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Wukong Cloud Walker not affected by sprint at all


Renegade343
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I don't even get what the change was supposed to do, why would you want your "Sprint on / off" status to not transfer over?

Like, if anything, why not go after abilities that still turn off your Sprint toggle, like Revenant's 4 etc, those need attention.

Also, wasn't there that "Sprint on by default" option on the table at one point? What happened to that?

Edited by NinjaZeku
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This is what actually happened, from the latest hotfix:

  • Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).

Not to mention that "normal hold sprint did not" is an absolute lie.

This "fix" (actually a nerf, let's call things by their name) is simply nonsensical, there was no harm in having a sped up ability.

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6 minutes ago, Bloop said:

actually a nerf

Ah okay, now I get it.

And yeah, that was just not necessary, we had a good mobility thing for a while there, but ... nah, can't have that, apparently?

Titania is kind of a pain to use now, Zephyr is still Zephyr, why don't you want us to have fun flying around DE? 💔

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