(XBOX)TehChubbyDugan Posted January 25, 2020 Share Posted January 25, 2020 2 minutes ago, Xsoskeleton said: Back when Chat Tabs were straightforward texts people can easily figure out what the channel they entered was supposed to be. Squad, Council, Alliance, Clan, Region, Recruiting, Trading. Pretty obvious right? I'm in a slowly growing alliance on Xbox, and occasionally a clan gets added, none of it's members are notified and we get a "Where the hell am I?" message and have to explain they're part of our cult now in our alliance now and are very welcome in alliance chat. Link to comment Share on other sites More sharing options...
przemo877 Posted January 25, 2020 Share Posted January 25, 2020 5 minutes ago, kapn655321 said: Our criticism is listened to, but since it can't all happen people take it personal. There's a lot of very black and white opinions on what, "improvement," means.. and if it's not perfect to them, then it was a failure. The satire and mockery gets us actual nowhere.. and I get that's out of desperation; that desperation is also heavy handed, reactionary, and shallow.. because we are video gamers, and that's kind of our callsign.. but it shoots us and everyone in the foot. They listened with revision to Lich, told us who posted the ideas, thanked us for it, changed some of those aspects, and still, "They don't listen!," because it wasn't Everything. Exact same with Railjack.. If they don't capitulate to each fleeting whim from the thronging masses, they've let us down. Strictly speaking, that's neither fair, reasonable, or helpful.. but that's the bar we set, and our impossible measure of success. Many of us are entitled teenagers with grossly under developed impulse control.. and that's hardly the kind of litmus test for actual success that anyone can turn into development cycles and workable business models. There is entirely more criticism than ideas. There are more half baked and impossible ideas than there are good ones. There are far more good ideas than great, and only some of those are actionable. Expecting to wholesale consider our criticism as valid and necessary is a mistake. I'll give you an example here in this thread: "Why simplify information for new players? You're going to lose players who want more information." That approach is recklessly narrow minded and self centered, but it's most of the replies. The original post itself touches on why that cannot be the goal... but nah. "My way or the highway -New people aren't welcome if they don't like spreadsheets -Why are we losing players?" Folks getting all up themselves about not being the only demographic catered to misses the point, the mission, the scope of the game, or the business model... but they're still going to say it's DE's fault they didn't get it their way. There are people who don't want stats. There are people who Do want stats. There are people who want more information, others less, others pictures, or words, or droptabs, or walls of text... every single one of them is here to say, "You're Wrong!" So.. Cool. Now what? Most players can't see past their needs, whatsoever. The only way I can see to make everyone happy is to have the game magically cater to ALL specific potential outcomes, and just sorta figure it out for us so we feel special. Otherwise it's a doomsday failure of epic proportions, and, "we're just plain right to call it that." But realistically speaking, they're gonna have to land somewhere in the middle of the bell curve in order to meet quota.. and no matter what, people on either extreme will feel excluded. Making games is expensive, and no one has any patience for anything short of their imaginary goals. The least we can do, is try to help politely suggest things we'd like, accept that nothing is perfect, and try to be civil about how deeply we look our gift horse in the mouth. Gameplay features aside, you are missing the point which is that not every game should be 100% perfect for 100% of players in the world. That's simply impossible and given what type of game Warframe is - overwhelmingly complex one, it is counterintuitive to fight against the tide and falsly hide the complexity of the game instead of allowing people actually interested in the game to embrace it. You ever noticed how in fighting games for example like Mortal Kombat there are only two types of players? - "the masher of 1 button" - someone that actually tries to understand the game mechanics and embraces the complexity of fighting moves There's almost never anybody in between. Can you guess which of those players Mortal Kombat is being made for and why? Similarly with Warframe, it's complexity and UI, if it's overwhelming someone new with it's vastness of content and information, they will probably play a bit and drop it after a month because they most probably were searching for something simpler, if they were lied to by hidden complex elements and find out after a month that the game is too complex because they now need to regularly visit wiki they will probably drop it either way because they weren't interested in something like that in the first place. And It's perfectly ok! I can sympathise with those people because I'm like that whenever I see Crusader Kings 2 that some of my friends play, being overwhelmed of what's going on on the screen I simply go back to Total War Warhammer 2 (still kinda complex but IMHO simpler than CK2). It's how the games always were and will be. Warframe will never be able to cater to everybody on the planet even with extremely drastic changes. On the other hand it might have complete opposite effect on the playerbase, discouraging it from further playing. One more thing, ever heard a saying that: "it's impossible to brew a beer that everybody will like, but it's perfectly possible to make a beer that absolutely nobody will like"? Guess where we are with UI. Link to comment Share on other sites More sharing options...
