Midas Posted January 18, 2020 Share Posted January 18, 2020 This is nothing compared to a melee weapon being able to do 80 million in a single hit and rapid 30 millions still. Link to comment Share on other sites More sharing options...
hip-hop_tatar Posted January 18, 2020 Share Posted January 18, 2020 imo, combo count should work also with all primary weapons. Link to comment Share on other sites More sharing options...
Diangelius Posted January 18, 2020 Share Posted January 18, 2020 You just forgot the root of Hunter Munitions META is the broken armor scaling and how Slash proc function works, didn't you ? Fixing Hunter Munitions or adding more mods do not help people finding more diverse builds. In the end, no matter what is added, we (I believe most of us will do) will just return to Slash again. Unless there was a mod so broken that we no longer come to Slash damage as a "messiah". I wish to see a complete overhaul of the current Armor scaling, IPS damage so that we no longer just dig our head into Damage or DPS mods. But I know I can only wish. Modes like Survival or Defense require "The best defense is the best offense" rather than something else like useful utility... This alone already complicates things. 2 Link to comment Share on other sites More sharing options...
LoneWolveYoutube Posted January 18, 2020 Author Share Posted January 18, 2020 3 hours ago, Diangelius said: You just forgot the root of Hunter Munitions META is the broken armor scaling and how Slash proc function works, didn't you ? Fixing Hunter Munitions or adding more mods do not help people finding more diverse builds. In the end, no matter what is added, we (I believe most of us will do) will just return to Slash again. Unless there was a mod so broken that we no longer come to Slash damage as a "messiah". I wish to see a complete overhaul of the current Armor scaling, IPS damage so that we no longer just dig our head into Damage or DPS mods. But I know I can only wish. Modes like Survival or Defense require "The best defense is the best offense" rather than something else like useful utility... This alone already complicates things. A couple overhaul would be better than nothing. Link to comment Share on other sites More sharing options...
vegetosayajin Posted January 18, 2020 Share Posted January 18, 2020 6 hours ago, (NSW)Sk0rp1on said: Conversely, hunter munitions on an Ignis Wraith is hilarious! Never considered to try.Will give it a go today, thank you. Link to comment Share on other sites More sharing options...
Marvelous_A Posted January 18, 2020 Share Posted January 18, 2020 Unless DE gives better solution than HM I wouldn't ask for removal of HM. Link to comment Share on other sites More sharing options...
LoneWolveYoutube Posted January 19, 2020 Author Share Posted January 19, 2020 On 2020-01-17 at 8:00 PM, hip-hop_tatar said: imo, combo count should work also with all primary weapons. That seems, a little too crazy. Link to comment Share on other sites More sharing options...
LoneWolveYoutube Posted January 19, 2020 Author Share Posted January 19, 2020 On 2020-01-17 at 4:14 PM, Transference said: HOW TO BUFF HM STEP 1 make it an exilus mod done I think 95% of weapons would use it if it were put as an exilus in its current state. They'd have to nerf it, and even if they did nerf it. It would still get used a lot. Link to comment Share on other sites More sharing options...
kwlingo Posted January 19, 2020 Share Posted January 19, 2020 They could always have a primary and secondary mod that acts like CO or BR? But then those would be a must meta also. No simple solution to the power of HM. Link to comment Share on other sites More sharing options...
GPrime96 Posted January 20, 2020 Share Posted January 20, 2020 On 2020-01-17 at 10:00 PM, hip-hop_tatar said: imo, combo count should work also with all primary weapons. So every Primary would be a Sniper Rifle? Link to comment Share on other sites More sharing options...
AriaSTG Posted January 20, 2020 Share Posted January 20, 2020 On 2020-01-18 at 7:19 AM, LoneWolveYoutube said: Option 2: Make it guarantee a slash proc on a headshot. This might sound op, but if you're stacking multishot with a riven you're getting at least one slash proc most of the time. Also, hitting headshots isn't always a gurantee and is impossible on some enemies. yes please, I promise i wont aboose Harrow's 1 just for slash proc cuz HunMumu is bad for AR Link to comment Share on other sites More sharing options...
AriaSTG Posted January 20, 2020 Share Posted January 20, 2020 On 2020-01-18 at 7:19 AM, LoneWolveYoutube said: Option 2: Make it guarantee a slash proc on a headshot. This might sound op, but if you're stacking multishot with a riven you're getting at least one slash proc most of the time. Also, hitting headshots isn't always a gurantee and is impossible on some enemies. yes please, I promise i wont aboose Harrow's 1 just for slash proc cuz HunMumu is bad for AR Link to comment Share on other sites More sharing options...
AriaSTG Posted January 20, 2020 Share Posted January 20, 2020 sry triple post Link to comment Share on other sites More sharing options...
SpringRocker Posted January 20, 2020 Share Posted January 20, 2020 Wth is this post? Rifles are "poop" and should have HM removed from them? I can't even figure out the why or what's going on when it comes to the topic. Surely, I can't be the only one. 4 Link to comment Share on other sites More sharing options...
(XBOX)WolfKingLeo Posted January 20, 2020 Share Posted January 20, 2020 11 minutes ago, SpringRocker said: Wth is this post? Rifles are "poop" and should have HM removed from them? I can't even figure out the why or what's going on when it comes to the topic. Surely, I can't be the only one. Yeah im kind of confused about this topic Link to comment Share on other sites More sharing options...
