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Lots of things I enjoy! and some that I don't!


Damadarchius
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Hi guys! I'm an MR 21 player, I have 538 hours on this game according to in-game statistics, and I still play FOR FUN! This is why;

  • I love the level design. I like the attention to detail and the multitude of secret rooms splayed all over the place and being able to stumble across them is a joy for a player like me because it feels like the game was designed to be explored and enjoyed! Hunting caches, playing stealth, or just plain goofing around in solo missions is fun because I still find stuff I didn't know before.
  • I love the open worlds. I like Fortuna more because of K-Drives and the general atmosphere, but I also just love them for all the mini activities you can do. Fishing is fun, mining is fun, hunting is reeeally fun, especially with the Business talking about the animals and the description of each critter. The tracking and the fact that the Business really sounds passionate about it is great. When you want to stop doing that, there's always the enemy encampments all over the place with their own little layouts and the big menacing bosses patrolling them. It's great.
  • I love the Jupiter rework. By far the most fun map to traverse with all the new sights and the wide open space to really utilize all the frame's mobility.
  • I like Gauss too. He's slowly one-upping my previous main, Nezha, because of his speed and his damage resistance. He's not as good as tanking in higher levels but for just playing around he's great.
  • I like the Cephalon fragments and the Codex entries, and the little sub-codex entries within the codex entries in the lore fragments. Neat touch.
  • Kuva Fortress is AMAZING. So tightly detailed with multiple objectives per mission. The quest to sneak around in the Kuva Fortress gave me some real Dishonoured vibes. Stealthing inside some industrialized fortress, utilizing its architectural details for your own benefit is superb.
  • My point is that all these micro details applied to a macro-environment composed of the actual levels in the game is fantastic.
  • Also WEAPON VARIETY! I love the weapons being so gosh darned varied, with all these unique firing modes and reload animations and sounds and ouh, it's just so good. I'm still leveling MR and discovering new weapons that I just love using instead of the damage numbers or stats is still amazing.

I'm sure there's more things I enjoy about the game that I haven't listed, and by now you'll understand that I'm a player with an appreciative eye for detail. However, that eye comes with drawbacks, because you start to notice little cracks or unseen potential. From this point onward it'll be a bit spoilery. I'll try to note the spoiler beforehand but please read at your own risk if you haven't completed the main series of quests.

  • Nitpick: Why do frames need life support? The Operator quests have established that the Warframes are basically spoiler metal and flesh puppets /spoiler, so why do they need to breathe? Even in Infested missions where the air is filled with spores but the Frames are immune to the infestation anyway? In Archwing missions I suppose there's some life support pack attached to the Archwing, but if that is the case and we can already take Archguns on the field, why don't we have life support packs on us at all times, like our enemies do? It's a story inconsistency.
     
  • Slightly bigger Nitpick: spoiler Why are we doing missions with the Lotus gone? /spoiler all our capture targets are going to who? Our spy data is for what? Why are all our defense objectives cryopods? And if they are something we have to defend why do we extract whenever we want, if extraction was already available? The main story sequence is amazing and well written so why is the gameplay fluff text so superficial? 

    I do know that there is this 'cause' we keep working with, all those rescue targets and people like Maroo and the Relays are all Tenno oriented, but we don't ever see our missions accomplishing anything, besides unlocking new missions to do.
     
  • Real issue: Kuva Liches only have two personalities? They have quirks that just add a line or two to an already existing personality that's shared by every Lich by gender. I've killed about 8 so far and they all say the same lines except a difference in voice pitch and a few of them having a fear of Kubrows. I liked this one Lich, she was big, imposing, masked, had a Kuva Shildeg, and I wanted to keep her, except for the fact that she had the same personality of the last two or three Liches I killed.

    Even the Lich I currently have converted, my first Lich, has the same personality this one did. I don't know why anyone would convert a Lich. They only show up after you die once, if it's programmed some other way it really isn't working that way, and they stay for so little a time they may as well not have shown up at all. And, there's no way to interact with them otherwise.
     
