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Synergies for warframes done easy AND right (suggestion)


Zyga21
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This post is just going over a more expanded idea of how to have warframe abilities interact with each other in a way that allows for millions of different abilities to just work with each other, while maybe adding some depth to ability usage. The idea came from watching https://youtu.be/PXcF039xThQ Rahe's video about it, and while he makes some good points, I think that overall, it's not realistic to expect DE to hard code in interactions, however it is more reasonable for them to create a system where they can essentially tag all abilities with specific marker so that they can interact with other abilities based on those markers. Hard coding interactions will take a lot of effort, coding in tags to all abilities will make it a modular process of having abilities synergize with each other.

To prove how easy it is to retroactively add it to all warframes, lower on this post will be an outline for every single warframe thus far, and adding any new warframes takes a minute at most. This way, you can always count on a fireball to act as a field for any ability you ever throw at it this way. It's meant to be a simple system.

It doesn't always have to make perfect sense, and it doesn't even have to be completely balanced because having synergies is more about having fun and working together as a team for a result that is better than the sum of its parts. it may give life to old frames, it may make top end frames slightly better, but the point is that it makes playing a little bit more fun depending on what teammates you get.

And lastly: the system is made to be simple but also deep, there are very few concepts to learn, and so many applications for each concept, breaking it down to its basics, you have exploitable abilities, and abilities that exploit. Within exploitable abilities you have a two types,

  • Field, which are fields cast on the ground of the battle
  • Debuff, which are debuffs applied to the enemies

These give different effects based on what type they would grant, for instance Atlas's Path of statues would be a stop field, whenever an exploiter interacts with the field, it gains the ability to stop enemies completely for the duration of the field at the time of interaction.

Field Exploiters are as follows:

  • Projectiles: Carries the effect the field(s) it passes through to add more damage/effects to the projectile.
  • Slide: Carries along the effects of a field for a very small aoe around the player.
  • Warp: Takes the effect of a field and erupts with those effects in a large aoe around the warped to point.
  • Self Buff: Takes the effects of a field and applies a minor buff along with the normal one depending on the type. Duration based on the self buff.
  • Buff: Grants a minor effect based on the field it was cast from to the buffed target, duration based on the buff.
  • Summon: The summoned thing gains the buff of the field it was summoned in, and also creates a small explosion from the field.

Debuff exploiters is a pretty small list in comparison but that's ok as most frames have one of these abilities anyway:

  • Projectiles: carry along the effects of a debuff after killing an enemy (if the projectile continues on)
  • Explosive: When you kill an enemy with a debuff that debuff is spread in a small aoe
  • Reward: Grants a bonus buff upon killing an enemy, based on the debuff type.

In a very specific interaction of how it should work lets go with even a single warframe interacting with itself (which is debatable, it could cause certain frames to become a lot more powerful), atlas's landslide interacting with a path of statues and petrify/ore gaze. 
He slides through the path of statues, gaining a stop for all enemies he slides near or into, then when he hits the enemy, who was already petrified, the enemy then explodes with more stop in a small aoe, while also rewarding atlas with Sure Footed for a few seconds after because the enemy was Stopped and exploited with Reward. While atlas doesn't need sure footed, it can still be useful to other frames and is meant to be a small bonus for playing in a synergistic way. 
In a 4 player team, this could get really ridiculous, but I think that's a good thing.

if you want to make it a little more balanced you could make it so that you can't interact with your own fields/debuffs, only allies can.

Spoiler
Ash
Spoiler
Shuriken: Projectile
Seeking Shuriken: Debuff: Weaken

Smoke Screen: Self Buff
Smoke Shadow: Buff

Teleport: Warp
Fatal Teleport: Nothing New

Blade Storm: Warp
Rising Storm: Nothing New

 

 

Atlas:

Spoiler

 

Landslide: Slide, Explosive on hit
Path of Statues: Field: Stop

Tectonics: Summon
Tectonics (roll): Slide
Tectonic Fracture: Summon (x3)

Petrify: Debuff: Stop
Ore Gaze: Reward

Rumblers: Summons
Titanic Rumbler: Summon, Explosive (when he slams)

 

 

Banshee:

Spoiler

 

Sonic Boom: Explosive
Sonic Fracture: Debuff: Weaken

Sonar: Debuff: Blast
Resonance: Nothing New

Silence: Debuff: Stagger
Savage Silence: Nothing New

Sound Quake: Field: Stagger, Explosive (on kill)
Resonating Quake: -Field, +Debuff: Stagger

 

 

Baruuk:

Spoiler

 

Elude: Buff

Lull: Field: Stop, Debuff: Stop

Desolate Hands: Buff, Projectile

Serene Storm: Explosive

 

 

Chroma:

Spoiler

 

Spectral Scream: Projectile
Afterburn: Projectile

Elemental Ward: Buff
Everlasting Ward: Nothing New

Vex Armour: Buff
Vexing Retaliation: Explosive

Effigy: Summon
Guided Effigy: Slide, Explosive (on roar)

 

 

Ember:

Spoiler
Fireball: Explosive, Field: Fire
Fireball Frenzy: Buff

Immolation: Self Buff
Immolated Radiance: Buff

Fire Blast: Field: Fire, Debuff: Weaken
Healing Flame: Reward

Inferno: Explosive, Debuff: Fire
Exothermic: Reward

 

 

Equinox:

Spoiler
Metamorphasis: Self Buff
Duality: Summon

Rest: Debuff: Stop
Calm: Nothing New

Rage: Debuff: Weaken
Frenzy: Nothing New

Pacify: Debuff: Weaken
Peaceful Provocation: Debuff: Slow

Provoke: Buff
Peaceful Provocation: Nothing New

Mend: Reward
Energy Transfer: Nothing New

Maim: Explosive
Energy Transfer: Nothing New

 

 

Excalibur:

Spoiler

 

Slash Dash: Slide
Surging Dash: Nothing New

Radial Blind/Howl: Debuff: Stagger
Radiant Finish: Debuff: Weaken

Radial Javelin: Projectile
Furious Javelin: Nothing New

Exalted Blade: Projectile
Chromatic Blade: Self Buff

 

 

Frost:

Spoiler

 

Freeze: Explosive, Field: Slow, Debuff: Stop
Freeze Force: Buff

Ice Wave: Debuff: Slow
Ice Wave Impedance: Field: Slow

Snow Globe: Field: Slow
Chilling Globe: Debuff: Stop

Avalanche: Debuff: Stop, Debuff: Weaken
Icy Avalanche: Buff

 

 

Gara:

Spoiler

 

Shattered Lash: Slide
Shattered Lash (arc): Field: Bleed (very short duration field)

Splinter Storm: Buff
Mending Splinters: Nothing New

Spectrorage: Debuff: Damage
Spectrosiphon: Nothing New

Mass Vitrify: Field: Stop (vitrifying stage), Field: Damage (hardened stage), Explosive (shattering)

 

 

Garuda:

Spoiler

 

Dread Mirror: Slide
Dread Mirror (charge): Projectile
Dread Ward: Buff

Blood Altar: Slide, Field: Healing

Bloodletting: No Synergies

Seeking Talons: Projectile, Debuff: Bleed

 

 

Gauss

Spoiler

 

Mach Rush: Slide, Explosive on hitting wall

Kinetic Plating: Self Buff

Thermal Sunder (cold): Field: Slow
Thermal Sunder (coldx2): Debuff: Stop
Thermal Sunder (heat): Field: Fire
Thermal Sunder (blast): Debuff: Blast, Debuff: Weaken (redline)

Redline: Self Buff

 

 

Grendel (would actually synergize very well with Gauss now, xd)

Spoiler

 

Feast (suck): Slide
Feast (vomit): Projectile

Nourish: Buff

Regurgitate: Projectile

Pulverize: Slide (on ground), Projectile (in air), Explosive (on impact)

 

 

Harrow

Spoiler

 

Condemn: Debuff: Stop, Self buff

Penance: Buff

Thurible: Reward
Warding Thurible: Buff

Covenant: Buff (invuln period), Reward
Lasting Cov: Nothing New

 

 

Hildryn

Spoiler

 

Balefire: Explosive

Pillage: Debuff: Weaken

Haven: Buff

Aegis Storm: Debuff: Stop

 

 

Hydroid

Spoiler

 

Tempest Barrage: Explosive (each hit)
Corroding Barrage: Debuff: Weaken

Tidal Surge: Slide
Tidal Impunity: Buff

Undertow: Field: Bleed
Curative Undertow: Field: Healing

Tentacle Swarm: Debuff: Stagger, Debuff: Bleed
Pilfering Swarm: Reward

 

 

Inaros

Spoiler

 

Desiccation: Debuff: Stagger
Desiccation's Curse: Summon

Devour: Summon

Sandstorm: Field: Stagger
Elemental Sandstorm: Slide

Scarab Swarm: Self Buff, Projectile
Negation Swarm: Nothing New

 

 

