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Vazarin polarity weapon mod negletic.


UghZug
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You have pure cold and pure status mods under this polarity but nothing else aside from rivens... what is stranger still is that this polarity doesn't include mods that have both cold damage, and status, ie 60 60 status cold damage mods.  I don't know if you have been ignoring this polarity for convenience's sake on the playerbase in regards to modding and polarity/forma ease but it seems lacking.  There is really no reason aside from getting a Vazarin polarity slot by default on a weapon.  For frames it's a bit different since this category includes all the raw buffer mods.  Make a greater effort to include this neglect polarity for weapon mods please.

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The opposite, please.

Make pure Cold Mods - already (hand out a bunch of Forma so we can fix our builds, no biggie).

Instead, you could, say, make the D (besides Rivens) a thing for all (?) Exilus Mods.

That may not work perfectly with the "Polarity Lore" (lol), but ... eh so what,
it'd allow for greater freedom and we wouldn't have the current situation
where innate Exilus Polarities are wrong for the Mod(s) you'd wanna use at a rate of about 90%.

(Seriously, still baffled by stuff like Prisma Tetra having an Exilus Polarity that doesn't match Kinetic Ricochet.)

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Varazin slot on weapons is a joke. It is a community meme.

For example all the listed mods below. One cannot fathom them still existing unless it is meant as a joke.

Read the comments on these pages. It is a joke.

https://warframe.fandom.com/wiki/Rifle_Aptitude

https://warframe.fandom.com/wiki/Shotgun_Savvy

https://warframe.fandom.com/wiki/Sure_Shot

https://warframe.fandom.com/wiki/Melee_Prowess

Edited by Redfeather75
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On 2020-01-17 at 4:16 PM, NinjaZeku said:

The opposite, please.

Make pure Cold Mods - already (hand out a bunch of Forma so we can fix our builds, no biggie).

Instead, you could, say, make the D (besides Rivens) a thing for all (?) Exilus Mods.

That may not work perfectly with the "Polarity Lore" (lol), but ... eh so what,
it'd allow for greater freedom and we wouldn't have the current situation
where innate Exilus Polarities are wrong for the Mod(s) you'd wanna use at a rate of about 90%.

(Seriously, still baffled by stuff like Prisma Tetra having an Exilus Polarity that doesn't match Kinetic Ricochet.)

Well, since weapon exilus includes ammo mutation and projectile speed, you have to decide whether your gun is a machine gun with terrible ammo economy, or instead a launcher or shotgun with bad range, before polarizing the exilus slot. We wouldn't want to lose this challenging build dynamic. X ]

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