przemo877 Posted January 25, 2020 Share Posted January 25, 2020 46 minutes ago, kapn655321 said: The satire and mockery gets us actual nowhere.. After thinking about it a little bit longer I remembered that history thaught us something else, long ago it was almost a neccesary thing in civilised countries to employ the court jester to keep the royalty in check by being able to mock and criticise their rash decisions. Link to comment Share on other sites More sharing options...
kapn655321 Posted January 25, 2020 Share Posted January 25, 2020 (edited) 36 minutes ago, przemo877 said: There's almost never anybody in between. I'd tell you that cannot be the case that all players are either polar opposite tournament players or total noobs, unless you'd consider anyone not playing tournament to be a total noob. Same with Warframe, we just got back a sample size of about 1/3rd or so of the player base, all with varying concepts of what difficulty is important, what they prefer.. and the answers are all over the place. There are many people within the bell curve, but even if there weren't.. if roughly half of your player base is tournament engineers, and the other half are button mashers, you're still going to have to aim for the middle, or halfway bankrupt your business to prove a point. I'll be glad to discuss this with you further in PM if you're up to it, but I don't wish to take any more of these pages for us to have our back and forth.. however relevant it may be. Regardless of our disagreement and approach, your feedback is appreciated... even when that's not obvious in the response. As for court jesters... while everyone fancies themselves a comedian, very few are legitimately funny. More often than not, they're just being flatly obtuse and laughing afterwards as if that's how it works. I'm sure DE's used to it.. but jokes at their expense don't make for usable feedback, nor do they truly resolve people's aggressions in a meaningful way. More often just ramp them up. People escalate indefinitely. Cheering them on doesn't make it better. Edited January 25, 2020 by kapn655321 Link to comment Share on other sites More sharing options...
GhostLacuna Posted January 25, 2020 Share Posted January 25, 2020 (edited) You dont even have a consistency as how you have decided to show of our gear in inventory and you think this will help? Your UI "work" has done two things: Increased time spend navigating the UI and Removed information that was previously there. It takes at a bare minimum 1-2 more clicks or you have to navigate to a pane and then hover over something before you can see any relevant information at all. This game has more unused real estate on the screens then freaking web developers who think white space is the way forward. Remember when you could see your entire squads layout as you loaded into a game Pablo? Because we have not forgotten that it used to dropdown and show that instantly before instead of the time wasting system where you have to move your mouse and then hover over the squad to see anything of value. Warframe and its UI changes remind me of the boneheaded idea that Diablo 3 had to hide any relevant information from players. My only need for a UI is this: 1 Show me the status of an item be it a weapon a warframe or a follower like a kavat with as few clicks and movements as possible. 2 Show me how mods affect the currently viewed item again with as little wasted time as possible 3 Show me what my squad has in their layouts, instantly as the real estate is quite clearly there for it in the game as it has been there previously. When it comes down to the nitty gritty that is all i need from a UI. The current UI fails at all 3. EDIT: One of your largest failures when it comes to UI is that you managed to hide the extractors so well i had to even tell a few people who does not use the companion app where to find them in the game after you changed where they are found. Edited January 25, 2020 by GhostLacuna Added information. Link to comment Share on other sites More sharing options...
przemo877 Posted January 25, 2020 Share Posted January 25, 2020 10 minutes ago, kapn655321 said: I'd tell you that cannot be the case that all players are either polar opposite tournament players or total noobs, unless you'd consider anyone not playing tournament to be a total noob. Same with Warframe, we just got back a sample size of about 1/3rd or so of the player base, all with varying concept of what difficulty is important, what they prefer.. and the answers are all over the place. There are many people within the bell curve, but even if there weren't.. if roughly half of your player base is tournament engineers, and the other half are button mashers, you're still going to have to aim for the middle, or halfway bankrupt your business to prove a point. I'll be glad to discuss this with you further in PM if you're up to it, but I don't wish to take any more of these pages for us to have our back and forth.. however relevant it may be. Regardless of our disagreement and approach, your feedback is appreciated... even when that's not obvious in the response. As for court jesters... while everyone fancies themselves a comedian, very few are legitimately funny. More often than not, they're just being flatly obtuse and laughing afterwards as if that's how it works. I'm sure DE's used to it.. but jokes at their expense don't make for usable feedback, nor do they truly resolve people's aggressions in a meaningful way. More often just ramp them up. People escalate indefinitely. Cheering them on doesn't make it better. I guess I'll just clarify what I meant by Mortal Kombat example: the tournament players are in the group that embraces the complexity. Think about it this way, many people exercise, some people do not at all, from those that do exercise a handful of them are further developing those skills to become professionals and do that for the living. You can still see that there are mostly 2 groups of people: those that don't excercise or are talked to excercise for a bit but quickly drop it (the masher) or those that do enjoy and will excercise no matter what (pretty much the rest that enjoy excercising). I know it's great oversimplification of what's going on, but I very often find it easier to discuss difficult topics with simple arguments and simple comparisons - opposite of what I'd like Warframe UI to look like I guess, heh jokes on me. As for the jesters, we live in the information era, almost everybody wants to voice their opinion be it good or bad and almost everybody craves for more information. Link to comment Share on other sites More sharing options...
