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Resolution scaling displaces transparency/distortion effects


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Basically any sort of distortion effect is moved upwards and left on the screen from the actual position of its source if there is resolution scaling active, creating some wacky translucent ghosts and mildly annoying noise on screen whenever these happen (most notably from someone's cataclysm)

Compiled screenshots of this stuff as i could find them, but even from previous threads there's more weapons and frames that have these effects


(i made the energy black where it was too obstructive for the warping)

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