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[DE]Megan

Empyrean: Ivara Prime 27.0.12 + 27.0.12.1

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1 hour ago, [DE]Megan said:

For further clarification, the Anomaly Shard is given when you complete the Sentient Anomaly POI, not an End of Mission reward for completing the entire mission itself (Fighters, Crewships, etc).

I may not understand it correctly, but does this mean that once you finish the POI, you can disconnect? 

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Clicking on Exotic Goods with Little Duck spawns a new instance of the background music while the existing music continues to play. 

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While I do appreciate any and all fixes, when can we expect to see some more balance work on Railjack?  For example, Amesha is still by far the most viable archwing - can we expect to see the others buffed so that they can compete?  What about the ridiculously overpowered ground units in Railjack missions?  Will they ever be given the correct kind of health for Grineer (they currently have flesh when they should have cloned flesh) and will their health amount ever be reduced to be in line with other units of their level?  Will we ever be able to destroy crew ships without having to board them or use artillery?  If not, can I trade in my Railjack for a crew ship? 

You know, when I typed that last question, it was sort of as a joke, but now I think I mean it.  Crew ships are vastly superior to Railjacks in terms of both armor and firepower, and Tenno already use all kinds of Grineer weapons.  Why not let us use their ships, too?

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Thanks guys and gals at DE, more good direction changes: 

Especially >> Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time <<

Keep up good work

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The target lead indicator in railjack is still incorrect.
For the faster enemies (Taktis, Cutter, and Ramsled) it only leads by about half of what it should.
Only tested with the APOC cannon so far, will test with carcinnox when a good one drops.

7Zm5lv1.jpg

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7 hours ago, SazerTarious said:

Thanks for the Ephemera change, but still that shouldn't have been an rng item in the first place considering you guys told us in a dev stream that Ephemera's will be a challenge based items, someone messed up really bad at DE.

I agree, but that's hardly anything new that "someone messed up" just now.  It's more like a promise they are only just now finally starting to deliver on.

We were told ephemera would be challenge-based, but all the original releases were extremely low drop rates (often ~1%) from time-consuming and stultifying tasks.  Then a whole bunch were released that were purely promotional and related to out-of-game actions (like Lotus Ephemera, Fae Path, etc.) or basic progression that requires little skill or effort (Nightwave's Eidolon and Spore Ephemera).  To date, this is the first ephemera that actually rewards interaction with high-level content, albeit only after patching.  Prior to this, we were lucky if an ephemera encouraged any sort of engagement with game content, regardless of level.  It was almost entirely RNG or out-of-game promotion.

I'm just glad this is finally a step in the right direction, and we really should see this sort of unlocking system provided with greater frequency in the future.  It would be a massive improvement for overall game health.

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the new shard's should be a mission end reward you can join after the side objective been completed and then you still need to abort

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7 hours ago, [DE]Megan said:
  • Improved robustness of a script interface to try to avoid scripts breaking if you switched to your Operator at the wrong time.
  •  

A small patch note that I think (hope) might actually be a pretty big deal since many issues in this game for years have been caused by the timing of going in and out of Operator. Bugs on the plains during eidolon fights, bugs in (E)SO and now bugs in RJ missions. 

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4 hours ago, Ferbsol said:

Rip the most fun part of the warframe

second most fun part died before this with melee 3.0 leaving it in the dust + that came with a mobility nerf as well

gg boys

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8 hours ago, [DE]Megan said:

Fixed the Vengeful Charge Ephemera providing constant light source for Mirage's Eclipse, resulting in a cosmetic granting the light buff to remain 99% of the time.

Well No more Eidolon One shot

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Veil is still a boring, tedious, demoralizing slog though soooooooo unless I'm at the height of being an autistic collector, nothing is worth grabbing when you consider the crushing grind for it.

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I'm pretty sure if Eclipse becomes a toggle tomorrow, it would come with a trade-off that would render the skill less powerful, like 50% nerf or something like that.

Edit : I use Sancti Castanas with + Status chance and Duration to get the buff but lately, i'm testing Garuda, the tests are...ok (need more practice).

Edited by Forgeron.2374

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9 hours ago, [DE]Megan said:

Controller Fixes:

 

  • Fixed inability to use any Piloting maneuvers due to left stick being bound to zoom, effectively ignoring callouts in Intrinsic details screen.
  • Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading when using a controller.
  • Fixed LTHUMB button worked to activate the Search box even when the picker wasn't visible in the Avionics screen.
  • Fixed the Left/Right bumpers not functioning in the Avionics Upgrade Screen.
  • Fixed the Sort menu not working in any of the Avionics screens.
  • Fixed becoming stuck in the Avionics screen and having to restart the game.
  • Fixed inability to exit the Avionic Grid Upgrade screen if you place your virtual cursor over a Grid.

While the avionics screen looks to be working well, the Piloting maneuvers are still broken.  Vector can only be done downwards, and the left bumper cannot be rebound due to a conflict with "Melee stance actions".

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9 hours ago, Nonqui said:

wukong nerf when

why would you want to nerf something that doesnt affect anyone but the wukong in a PVE game? if anything, I think the 3rd ability is still kind of weak when it comes to doing damage against reasonably high level enemies (+60ish)

Edited by Qruis
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sincerely thank you SO much for these bug fixes. after the past couple months im at least as happy reading through pages of fixes to issues i regularly encounter as i would be reading through notes for new and coming content. i don't usually post on patch notes but seriously thanks a bunch. 😊😄

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And, of course, I get a stuck drone 25 meters away from the mission's end immediately after this patch.

Edited by MopperRod

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Can we get some kind of glow or colour aberration for the navigation markers when piloting? It's very easy to not be able to see them with the background of space and explosions going on right in front of the ship.

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11 hours ago, [DE]Megan said:
  • Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).

This is straight up false. Normal hold sprint did. Check with any speedrunner.

Edited by Arsonistic
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My last 2 anomaly runs got screwed. Mission completed and going back to host's drydock, loading is stuck. One reddit post said it will not finish loading until all but the host is left. Get me back my loot. 💔

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22 minutes ago, Novaspree said:

Wisp prime when?

 

Thanks!

Roughly 40 months, unless she jumps waaaaaaay up in the long line of frames that came out prior to her.

Which is possible. They don't seem to be ruthlessly devoted to the order of release.

Edited by Ham_Grenabe

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