(XBOX)Erudite Prime Posted January 20, 2020 Share Posted January 20, 2020 On 2020-01-17 at 3:19 PM, LoneWolveYoutube said: It's an rng/time based method of killing enemies Well when it comes to crit and status chance overall, isn't it always an "RNG method?" Or do you only use weapons with 100% status/crit? Link to comment Share on other sites More sharing options...
SordidDreams Posted January 20, 2020 Share Posted January 20, 2020 On 2020-01-18 at 12:19 AM, LoneWolveYoutube said: Option 3: Add more unique rifle only mods. (This is what I would do.) Make more mods like hunter munitions that aren't rng based that weapons can build around. In the same way that you build around hunter munitions by stacking crit and multishot, these new hypothetical mods could do the same and add more build variety. The Acceltra makes any other non-AoE rifle obsolete, so what rifles need is a mod that gives their bullets AoE damage. Basically Thunderbolt but for rifles rather than bows. And without the RNG component, just make it guaranteed AoE explosion. And with some other useful stat to go along with it so you're not giving up anything important by using it (because then the Acceltra would still be king due to not giving up anything to have an AoE). Link to comment Share on other sites More sharing options...
IamLoco Posted January 20, 2020 Share Posted January 20, 2020 (edited) We got Hunter Munitions in the first place to make more rifles viable and comparable. Without HM, we´d only focus on slash based status rifles, because this is simply the most efficient way to kill high lvl enemies. So HM is an alternative for crit weapons with low status rolls or no viable slash roll. And you want to remove it "because you have to use it"? How about those other mods that you use in literally every single rifle? Modding is always the same. Base Damage, Multishot, then either crit/crit multi or status chances and then, some elemental dmg and Hunter Munitions & a Riven, if available and effective. That´s 99% of how you mod your weapons. Removing HM doesn´t solve any problems, it just takes away a lot of potential weapons. The "problem" is rather how armor works and how slash behaves. A better solution for more diversity would be to introduce more unique weapon augments that make boring weapons interesting. Like Acid Shells for the Sobek for example, which completely changes the way the weapon can be used. Edited January 20, 2020 by IamLoco 2 Link to comment Share on other sites More sharing options...
Fallen77 Posted January 20, 2020 Share Posted January 20, 2020 Just in page 1, the number of people that did not read or understand the intention behind this thread is staggering. He doesn't want to nerf rifles, he says he wants a more viable method to make rifles scale with other content. (I'll assume his comment that only low fire rate trully profits from this, if you have evidence of the contrary, go ahead) Basing the scalability of your damage on a 30% chance (iirc) indeed doesn't sound right to me, that's why I tend to avoid rifles and stick to my tombfinger... He's proposed several ways to make rifles as, if not more, powerfull with different more viable methods of inputing the damage. It's not the old "remove maiming strike" topic, precisely because maiming strike was extremely viable, you hit 5 guys => you get red crits as long as combo stays up. HM : you shoot, and if your CC is 100%+, you get 30% chance for the mod to do anything. Personnaly, I wouldn't mind HM staying as it is, if there were other ways to reach that kind of damage. Or they could just bump rifle mod stats, or give us primed crit mods as for secondaries, could help a little bit. 2 Link to comment Share on other sites More sharing options...
DroopingPuppy Posted January 20, 2020 Share Posted January 20, 2020 (edited) Let's be honest. Hunter Munitions actually saves bad ARs and most sniper rifles. Even with this sniper rifles are almost useless on Warframe, for sniper rifles and bows have almost no place in the battlefield of origin system right now. It is not only because the weapons are weak - that's because we don't have the node that long ranged pinpoint shot is a viable option. But, at least Hunter Munitions makes them playable. You know, although Hunter Munitions is very good, but there are only one weapon that able to abuse it well - Lenz. Other than Lenz, only lackluster to mediocre weapons are able to get the benefit of Hunter Munitions well(and give the hope to make them usable), or don't need it to be functional. I don't think that Hunter Munitions is a problem. The weapons balance is. Edited January 20, 2020 by DroopingPuppy Link to comment Share on other sites More sharing options...
Anthraxicus Posted January 20, 2020 Share Posted January 20, 2020 On 2020-01-17 at 9:22 PM, zuraja said: Most Rifles are crap, so let's remove the thing that lets them be viable. But his idea is to remove HM so that DE realizes how bad they are. HM is a crutch to make unviable weapons viable. But they should be viable without HM in the first place. Link to comment Share on other sites More sharing options...
Anthraxicus Posted January 20, 2020 Share Posted January 20, 2020 (edited) On 2020-01-17 at 9:22 PM, zuraja said: Double post Edited January 20, 2020 by Anthraxicus Link to comment Share on other sites More sharing options...
DroopingPuppy Posted January 20, 2020 Share Posted January 20, 2020 Looks like too radical. We don't have to kill the NGOs in order to prove that poor people are needs some love. Link to comment Share on other sites More sharing options...
Uan91 Posted January 20, 2020 Share Posted January 20, 2020 Give us primed point strike Link to comment Share on other sites More sharing options...
SilverRook Posted January 20, 2020 Share Posted January 20, 2020 LOL this community...... so you don't use hunter munitions on weapons that don't have IPS to be able to proc slash?....... oh dear...... 1 Link to comment Share on other sites More sharing options...
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