Ivara

Spoiler

 

Quiver
Cloak Arrow: Field: Stealth
Empowered Cloak: Buff
Dashwire Arrow: No Synergies
Empowered Dashwire: Buff
Noise Arrow: Debuff: Stagger
Sleep Arrow: Debuff: Stop

Navigator: Projectile
Piercing Navigator: +fun

Prowl: Self Buff, Reward (on steal)
Infiltrate: Nothing new

Artemis Bow: Projectile
Concentrated Arrow: Explode

 

 

Khora

Spoiler

 

Whipclaw: Explosive
Accumulating Whipclaw: Nothing New

Ensnare: Debuff: Stop

Venari: Summon
Mark: Nothing New
Snare: Debuff: Stop
Heal: Field: Healing
Tail whip: Debuff: Stagger, Debuff: Weaken
Bodyguard: Nothing new

Strangledome: Field: Bleed, Debuff: Bleed
Pilfering Strangledome: Reward

 

 

Limbo

Spoiler

 

Banish: Explosion
Rift Haven: Nothing New

Stasis: Debuff: Stop

Rift Surge: Explosion
Rift Torrent: Debuff: Weaken

Cataclysm: Field: Stop, Debuff: Stop, Explosion
Cataclysmic Continuum: Nothing New

 

 

Loki:

Spoiler

 

Decoy: Warp, Summon
Savior Decoy: Warp (when pulled to it)

Invisibility: Self Buff
Hushed invisibility: Nothing New

Switch Teleport: Warp (for both participants)
Safeguard Switch: Buff

Radial Disarm: Debuff: Weaken
Irradiating Disarm: Nothing New

 

 

Halfway there, Mag

Spoiler

 

Pull: Debuff: Stagger
Greedy Pull: Reward

Magnetize: Field: Weaken, Field: Stagger, Explosive
Magnetized Discharge: More explosive

Polarize: Field: Weaken, Field: Heal
Counter Pulse: Debuff: Stagger, Debuff: Stop (robotics)

Crush: Debuff: Stagger, Reward
Fracturing Crush: Debuff: Weaken, Debuff: Stop

 

 

Mesa

Spoiler

 

Ballistic Battery: Projectile
Ballistic Bullseye: Nothing New

Shooting Gallery: Buff
Muzzle Flash: Debuff: Stagger

Shatter Shield: Self Buff
Staggering Shield: Debuff: Stagger

Peacemaker: Projectile
Mesa's Waltz: Slide

 

 

Mirage

Spoiler

 

Hall of Mirrors: Summon, Projectile
Hall of Malevolence: Nothing new

Slight of Hand: Explosive, Debuff: Stagger
Explosive Legerdemain: More Explosive

Eclipse: Self buff
Total Eclipse: Buff

Prism: Slide, Explosive, Debuff: Stagger

 

 

Nekros

Spoiler

 

Soul Punch: Explosive, Slide (on enemy)
Soul Survivor: Explosive

Terrify: Debuff: Stagger
Creeping Terrify: Debuff: Slow

Desecrate: No Synergies
Despoil: Nothing New

Shadows of the dead: Summons
Shield of Shadows: Nothing New

 

 

Nezha

Spoiler

 

Fire Walker: Field: Fire, Field: Healing (already has built-in warp synergy)
Pyroclastic Flow: Nothing New

Blazing Chakram: Warp, Explosion, Debuff: Weaken, Reward
Reaping Chakram: Nothing new

Warding Halo: Self buff, Debuff: Stagger
Safeguard: Buff

Divine Spears: Debuff: Stop, Explosion (impale and slam)

 

 

Nidus

Spoiler

 

Virulence: Slide, Explosion
Teeming Virulence: Buff

Larva: Debuff: Stagger
Larva Burst: Explosion

Parasitic Link: Buff

Ravenous: Field: Healing, Field: Bleed
Insatiable: Nothing New

 

 

Nova

Spoiler

 

Null Star: Self Buff, Projectile
Neutron Star: Explosion

Antimatter Drop: Projectile, Explosion
Antimatter Absorb: Slide

Wormhole: Warp (for any passing through)
Escape Velocity: Buff

Molecular Prime: Field: Weaken, Field: Slow (if under 100%), Debuff: Slow (if under 100%), Debuff: Weaken, Explosion
Molecular Fission: Nothing New

 

 

Nyx

Spoiler

 

Mind Control: Summon
Mind Freak: Nothing new

Psychic Bolts: Projectile, Debuff: Weaken
Pacifying Bolts: Debuff: Stagger

Chaos: Summons
Chaos Sphere: Summons, Field: Stagger

Absorb: Field: Heal, Explosive
Assimilate: Slide

 