  • Biggest issue: Stop giving us new frames. I know I've said I like Gauss and he's a fairly new frame, but seriously, stop. With so many close together they don't feel too unique, and I have every frame except for like 3 and I don't even use 70% of them, and even then the frames I do use serve a specific purpose. Like Saryn on Sanctuary Onslaught, even though my playstyle is a run-and-gun Gauss/Nezha. There are so many inconsistencies and forgotten quirks and traits in the game, like a series of strings that aren't tied together, that should be fixed to give the game a more solid core, rather than adding more content that's going to end up as more loose strings.

    he Lich system is pretty bad. I still play it for fun, but only on Solo, and because I appreciate the little sounds when Thralls appear and the challenge of using low ranked weapons in a high level mission. I don't play pub because people rush or exploit the system for murmurs, the Liches themselves are boring because they're all the same, and the only good things about it is how the Liches look, the new Mercy animations, and the Kuva weapons. Railjack is far better but also suffers from a lot of issues.

    But I'm not the only one talking about that. What's the purpose of the Quills? Farm Eidolons to craft better amps to be better at farming Eidolons? Maybe for the Quill arcanes? People just use Energize these days, and that's because energy generation for certain frames is pretty abhorrent. I loved Ember before the rework, she was my first main. I love her even more after the rework, because she's so fun to play. But I can't actually play her like a flame berserker she feels she's designed for because she's so energy hungry.

    Round up the base gameplay. Steve talks about how he wants to make everything connected, and I love that idea. I can't wait for that idea, and I know that you guys at DE are aware of some of these inconsistencies. Bring us that. Make everything connect. Make us feel like we're having an impact in the world. Because when I go onto missions and actually look around, see the beauty of where I am and all the little secret rooms and details and tidbits I encounter, but then hear a glitchy Lotus tell me some vague reason for why I'm here, knowing that my efforts here are only going to be registered in resources or credits for myself and that I will never see what the 'cause' is.. It makes me a little sad. It feels like there's two halves of development. One putting genuine art and fun into the game, and the second tying it all together crudely to make it economic; to reel in new players as quick as possible and cater to an audience that doesn't appreciate what you guys can do. 

You guys have always been a frontier for game development. People very often compare other games to yours, with yours being the better example. So why is this connectivity not implemented yet? Why would you have the perfect stage to show what a game of this magnitude and style can achieve, but resort to doing things you've done dozens of times over, with new frames and models and some filler animations and cosmetics. You guys have always pushed the game to the next step, but that step hasn't been taken in a while. Empyrean was the closest to the next step, but everyone knows it's incomplete. I'll love what it is when it actually is finished, but that doesn't mean it's the only step you guys can take.

Like Steve has said, Empyrean is not an expansion, but a tool to connect the elements of the game already present. I'd like to see that mentality adapted to more elements of the game rather than just the next big thing. 

 

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17 minutes ago, Damadarchius said:

Nitpick: Why do frames need life support?

Spoiler

Warframes are still a living type of virus (Technocyte).  Not all bacteria -- let alone viruses -- are anaerobic.  A basic understanding of biology will get you over this nitpick.  A more comprehensive will introduce more questions than nitpicks as you're going to be working out theories beyond what we mere mortals understand of the advancement of these technologies.  

Hell, you should see how I have to theorize why my Nidus often regenerates health faster than losing it in a hard vacuum.  I have to often shrug it off in much the same way that a Luxan (from Farscape) can survive extended periods of time in hard vacuum without a suit.  

 

21 minutes ago, Damadarchius said:

Slightly bigger Nitpick: spoiler Why are we doing missions with the Lotus gone? /spoiler all our capture targets are going to who?

Spoiler

It was established at the end of the Apostasy Prologue that Ordis is simulating Lotus now that she's gone back to the Sentient fold.  And if that's not a chilling thing to think a conscious mind enslaved in the way it was by the Orokin considering how coldly efficient he's going to be thanks to the precept of absolute loyalty to the Tenno he serves, I don't know what will.  

This also includes spy mission data retrieval and so on.  After all, Ordis is a thinking consciousness (as you learn from the hidden lore from the Cephalon Fragments).  He's just controlled in a way that limits his original bloodthirsty attitudes.  

