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Mag Helmet Liquid Texture Does Not Accurately Match The Energy Color


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I'm not sure if anyone else has this bug but the liquid texture inside all variants of mags helmets does not accurately match my selected energy color. For example, when selecting just about any shade of blue, dark blues are all the same color, medium blues are all the same color, and light blues are all the same color. This shows prominently when using colors from the infested palette. Anyone else noticing this?

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