On Devstream 136, the idea was floated that armour scaling needed to be changed (wasn't this also stated back when Damage 2.0 was being worked on?).
Unfortunately, what I can see from the devstream summary indicates that DE want to make it into some kind of asymptotic curve, where it starts scaling, but slows infinitely as it approaches some maximum value. While this is better than our current infinitely increasing value, it's still flawed.
DE: you're trying to adapt a system, but you'