 

29 minutes ago, Damadarchius said:

Biggest issue: Stop giving us new frames. I know I've said I like Gauss and he's a fairly new frame, but seriously, stop. With so many close together they don't feel too unique, and I have every frame except for like 3 and I don't even use 70% of them, and even then the frames I do use serve a specific purpose.

As a 6 (almost 7) year veteran my suggestion to this is to collect and build the part, store it in the foundry (or the arsenal if you have the room) and stick to the Warframes you know and like.  When you reach a saturation/boredom point with the frames you currently have, pull the new ones out of storage and give them a try to see whether you're going to like them, rank and bank them or use them in niche situations. 

It took me a a very long while (more than a year at least) to try out Khora and Garuda (both of them I don't personally like).  A bit longer to try out Wukong Prime (particularly after Wukong's rework (I like but use him in specific situations -- namely my one and only Kuva Lich), and the uWu frame (Grendel) is still waiting for me to show interest in that Gourmand obscenity that reminds me of what happened when a Steel Meridian Meatball (Roller) and the Great Pumpkin from Charlie Brown had a love child.  

And it goes from there.  Only frames I trash-binned was Oberon and Nyx who I have positively no need for.  

Don't let DE's rush for trying to appease the starving fans who always want to have something new give you a sense of FOMO.  Run the game -- and your goals -- at your own speed.  After all, it's not going anywhere yet.  I was an MR 8 for more than 18 months after earning the Dread and the Despair and was more than happy running like Stalker-Lite on the factions.  Took me 4.5 years to complete the origin map (and only did it when Arbitrations were introduced).  And thanks to my patience and perseverance have more materials than the often adrenaline controlled/instantaneous gratification takes too long crowd that have to run missions like chickens with their heads cut off.  

42 minutes ago, Damadarchius said:

What's the purpose of the Quills? Farm Eidolons to craft better amps to be better at farming Eidolons? Maybe for the Quill arcanes?

Again, don't let the metas (or others) dictate your playstyle.  Experiment and try everything.  Who knows?  Perhaps you'll find something you really like that goes against the metas dictated by the mobs trying to play for speed instead of enjoyment. 

I've found working at my own speed yields more enjoyment than those that have come and gone (and gone and come back again and again) from this game.  As the byline of my clan goes, "Do what you want, how you want, where and when you want..." It's because of this I have survived (and fairly active) as long as I have and watched a lot of people get bored and burned out from this game.  

Don't get me wrong, I have had my fair share of issues too...  the brouhaha last year with the cronyism and the exorbitantly long time DE didn't fix the melee 2.99 (or whatever the number du jour was) for more than 8 months was a breaking point for me.  The Kuva Liches even triggered old time childhood issues that I laid to sleep (but never truly got totally healed) had me considering litigation for the first time in my long life.   

DE might be slow, cherry picking through issues, and more lackadaisical than a radical faerie is with decision making, but eventually the do all right for a company driven by the basic human needs of success, fame, money and wanting a product that passes the tests of time.  

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2 hours ago, MBaldelli said:

 

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It was established at the end of the Apostasy Prologue that Ordis is simulating Lotus now that she's gone back to the Sentient fold.  And if that's not a chilling thing to think a conscious mind enslaved in the way it was by the Orokin considering how coldly efficient he's going to be thanks to the precept of absolute loyalty to the Tenno he serves, I don't know what will.  

This also includes spy mission data retrieval and so on.  After all, Ordis is a thinking consciousness (as you learn from the hidden lore from the Cephalon Fragments).  He's just controlled in a way that limits his original bloodthirsty attitudes.  

I do know that Ordis simulates her functions, it still leaves an unsatisfying gap to where all this information goes through. Also I doubt that a single ship Cephalon carries the public image of the Lotus organization considering that it runs on humans as seen by those on the Relay or who work in the Dojos. While your reply does help my mindset, my main point was that I don't know where or what these resources are used for, or what purpose they serve. Furthermore, certain NPCs still refer to the Lotus (case in point, Konzu) I just feel like we have to stretch our belief to fit what the game purports rather than having all these things filled out. There are more nitpicks I have that I honestly can't remember, but at the end of the day they are nitpicks.

