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Warframe concept QUIVORA THE MIRROR QUEEN (artworks included)


(PSN)JhonnCHROMA
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I am presenting one of my best war paintings that I have ever invented the Quivora warframe. I'm a big fan of the Warframe franchise and one day I heard that the warframe has pictures made by fans that inspired me to create a
I hope DIGITAL EXTREMES is a great game company and I am a fan of it. See my conceptual art and enjoy and implement in the game it will be a dream come true

Disclaimer: Quivora is a conceptual art, a project of mine that I ask the DE to put in the game, it has works of art and written by the creator JhonnCHROMA, sorry if some words are informal I will try to write as formal as possible and I also apologize for the the poor quality of the artworks i don't have computers and design technology just a pen, some papers for the artworks and a simple cell phone to take pictures of the artworks

QUIVORA DESIGN VISUAL82857413_982102968837530_548245669026988

 

I created a very suitable design to make Quivora incredible and easily interpretable in the Warframe universe. I'm had many other ideas for her Quivora, but he preferred this design and features that she is inspired by a queen and still manipulates and dominates mirrors. I also designed your skills and also drawings of your mirrors

 

--> Quivora's mirrors design84075420_982123408835486_801483652115044

-->Mirrors Jumpscare83522671_982123348835492_632062853456592

--> Quivora's Helmet Desing 82117131_982123312168829_323861321760112

-->Quivora's Hands Detail82520528_982123395502154_703657626113671

 

Below are possible suggestions for possible Quivora skills that are more varied abilities that can result from possible combinations to make Quivora defensive, offensive, and widely used.

 

Suggestions Quivora's Habilities 

 

Passive -> REFLECTORS: If the QUIVORA suffers damage from hitting and removing the shield it will automatically activate the REFLECTORS which are rotating mirrors that are surrounding its body reflecting attacks such as fire shots and beam shots.83787023_982814535433040_208211569745382

 

1st -> HELL SHINE: Quivora summons a totem that has a strong light and several small mirrors around the light, that light can burn enemies as they approach82599600_982814628766364_585795054549440

 

Quivora can also manipulate the course of the HELL SHINE's beam of light a few meters away to activate this mode, just hold the ability's activation button there, she will summon the totem next to her then she can manipulate the beam of light83768695_982814715433022_620879910528037

 

2nd -> REFLEXS: Quivora launches a reflective wave that steals the reflexes of all enemies making each of them help her in the battle if the skill runs out all enemies that will have the stolen reflexes will die82788811_982814698766357_838795947282320

Reflexs of the enemies 83574333_982814728766354_478659218782552

Quivora can take the reflexes of his allies to aid them this will buff allies, health buff and shield82578019_982814745433019_782638050302754

The Reflexes don't take damage because they have reflect83322183_982814605433033_263531055178527

 

3rd -> GHOST MIRRORS: Quivora summons terrifying mirrors that scare enemies, if enemies run in fear GHOST MIRRORS will follow, this ability leaves enemies standing in fear so players can finish83514571_982814532099707_760549286473000

Ghost mirrors following and tormenting the enemy83190127_982814615433032_343758125408033

this skill of Quivora's health buff for her and loot as mods energy and resources

 

 

 

4th -->MIRROR WORLD: Quivora opens a portal to mirror where she will enter and there and this ability can stay. It will leave Quivora invulnerable to any type of damage, when she Quivora is going to cause damage, there will appear some port mirrors that are in contact with the dimension of reality. so it can reach anyone83096702_982814548766372_459172871415214

83010081_982814688766358_470854185598425

Quivora within MIRROR WORLD82888098_982814678766359_467788804303251

If enemies enter the MIRROR WORLD portal they are going to take damage because MIRROR WORLD changes the atmosphere and leaves microscopic pieces of mirror shards and will give them cutting damage83061251_982814812099679_746200283061891

allies will be able to enter MIRROR WORLD without any problems because Quivora will protect allies from the murderous atmosphere

**what is MIRROR WORLD is a kind of dimension opposite from reality it is a dimension that reflects the original where Quivora can do whatever her wants there

 

 

 

 

Quivora's Skills are purposefully vague so that they can be interpreted as an idea and not discarded by unwanted statistics so evaluate the skills and see if they are willingly, my intention is that the DE see my work and appreciate the kind of functions health ,shield and armor  for me the DE would know how to do better than me and also others like energy consumption chances of proc and etc.