 

Oberon

Spoiler

 

Smite: Explosion, Projectile
Smite Infusion: Buff

Hallowed Ground: Field: Healing, Field: Fire
Hallowed Eruption: Explosion

Renewal: Buff, Field: Healing
Phoenix Renewal: Nothing New, could make it explosion for fun though

Reckoning: Debuff: Stagger, Explosion
Hallowed Reckoning: Field: Healing, Field: Weaken

 

 

Octavia

Spoiler

 

Mallet: Field: Blast, Summon
Partitioned Mallet: Summon

Resonator: Summon, Field: Stagger
Conductor: Slide

Metronome: Buff

Amp: Buff

 

 

Revenant

Spoiler

 

Enthrall: summon, Field: Fire, Projectile

Mesmer Skin: Self Buff, Debuff: Stop

Reave: Slide
Blinding Reave: Debuff: Stagger

Danse Macabre: Slide, Projectile

 

 

Rhino

Spoiler

 

Rhino Charge: Slide, Explosive
Ironclad Charge: Buff

Iron Skin: Buff
Iron Shrapnel: Explosion, Debuff: Stagger

Roar: Buff
Piercing Roar: Explosion, Debuff: Stagger

Rhino Stomp: Explosion, Debuff: Stagger
Reinforcing Stomp: Reward

 

 

Saryn

Spoiler

 

Spores: No Synergies
Venom Dose: Buff

Molt: Summon, Explosion
Regenrative Molt: Nothing New

Toxic Lash: Buff
Contagion Cloud: Field: Bleed

Miasma: No Synergies

 

 

Titania

Spoiler

 

Spellbind: Debuff: Stagger

Tribute: Buff, Slide (enemy)

Lantern: Field: stagger, Explosion
Beguiling Lantern: nothing New

Razorwing: Slide (whole Duration), Projectile
Razorwing Blitz: Buff

 

 

Trinity

Spoiler

 

Well of Life: Debuff: Stop, Reward
Pool of life: Nothing new

Energy Vampire: Debuff: Stagger, Reward
Vampire Leech: Nothing New

Link: Self buff
Abating Link: Debuff: Weaken

Blessing: Buff

 

 

Valkyr

Spoiler

 

Rip Line: Slide
Swing line: Nothing New

Warcry: Buff, Explosion, Debuff: Slow
Eternal War: Nothing New

Paralysis: Debuff: Stagger
Prolonged Paralysis: Nothing New

Hysteria: Slide
Hysterical Assault: Slide+Warp effect on leap, Explosion on impact

 

 

Vauban

Spoiler

 

Tesla Nervos: Summon
Tesla Bank: Explosion

Minelayer
Tether Coil: Debuff: Stagger
Flechette Orb: Projectile
Vector Pad: Field: Stagger
Overdriver: Buff

Photon Strike: Explosion
Photon Repeater: Nothing New

Bastille: Debuff: Stop, Debuff: Weaken
Vortex: Debuff: Stagger
Repelling Bastille: Nothing New

 

 

Volt

Spoiler

 

Shock: Projectile(s)
Shock Trooper: Buff

Speed: Buff
Shocking Speed: Slide

Electric Shield: Field: Stagger
Transistor Shield: Field: Stagger

Discharge: Field: Stagger, Debuff: Stagger
Capacitance: Reward

 

 

Wisp

Spoiler

 

Resevoirs: No Synergies, or buff, hard to decide

Will-o-Wisp: Summon, Warp

Breach Surge: Explosion, Debuff: Blast

Sol Gate: Explosion, Projectile

 

 

Wukong

Spoiler

 

Celestial Twin: Summon
Celestial Stomp: Explosion, Debuff: Stop

Cloud Walker: Slide, Buff
Enveloping Cloud: Field: Stealth

Defy: Explosion, Buff

Primal Fury: Slide, Explosion

 

 

Zephyr:

Spoiler

 

Tailwind: Slide, Explosion
Target Fixation: Nothing new

Airburst: Slide, Explosion, Slide (on enemies)
 

Turbulence: Field: Stagger
Jet Stream: Buff

Tornado: Summon, Slide, Field: Stagger
Funnel Clouds: Summon

 

 

Edit: The forum really doesn't like how nested everything is, you'll have to scroll down to get to the warframes, the first one is Ash, it goes in alphabetical order.

Edited by Zyga21
The editor is being weird
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