Your Technocyte reply did help though. Still doesn't make sense why they lose their shields if they can't breathe but that's a different entity altogether.

Besides that, there is a feeling of FOMO present, considering that a lot of melee builds nowadays have Acolyte mods, or Baro coming and going with Primed mods I do need, however I suppose that is just the meta and I've been ignoring that for a long time. I still don't tackle larger creatures like Profit-Taker or Eidolons confidently because my weapons do not deal enough damage even when they're fitted with primed mods and elements so I'm wondering what I'm missing. While I may ignore FOMO for now, things like nightwave and the like do encourage constant play, which I dislike since I barely have enough time to play Warframe anyway.

In any case, this post does celebrate what DE does right as I do enjoy playing it despite everyone around me losing their heads for the grind and numbers. And I appreciate your efficient reply. I just felt it was worth saying something rather than being silent.

Edited by Damadarchius
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1 hour ago, Damadarchius said:

I do know that Ordis simulates her functions, it still leaves an unsatisfying gap to where all this information goes through. Also I doubt that a single ship Cephalon carries the public image of the Lotus organization considering that it runs on humans as seen by those on the Relay or who work in the Dojos. While your reply does help my mindset, my main point was that I don't know where or what these resources are used for, or what purpose they serve. Furthermore, certain NPCs still refer to the Lotus (case in point, Konzu) I just feel like we have to stretch our belief to fit what the game purports rather than having all these things filled out. There are more nitpicks I have that I honestly can't remember, but at the end of the day they are nitpicks.

This I had to do a little harder research on as I had secretly made peace with it pretty quickly based on my third passion when it comes to things that can interest me:  espionage and intrigue (with Sci-Fi and Fantasy being first and second in that shortlist). 

Cetus/Plains of Eidolon occurred in update 22 (dated: October 12th, 2017) with the Events of the Apostasy Prologue happening after Update 22.8 (dated: December 21st, 2017), while that's not a lot of time happening between for we sitting on the other side of the Fourth Wall, we don't have any idea on how much time has been going on since the game started for someone (as they came out of their cryo-pod in Once Awake), all the way through to getting passed The War Within.  

Also given the way we are given information (as Tenno), not to mention the general impression I get once I created Cephalon Cy for Empyrean and the Rail Jack;  it's pretty clear that the Orokin knew full well what they were dealing with and did everything in their power to ensure the Tenno were never truly allowed to form coalitions and/or a fully mobilized force.  Instead, we are given information and objectives based on Sleeper Cells as gameplay is set up that it can never be over a squad of four (Raids are no longer a thing, but that would simply justify a bigger cell motivated against a much bigger force).  

Given the way that Ordis simulates Lotus for all intent and purpose, it's entirely possible that many of the key people we come in contact with -- like Konzu for example -- can be keeping up appearances for the sake of the general public that she's still alive and well in much the same way as we also have a secret in regards to the Quills Leader: Onkko.  Something else that Konzu is clearly keeping a secret on from Saya.  This  establishes him as being in the know in more ways than one and would be a serious liability we Tenno would need to safeguard if DE ever gets an idea of doing something more in his direction.  

Natah as Lotus clearly knew this (probably learned it when she herself became a sleeper for the Sentients) and maintained this as modus operandi when we Tenno individually woke up.  

You said it yourself -- the information is going somewhere.  Just because Natah is no longer the Oracle of the Tenno -- there's clearly no way in the nine hells she's the sole person as head of the Tenno forces and has to have some sort of organizational/administrative force running things from wherever she was running things from.  What they're doing with that all is anyone's guess -- but given my inherent slant in the game (pure light based on the wheel we were given after War Within) -- I assume it's been disseminated in various directions to help further, either to organize more missions requiring rescue and capture and in some way maintains the game play as we understand it now.   

So basically it's a keeping up appearances for the sake of a missing leader (Lotus/Natah), with Ordis being our point of contact with that organization until such time we the get a new leader or learn to be on our own.  We have an exception to this however...  One I believe we're waiting to see how it's going to play out.  

