(PSN)FogelMcUr Posted January 21, 2020 Posted January 21, 2020 (edited) Okay, so it's common knowledge that Chroma needs some tweaking, so here are my ideas for a rework. This concept may sound abit overpowered, (I tried to balance it) but Chroma should BE OP. He is a Dragon Overlord for fsake's let him have his glory. Another thing would be to reduce the Chroma parts from relics, and make the Prime a rare Frame, Basic Chroma is waaay harder to get, and Primes should have there respect. So anyways, here are my ideas: Passive: - The element/color scheme stays, but Chroma gets a 80% Damage Reduction against chosen elements proccing. - Mixed elements also get in the game by two energy colors: Blast, Corrosive, Gas, Magnetic, Radiation, Viral (Would affect 1st,2nd,4th abilities) 1st. Spectral Scream - The Screams becomes chargable by holding down casting button. - Chroma gathers a deep breath and unleashes a cone of chosen element type dealing 100/150/200/250 damage which can be charged to 300% in 3 seconds. -SC stays the same. -Range 5/8/10/15m -Drain: 10 Augment: Royal Rampage - Chroma is able to wield melee weapons during Spectral Scream for double energy cost, direction of scream is determined by crosshair. - Drains: 20 2nd. Elemental Ward: - Chosen Damage Dealt would be 50/100/150/200 with 5/10/15/20 status chance - Fire: same, Elec: would work like Wisps, Toxin: same, Cold: same - Blast/Radiation: melee attacks on Chroma can proc Blast/Rad Dmg to enemies with 15/20/30/40% chance - Corrosive: Armor Reduction, Gas: +stun effect, Magnetic: Shield Reduction, Viral: Viral... - Drains: 50 Augment: Securing Ward: - Ward can be casted on allies with full duration,but with 50% Dmg effect. - Can't be casted in an aura, just directly on allie. -Drains 50 3rd. Vex Armor: - Would basically stay as it is. Augment: - Active Vex Armor would gather 50% of incoming damage, Dealing it to enemies in aura when recasted. 4th. Effigy - Chroma casts his effigy, which comes alive, as other frames doubles, Helping out from the air in combat, or defending a position. - The Effigy would have a light holographic replica of chroma's frame attached even after splitting up, Chroma would also have the holographic effigy still on him. - Drains: 80 Augment: True Form - Chroma rises up with his Effigy on his back, to hover over the battlefield. Could be controlled like Hildryn just with a flapping effect. - In Hover Mode Effigy's Scream could be used manually, while also able to wield secondary weapons. Drains: 100 So this is kinda it, feel free to share your views about it below 🙂 Edited January 21, 2020 by (PS4)FogelMcUr
DarkSkysz Posted January 21, 2020 Posted January 21, 2020 DE don't give a F about Chroma x) So many rework topics and they are still ignoring the situation.
kapn655321 Posted January 21, 2020 Posted January 21, 2020 What if his 1 also Taunted enemies within an (~25m) area?
keikogi Posted January 21, 2020 Posted January 21, 2020 38 minutes ago, DarkSkysz said: DE don't give a F about Chroma x) So many rework topics and they are still ignoring the situation. The problem is Croma is unreworkable because his 3 is as powerfull as an entire kit but the rest of his kit sucks ( both his 1 and 4 make him weaker and his 2 is boring and weak ). If DE nerfs his 3 to relocate power the community outcry will be legendary if they give him any amount of meaninfull power to his 1 and 4 he will be to powerfull. The hope Chroma had for a proper rework was During the last rework since DE endured the out cry to protect their ( at the time ) precios child ( the eidolons ). But they choose a half assed rework that did not fix any of his problems and made him a even worse desing failure ( at least people had to manage shields in old chroma , new chroma removes that and fails to be aura bot ).
Spyro_Haze Posted January 21, 2020 Posted January 21, 2020 I really like the ideas for his 1(which is super bad now) and the passive. Would love to see it in game.
(PSN)FogelMcUr Posted January 22, 2020 Author Posted January 22, 2020 (edited) 15 hours ago, keikogi said: The problem is Croma is unreworkable because his 3 is as powerfull as an entire kit but the rest of his kit sucks ( both his 1 and 4 make him weaker and his 2 is boring and weak ). If DE nerfs his 3 to relocate power the community outcry will be legendary if they give him any amount of meaninfull power to his 1 and 4 he will be to powerfull. The hope Chroma had for a proper rework was During the last rework since DE endured the out cry to protect their ( at the time ) precios child ( the eidolons ). But they choose a half assed rework that did not fix any of his problems and made him a even worse desing failure ( at least people had to manage shields in old chroma , new chroma removes that and fails to be aura bot ). I tried to keep that in mind, that's why I didn't touched his 3rd really. I think the tweaks I added aren't about making him more powerful, more about being versatile, useful and fun. - For the Passive: Every frame should have atleast a 80% elemental resistance according to frame type. It's just ridiculous playing Ember, running around blazing flames, and have a fire proc on you draining your health... - You could say that Spectral + melee are op but look at Saryn. It could be balanced like reduced range for the cone. Screaming in everyones face while playing jesus on a cross does not look good. - Adding more elements make him reliable against every enemy type, which if too much, they could exclude Corr and Viral. - Ward would get a small buff, bit better sc but casting on others gets more limited. - Improvement for Vex would be the augment, of which the damage would not be absorbed, just stored. - His 4th is kinda dumb rn, it should use his separate AI like Wukong or Equinox. This would be limited to movement, Scream(stun) , and hold position. 4th augment would just give a freedom of movement, Scream is toggle, and you can only use secondary weapons which is more limited than popping an archwing in an open world. So I don't say the balance is perfect, but the mechanics used here are nothing new, so i think it wouldn't be that hard to implement... Edited January 22, 2020 by (PS4)FogelMcUr
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