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Posted

Wisp's teleportation has no range limit. Railjack missions also have weird collisions in atmosphere vs in a tileset. That's not really a bug, just clever use of Wisp's kit. She has replaced Chroma in 6x3 Eidolons due to the Itzal changes for this reason.

Posted
10 hours ago, Voltage said:

Wisp's teleportation has no range limit

It was 16km away, in a different direction and through walls and probably asteroids.

I think all the foot sections of railjack maps are actually next to each other in some sectioned off area, like a disjointed tileset.

When you enter an objective, anomaly or crewship you just teleport to the right 'island'.

The sky box on the anomaly section doesn't count as a wall, so it let's me teleport away (I can't teleport back).

10 hours ago, Voltage said:

Railjack missions also have weird collisions in atmosphere vs in a tileset.

Exactly.

10 hours ago, Voltage said:

She has replaced Chroma in 6x3 Eidolons due to the Itzal changes for this reason

Really? She doesn't have a massive damage buff and being able to quickly fetch lures isn't really Chroma's job. 

Posted
3 hours ago, (XB1)KayAitch said:

Really? She doesn't have a massive damage buff and being able to quickly fetch lures isn't really Chroma's job. 

Because Redeemed Prime Heavy Attack Anti Eidolon (Sacrificial Set) Exist and most 6x3 parties rum 3CP and 2CD. Chroma is no longer mandatory for the DPS Role. A single redeemer shot with Harrow’s crit buff and Volt shield is enough to one shot a full health Eidolon Hydrolyst and a single redeemer shot with 3CP + 2CD is enough for a limb break.

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