Spoiler

And that's Alad V.  But he's been ostracized once again to almost a backwater position within the Corpus and if you read/listened to the Partnership Fragments collected from the Jupiter Gas Mine Tile Set revamp you'll see he has jumped sides much to his detriment and I get the impression against his will.  In almost the same way he was back during  Patient Zero, that time with the Infested.  

2 hours ago, Damadarchius said:

Your Technocyte reply did help though. Still doesn't make sense why they lose their shields if they can't breathe but that's a different entity altogether

Think of shields are a sort of a membrane that can stop most things, but not all things and it'll make sense.  So when the Shield count drops to 0 -- nothing is being stopped then.  

2 hours ago, Damadarchius said:

Besides that, there is a feeling of FOMO present, considering that a lot of melee builds nowadays have Acolyte mods, or Baro coming and going with Primed mods I do need, however I suppose that is just the meta and I've been ignoring that for a long time. I still don't tackle larger creatures like Profit-Taker or Eidolons confidently because my weapons do not deal enough damage even when they're fitted with primed mods and elements so I'm wondering what I'm missing. While I may ignore FOMO for now, things like nightwave and the like do encourage constant play, which I dislike since I barely have enough time to play Warframe anyway.

This is why, when I'm in the game, I do my part in the Teacherframe community, and often pay it forward in much the same way it was done for me when I came into the game.  Such people will either give you whatever extras they have (usually at the cost of an ammo drum) and failing that will point you in the direction of where to get and grind the things out yourself, share builds that while might not be meta have served them well enough to get people through missions without dying 4 times and for the price of the materials and/or mods you're off to farm for will tag along to help...  

...  you can try recruiting (in game) to find them, and failing that check out new Warframe streamers.  They're often hiding there throwing things at the new player/streamer to help them along.  Play nicely and don't come off as a beggar and they'll probably help you too if time and resources permit.  

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On 2020-01-21 at 9:23 PM, MBaldelli said:

So basically it's a keeping up appearances for the sake of a missing leader (Lotus/Natah), with Ordis being our point of contact with that organization until such time we the get a new leader or learn to be on our own.  We have an exception to this however...  One I believe we're waiting to see how it's going to play out.  

I love this reply. It makes so much more sense now that you've put it like that.

Quote

Think of shields are a sort of a membrane that can stop most things, but not all things and it'll make sense.  So when the Shield count drops to 0 -- nothing is being stopped then.  

^this though I think you missed my point. In some missions during survival, when you run out of life support, your shield will drop to 0. I can understand health being drained because you can't breathe, but the shield should still be functional, yes?

Also I don't have a problem with resources. I meant that I often don't min-max what gear I'm using hence I'm not as confident tackling bigger world bosses like eidolons or Profit-taker unless I luck out on a squad that knows what they're doing. I do 

Quote

Gauss not as tanky?

he can reach 100% DR for atleast 45 seconds.

Haha you're right. I guess I'm just not used to playing with him and I didn't know he could have 100% DR. I still love him so maybe I'll try him out more on the high level missions.

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13 hours ago, Damadarchius said:

^this though I think you missed my point. In some missions during survival, when you run out of life support, your shield will drop to 0. I can understand health being drained because you can't breathe, but the shield should still be functional, yes?

I think I get it now...  If this is just the game mode -- Survival -- then special considerations had to have been made because of the ingenuity of the playerbase.  I remember long before having Nidus or Inaros, I could boost my health to high levels thanks to Vitality (and shields with Redirection) and continue playing to another wave of survival running on 0% life support, 0% shields and still running with constant health restores (individual or syndicate).  Many of the min-maxers I used to play with were going beyond that.  

DE was not having any of that from the player base (as it was breaking the game play mechanics) and had to change the code so that it's a fail at a predetermined time limit of their choosing...  Think of it as a reminder to the player base that no matter the strength of the Warframe -- everything must die...  

There's plenty of examples of the player base ingenuity through the years.  Many have been rewarded by DE for their creativity.  Many more -- as of late -- has been met with terse and almost petulant responses from them (all of the latter can be found here in the forums during hotfixes for Fortuna/Orb Vallis).  

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