in 2015 @[DE]DanielB posted about acrobatic aiming penalties. Can anyone explain how these "acrobatic aiming penalties" work? I can just tell from playing the game that enemies are less likely to hit me when I'm moving around. But are they also less likely to hit me if I simply jump and hover in the air? Does wall latching have an affect on enemy accuracy? How does it work?
Combined with the acrobatic aiming penalties, fast, agile Tenno should have plenty of options to avoid danger and dispatch their foes!
Question
Flying_Scorpion
in 2015 @[DE]DanielB posted about acrobatic aiming penalties. Can anyone explain how these "acrobatic aiming penalties" work? I can just tell from playing the game that enemies are less likely to hit me when I'm moving around. But are they also less likely to hit me if I simply jump and hover in the air? Does wall latching have an affect on enemy accuracy? How does it work?
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