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Empyrean: Ivara Prime 27.0.12 + 27.0.12.1


[DE]Megan

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Posted

Dear why you fix those thingies in Railjack but you decided to nerf intrinsics farm and STILL done nothing to make this farm pleasnt. I mean is that hard to add reward in intrinsic for completing side goals of mission (pulse turbine, missle platform). This is an idea for to use in future update to make RJ somewhat better in terms of farming intrinsics. After finishing certain mission objectives u get guaranted intrinsic ( for killing crewships and figthers 3 intrinscs each , for other tasks like missle platform or tubine u get 5 intrinscs) but those are not affected by affinity booster or kavat. This simple change will make people go to other nodes not just first one in veil or Gian. If you read this and have some thoughts about that idea feel free to describe them.

Posted

Thank you for the update, but I'd like to ask. When can search for octavia's instruments on the market? I can't do that at all and I can't gift those instruments to my friends unless if I DON'T have those instruments. Thanks, would love to see this in the near future

Posted

There is a bug when you open the chat in railjack piloting mode with a controller, it gets stuck in menu controls and you can't fly your pilot the railjack anymore. I can't seem to find a self fix. can you help fix this issue?

 

Posted

So, guys. Guys, guys, guys, guys; hear me out. How about you stop unnecessarily obfuscate feasible info and actually start implementing it in game.
Yeah, i get it - Avionics are similar to good old Mods in a lot of ways. Yeah i get it, you already have a working UI for enemy drops and it was obvious just to do the same job once again.
Unfortunately Avionics themselves do not follow universal formula in their ranks (i.e. not every Avionic goes exactly R1, 4 & 7 tied with Lavan, Vidar, Zetki) and/or rarity, and it digs itself even deeper with drop rarity itself as well.


(Note: image is example only, might not reflect the correct House affiliation)

(Note 2: Intruder Stasis is using Tactical icon, that is not really doing much work when being viewed on the Avionic Grid, could use more distinguishability)

Vi4Z2uS.png

A little joke for you:
 

Spoiler

wEATSES.png

 

Posted

Can Mirage at least be able to toggle her which eclipse mode or add a feature to her 4 where you can tap it to place it down to act as a source of light for the damage buff and hold for the normal use. Pls

Posted
18 minutes ago, Nonqui said:

wukong nerf when

Well... As a wukong user, if you mean this by CT rulebending the falloffs.. I think true, but aside from it there's no need to nerf beyond that point, it's a decent enough rework (yeah falloff ignore kinda makes afk turret a possible option, and that makes the frame kinda boring imo) 

Posted

I see mission time carrying over from several places, but no mention of Cetus and Fortuna. And I don't see any mention of Intrinsics gain showing on failed mission because we don't get the ones mission failed summary shows.

Edit: Cetus and Fortuna time is no longer on the mission time 🙂

Posted
39 minutes ago, [DE]Megan said:

Railjack Additions, Changes & Fixes:

  • Sharing is caring! Loot gathered when on-foot in a Point of Interest, Crewship, and from killing a Boarding Party are now shared between the whole squad, so you don’t individually need to go collect the loot if you’re busy Piloting, Engineering, etc!

God. Bless.

 

EDIT:

39 minutes ago, [DE]Megan said:

Fixes:

  • Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).

... Oof. Why.

This is a nasty nerf to any Wukong who uses Cloud Walker as a mobility tool. Considering the amount of existing overpowered crap that actually damages the experience for other players, this seems a bit uncalled for. If consistency was the issue, then why not just let Wukong sprint in cloudwalker without sprint toggle?

By the way, while yall apparently have your eyes trained on Wukong, you missed a spot during the rework-- Cloud Walker's improvements were not applied to up/down (space/ctrl) motion.

Posted
23 minutes ago, 24ANGELS said:

Please make heavy attack a toggle again. It's really easy to lose all combo counter when spamming E fast. Thanks.

Another patch with no fix for this. I am genuinely getting angry at this point.

What in the actual ****?

 

Posted
18 minutes ago, [DE]Megan said:

Little Duck + Exotic Goods
Little Duck is no stranger to Exotic goods - an Amp assembler and Toroid master, the strong and the strange are what she makes her business on. Her interest in Anomaly shards allows you to access new Exotic Goods:

  • Tenebrous Ephemera
  • ALL Sentient Captura Scenes 
    • Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively. 

Nice.  Can we get the other ephemera to follow suit? 

 

Blazing: Let Simaris carry it and sell it to us after doing so many C rotations

Seeding: Arbiter store is a thing just have it there like you did with bleeding

Freezing/Shocking: Zudd could be interested in something that drops from expoliter since she is important to that fight

Bleeding: Is great already you can just earn it so you have a goal and it rewards you for your time

Smoking: idk how to handle this one maybe someone like teshin is interested in a fragment of stalker? 

Eidolon: This should already be a thing with the Quills in Cetus instead of a nightwave reward

Lotus: would be cool if we were given this during one of the main quests, I would personally go with Second Dream

Vengeful Series: Let us do something with pallidino based on how many lichs we killed or converted or something.

Posted

This is joke :Veil  Proxima   complete 1 full  misiion =1 shard  around 40 min 

50 game for scene  x 3h  on day  6 game  from 6 a.m-12.p.m =6 shard for normal game around 2-3 month

Good luck  with brutal grinding,for me  this is useless 

Posted
1 minute ago, IIDMOII said:

Another patch with no fix for this. I am genuinely getting angry at this point.

What in the actual ****?

 

Is becoming a joke by this point, they ignore every mention of it.

Posted
29 minutes ago, 24ANGELS said:

Please make heavy attack a toggle again. It's really easy to lose all combo counter when spamming E fast. Thanks.

for now, i bind melee to mouse wheel up

saves finger mashing pains too
and cant become hold-E

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