 

82609583_982123458835481_340834130570772

 

My dream is for Quivora to be implemented on the warframe I really hope for this successful day for DE and all the fans who are making fan made frames thanks


 
Edited by (PS4)JhonnCHROMA
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First of all, kudos for the drawings, they're really neat.

Secondly, kudos for the effort you put into this concept, it's clear you're very passionate about it.

Thirdly, sorry to say but this design is very very very very VERY flawed. I guess everyone has to start somewhere, but there's very little here worth salvaging. To go into more details:

1) "Mirrors" is one of the base pitch concepts for Mirage. So you're already putting yourself in a tight spot by trying to find space in a design niche already occupied by a canon frame.

2) Reflect is literally Hyldrin's passive, except with the "redirect onto enemies" bit which is completely broken, and pushes the ability well beyond the acceptable power level for a passive.

3) Shine is more or less Radial Blind, which is Excalibur's 2: this alone should make it clear that it's too strong to be a 1, but then you went and added an armor stripping effect to it, which pushes it well beyond the acceptable power level for a 2 as well. Also from a strictly logical standpoint, it's light from the sun being reflected by my mirrors into the enemy's eyes... How does that strip armor? So yeah, if this was a 3 I would be iffy about it: as a 1 it's just a straight no from me.

4) Death Mirror is pretty much Gara's Mass Vitrify. You do get points for making it weaker (although not enough to justify it being a 2, even Frost's dome is a 3) and giving it some internal synergy with the passive. However, the concept is still not very original, and the passive is still broken, so yeah.

5) Ban of Mirrors is... Puzzling. The grammar of the name is puzzling, and so is the effect: are you saying that as long as you're keeping it active the mirrors keep sucking in enemies, and then when you deactivate it everyone inside die? Because if so, then that's an inescapable "kill that guy for free" button, which is obviously broken. You're literally getting rid of two priority targets regardless of level/HP total/scaling defenses, just by pressing a button: in no way shape or form that could possibly be ok. I'm willing to give you the benefit of the doubt though, because the ability is not explained very well: perhaps you meant for it to do something entirely different and I just misunderstood.

6) The 4 is convoluted, I cannot for the life of me make sense of it. You're going through a lot of extra steps for the sake of... Cloning enemies? This is actually pretty weak, considering how over the top broken the rest of the kit is.

So... Yeah. This was your first ever attempt at designing something for a game, was it? Let's look at the bright side: you have a lot of room to learn and improve, and you're in the right place to do so too. This sub-forum is full of clever people who've been doing this for a while: my suggestion is to hang around in their topics, read the explanations they post about how they balance their stuff, pitch some ideas of yours and get them to help out. Heck I myself would be glad to lend you a hand if you want. Also, be sure to follow the designers (like, the actual designers, DE's staff) of Warframe on Twitter, they sometimes post very interesting videos detailing their thought process when designing 'frames.

And most importantly, don't forget to have fun while learning: best of luck!

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31 minutes ago, TearsOfTomorrow said:

First of all, kudos for the drawings, they're really neat.

Secondly, kudos for the effort you put into this concept, it's clear you're very passionate about it.

Thirdly, sorry to say but this design is very very very very VERY flawed. I guess everyone has to start somewhere, but there's very little here worth salvaging. To go into more details:

1) "Mirrors" is one of the base pitch concepts for Mirage. So you're already putting yourself in a tight spot by trying to find space in a design niche already occupied by a canon frame.

