yilmazdurmaz Posted January 17, 2020 Share Posted January 17, 2020 (edited) Since new year's updates coming out, I noticed there is problem with Liches; when they spawn into missions, they don't convert enemies around into thralls as consistently as before (an important part of this cat-mouse game). At first I thought DEs has changed the mechanics. Yesterday I did a solo/video hunt too see differences. I got a mission of 19 murmurs with my lich in it. so it is clear the numbers didn't changed; 10+10. also 100% is still about 60, and murmurs collected is still off few percents (ie, last murmur of 2nd circle carried over a little to 3rd circle). then I noticed the conversion animation on one of the enemies: Guardsman. this enemy is look-alike of prosecutors. I was using loki, and there were no thralls around to use blind effect. so why this enemy was having this animation? I waited and watched and saw my lich tries to convert that enemy. but he is certainly resisting to conversion. and my Lich insist doing that which causes no more thrall spawns. I think DEs set our indestructible enemies, like prosecutors, to be restricted but forgot to tell Liches about these restrictions. I recorded my whole hunt of about 3 hours, so it would take some time to find that part of hunt. but I am sure DEs would be faster to conclude on the matter without me giving evidence. Edit: I gave the enemy name wrong. They are Guardsman, to be look-alike weaker executioners Prosecutors, not a Marksman. There is not even an enemy type named by that 🙂 Edit: I don't know what got into me. I even gave the wrong comparison names. They are Prosecutor, not Executioners. Edited January 17, 2020 by yilmazdurmaz example is Guardsman, not Marksman :) Link to comment Share on other sites More sharing options...
yilmazdurmaz Posted January 17, 2020 Author Share Posted January 17, 2020 in my original post, I gave the example enemy names wrong. I edited them now. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now