buff Amp: Buff Revenant Spoiler Enthrall: summon, Field: Fire, Projectile Mesmer Skin: Self Buff, Debuff: Stop Reave: Slide Blinding Reave: Debuff: Stagger Danse Macabre: Slide, Projectile Rhino Spoiler Rhino Charge: Slide, Explosive Ironclad Charge: Buff Iron Skin: Buff Iron Shrapnel: Explosion, Debuff: Stagger Roar: Buff Piercing Roar: Explosion, Debuff: Stagger Rhino Stomp: Explosion, Debuff: Stagger Reinforcing Stomp: Reward Saryn Spoiler Spores: No Synergies Venom Dose: Buff Molt: Summon, Explosion Regenrative Molt: Nothing New Toxic Lash: Buff Contagion Cloud: Field: Bleed Miasma: No Synergies Titania Spoiler Spellbind: Debuff: Stagger Tribute: Buff, Slide (enemy) Lantern: Field: stagger, Explosion Beguiling Lantern: nothing New Razorwing: Slide (whole Duration), Projectile Razorwing Blitz: Buff Trinity Spoiler Well of Life: Debuff: Stop, Reward Pool of life: Nothing new Energy Vampire: Debuff: Stagger, Reward Vampire Leech: Nothing New Link: Self buff Abating Link: Debuff: Weaken Blessing: Buff Valkyr Spoiler Rip Line: Slide Swing line: Nothing New Warcry: Buff, Explosion, Debuff: Slow Eternal War: Nothing New Paralysis: Debuff: Stagger Prolonged Paralysis: Nothing New Hysteria: Slide Hysterical Assault: Slide+Warp effect on leap, Explosion on impact Vauban Spoiler Tesla Nervos: Summon Tesla Bank: Explosion Minelayer Tether Coil: Debuff: Stagger Flechette Orb: Projectile Vector Pad: Field: Stagger Overdriver: Buff Photon Strike: Explosion Photon Repeater: Nothing New Bastille: Debuff: Stop, Debuff: Weaken Vortex: Debuff: Stagger Repelling Bastille: Nothing New Volt Spoiler Shock: Projectile(s) Shock Trooper: Buff Speed: Buff Shocking Speed: Slide Electric Shield: Field: Stagger Transistor Shield: Field: Stagger Discharge: Field: Stagger, Debuff: Stagger Capacitance: Reward Wisp Spoiler Resevoirs: No Synergies, or buff, hard to decide Will-o-Wisp: Summon, Warp Breach Surge: Explosion, Debuff: Blast Sol Gate: Explosion, Projectile Wukong Spoiler Celestial Twin: Summon Celestial Stomp: Explosion, Debuff: Stop Cloud Walker: Slide, Buff Enveloping Cloud: Field: Stealth Defy: Explosion, Buff Primal Fury: Slide, Explosion Zephyr: Spoiler Tailwind: Slide, Explosion Target Fixation: Nothing new Airburst: Slide, Explosion, Slide (on enemies) Turbulence: Field: Stagger Jet Stream: Buff Tornado: Summon, Slide, Field: Stagger Funnel Clouds: Summon Edit: The forum really doesn't like how nested everything is, you'll have to scroll down to get to the warframes, the first one is Ash, it goes in alphabetical order. Edited January 16, 2020 by Zyga21 The editor is being weird Link to comment Share on other sites More sharing options...
Rawbeard Posted January 16, 2020 Share Posted January 16, 2020 Diets where you can eat all the chocolate and don't need to exercise are more believable than Quote Synergies for warframes done easy AND right Link to comment Share on other sites More sharing options...
Zyga21 Posted January 16, 2020 Author Share Posted January 16, 2020 1 minute ago, Rawbeard said: Diets where you can eat all the chocolate and don't need to exercise are more believable than Well read the thread lol, it's believable, I put it all out there. Link to comment Share on other sites More sharing options...
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