2) Reflect is literally Hyldrin's passive, except with the "redirect onto enemies" bit which is completely broken, and pushes the ability well beyond the acceptable power level for a passive.

3) Shine is more or less Radial Blind, which is Excalibur's 2: this alone should make it clear that it's too strong to be a 1, but then you went and added an armor stripping effect to it, which pushes it well beyond the acceptable power level for a 2 as well. Also from a strictly logical standpoint, it's light from the sun being reflected by my mirrors into the enemy's eyes... How does that strip armor? So yeah, if this was a 3 I would be iffy about it: as a 1 it's just a straight no from me.

4) Death Mirror is pretty much Gara's Mass Vitrify. You do get points for making it weaker (although not enough to justify it being a 2, even Frost's dome is a 3) and giving it some internal synergy with the passive. However, the concept is still not very original, and the passive is still broken, so yeah.

5) Ban of Mirrors is... Puzzling. The grammar of the name is puzzling, and so is the effect: are you saying that as long as you're keeping it active the mirrors keep sucking in enemies, and then when you deactivate it everyone inside die? Because if so, then that's an inescapable "kill that guy for free" button, which is obviously broken. You're literally getting rid of two priority targets regardless of level/HP total/scaling defenses, just by pressing a button: in no way shape or form that could possibly be ok. I'm willing to give you the benefit of the doubt though, because the ability is not explained very well: perhaps you meant for it to do something entirely different and I just misunderstood.

6) The 4 is convoluted, I cannot for the life of me make sense of it. You're going through a lot of extra steps for the sake of... Cloning enemies? This is actually pretty weak, considering how over the top broken the rest of the kit is.

So... Yeah. This was your first ever attempt at designing something for a game, was it? Let's look at the bright side: you have a lot of room to learn and improve, and you're in the right place to do so too. This sub-forum is full of clever people who've been doing this for a while: my suggestion is to hang around in their topics, read the explanations they post about how they balance their stuff, pitch some ideas of yours and get them to help out. Heck I myself would be glad to lend you a hand if you want. Also, be sure to follow the designers (like, the actual designers, DE's staff) of Warframe on Twitter, they sometimes post very interesting videos detailing their thought process when designing 'frames.

And most importantly, don't forget to have fun while learning: best of luck!

Thanks for your comment now. I see that Quivora's skills and projects are very weak, but as I said, I don't have computers and other things to draw better and I need help with Quivora's skills, if you can help me.

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1 hour ago, (PS4)JhonnCHROMA said:

Thanks for your comment now. I see that Quivora's skills and projects are very weak, but as I said, I don't have computers and other things to draw better and I need help with Quivora's skills, if you can help me.

So, let's start from the very beginning. In order to design a concept, you need first of all to have a basic pitch, which is to say, an idea that can be summarized in a single word (or very few words, at any rate). Said basic pitch will act as the core of the concept, and we'll then build around it: for example, the core pitch of Volt is "electricity", while the core pitch of Grendel is "eating". The core pitch of this custom creation is "fate", while the core pitch of this other one is "vampirism".

Now, Quivora has a fatal flaw right there, in the core pitch itself: the crucial part of said core pitch, for her, is "mirrors"... But that's already taken by Mirage. And then you tried to develop it in the direction of "large surfaces of reflective glass do cool things", but that's already taken by Gara. There's just no room for creativity here, this design niche is too cramped: therefore, I urge you to come up with a different one. Think of something you really like, which is unique, can translate into the core mechanics of a shooter (by which I mean, the ultimate goal with these designs is still to create a character who'll go out and shoot people, so if you decide to build your concept around "poetry"... Well, you'll need to explain how the hell could poetry possibly be used to shoot people), and is not already taken by a canon frame. The rest will come at a later time, for now just practice with doing this: come up with multiple ideas, mull them over for a bit, try and come up with a drawing for each of them, and then come up with some more. I promise, this will be a worthwhile exercise in the long run 😉

Edited by TearsOfTomorrow
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