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Nergal, parasite lord


CandyManCriminal
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numbers need tweaking because theyre mostly thrown in to have numbers
i do have some really poorly drawn art for him, but its poorly drawn
this is also a reworked repost of a reworked repost i've made before
i like the concept, but i can never really nail down the abilities to my liking
anyway, heres Nergal


Name - Nergal

Health - 1000
Shield - 0
Energy - 0
Armor  - 350

Passive - every 100 health lost Nergal gains a stack of parasitism, up to 10
dodging causes Nergal to dissolve into a cloud of parasites
enemies and allies touched by the cloud have Parasites attached to them
each target afflicted this way removes 1 stack of parasitism


1 - Parasites
Health: 4%
Strength: 15 / 30 / 45 / 60 (damage per second)
Duration: 4 / 6 / 8 / 10 (enemy)
      5 / 10 / 15 / 20 (ally)
Range: 15 / 20 / 22 / 25 (cast range)

Nergal attaches Parasites to target enemy or ally
enemies affected by Parasites take (20 / 40 / 60 / 80 + health spent) damage over time
allies affected by Parasites gain health when Nergal gains health
10% of the damage Parasites deal is converted to health for Nergal (not moddable)

Augment: Epidemic - if an enemy afflicted by parasites dies a nearby unaffected enemy is afflicted with parasites with the same remaining duration


2 - Vampiric Swarm
Health: 8%
Strength: 60 / 80 / 100 / 120      
Duration: 6 / 8 / 10 / 12
Range: 10 / 12 / 14 / 16

Vampiric Swarm clouds the area around Viiryl, following him
enemies within Vampiric Swarm take (60 / 80 / 100 / 120 + health spent) damage per second
allies within Vampiric Swarm are 10 / 25 / 40 / 55 % harder to hit (not moddable)
10% damage dealt by Vampiric Swarm is converted to health for allies within Vampiric Swarm (not moddable)
Parasites deal double damage to afflicted enemies within Vampiric Swarm, and 50% more healing to afflicted allies within Vampiric Swarm

Augment: Engulfing Swarm - Swarm now targets a location and has increased range


3 - Pestlings
Health: 4% (1% per corpse)
Strength: 10 / 15 / 20 / 25 (health/armor)
      50 / 200 / 350 / 500 (damage per hit)
      400 / 600 / 800 / 1000 (damage on explosion)      
Duration: N/A
Range: 5 / 8 / 11 / 14 (aura)
       1.5 / 3 / 4.5 / 6 (explosion)

Nergal twists the corpses of the recently deceased into vile minions that explode on death
can have up to 2 / 4 / 6 / 8 Pestlings at one time (not moddable)
the Pestlings have 10 / 15 / 20 / 25 % plague's current max health and armor, deal (50 / 200 / 350 / 500 + (Pestling's max HP * 0.25)) damage when attacking, 
and explode for (400 / 600 / 800 / 1000 + Pestling's max HP) damage in a 1.5 / 3 / 4.5 / 6 m range
Pestlings deal double damage to enemies within Vampiric Swarm (not moddable)

Augment: Pestling Implant - Pestlings is now a targeted ability, afflicted enemy loses health over time and if it dies while still afflicted it's corpse
    explodes into 4 Pestlings with a duration of 20 seconds. removes pestling cap.


4 - Infest
Health: 12%
Strength: 10 / 25 / 40 / 55 (health mod)
      25 / 50 / 75 / 100 (buff)
      800 / 1000 / 1250/ 1500 (explosion)
Duration: 1 / 1.5 / 2 / 2.5 (health lost tick)
Range: 8 / 10 / 12 / 15  (buff range)
       2 / 4 / 6 / 8  (explosion range)

Nergal infests target non-robotic non-boss enemy, the enemy is twisted into a shell for Viiryl
Viiryl's health is replaced with (Viiryl's max health) + (Viiryl's max health) * (enemy level / (enemy level + 100))
when this is depleted the shell explodes for (800 / 1000 / 1250 / 1500 + (shell max HP * 0.1)) damage
Viiryl's normal health is then returned at the same amount it was before infesting
can be recast to eject from the shell early (still explodes)
Nergal and nearby allies are granted buffs based on the enemy type Nergal has infested
Grineer: 20 / 30 / 40 / 50 % additional armor and puncture damage
Corpus: 20 / 30 / 40 / 50 % additional shield and impact damage Nergal gains a base shield of 100)
Infested: 20 / 30 / 40 / 50 % additional health and slash damage
if the enemy was afflicted with Parasites buffs are increased by an additional 10% (not moddable)
every 1 / 1.5 / 2 / 2.5 seconds 2% health is lost from the shell, leaving behind a 6m (not moddable) toxic puddle 
that deals the amount of health lost per second to enemies in it
the shell cannot receive healing

Augment: Infested Echo - Infest also creates two friendly clones of target on cast
 

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