Renzey Posted January 25, 2020 Share Posted January 25, 2020 Please get the opinion of people with actual UI/UX experience. Having a creative design that "looks cool" is one thing, but putting aesthetic before FUNCTION and efficiency defeats the whole purpose. Having a "Breath of the Wild" styled UI works for BotW, but not as much for Warframe. In Warframe, icons do not reflect function in an intuitive and instantly-recognizable way. (ie, yellow=electric, red=hot, blue=cold, doesn't take long to figure that out. Warframe has every single icon washed out in whatever UI color/theme is selected) Organization is cramped and clunky, and filtering mechanics are way too small and out of the way. There's way too many screens with too much dead space in them that could be utilized. There are too many nested menus that make navigating to the menu I want tedious every time. Mouse-hovering elements aren't useful if necessary info requires hovering over two things at the same time. Basically, I would like for the UI design to stop being developed in terms of the game's aesthetic. Too much is sacrificed from that direction. Instead of just rearranging elements on the screen, rebuild the entire thing from the ground-up with the player's needs and experience in mind. PS: Can we please stop having search results look through item DESCRIPTIONS already? This is especially annoying in the Foundry. Link to comment Share on other sites More sharing options...
Bostew Posted January 25, 2020 Share Posted January 25, 2020 We need some changes for the weapon information display on the market, usually when you click on a weapon is like asking "What does this weapon does?" (this one is pretty much answered) or "Which are the stats for this weapon?" but actually when you click them it kinda fells like the game tell you "You wanna see the 3d model of this weapon before seeing the stats you're looking for?". The stats are pretty much hide from sight and being hide on the purchase button can bring some heavy misunderstanding, speacially for new players (I've meet with some new players who thought that market weapons are platinum exclusive). Link to comment Share on other sites More sharing options...
(XBOX)Einzwei Posted January 25, 2020 Share Posted January 25, 2020 In any UI form must follow function. Anything else defeats the point; which is to relay info to the player, yes? Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted January 25, 2020 Share Posted January 25, 2020 Ui element needed is the current bonus for kuva weapon to be shown when selecting them since it's hard to keep track of what percent is of the current bonus without slogging through lich history Link to comment Share on other sites More sharing options...
GhostLacuna Posted January 25, 2020 Share Posted January 25, 2020 2 hours ago, kapn655321 said: Our criticism is listened to, but since it can't all happen people take it personal. There's a lot of very black and white opinions on what, "improvement," means.. and if it's not perfect to them, then it was a failure. The satire and mockery gets us actual nowhere.. and I get that's out of desperation; that desperation is also heavy handed, reactionary, and shallow.. because we are video gamers, and that's kind of our callsign.. but it shoots us and everyone in the foot. They listened with revision to Lich, told us who posted the ideas, thanked us for it, changed some of those aspects, and still, "They don't listen!," because it wasn't Everything. Exact same with Railjack.. If they don't capitulate to each fleeting whim from the thronging masses, they've let us down. Strictly speaking, that's neither fair, reasonable, or helpful.. but that's the bar we set, and our impossible measure of success. Many of us are entitled teenagers with grossly under developed impulse control.. and that's hardly the kind of litmus test for actual success that anyone can turn into development cycles and workable business models. There is entirely more criticism than ideas. There are more half baked and impossible ideas than there are good ones. There are far more good ideas than great, and only some of those are actionable. Expecting to wholesale consider our criticism as valid and necessary is a mistake. I'll give you an example here in this thread: "Why simplify information for new players? You're going to lose players who want more information." That approach is recklessly narrow minded and self centered, but it's most of the replies. The original post itself touches on why that cannot be the goal... but nah. "My way or the highway -New people aren't welcome if they don't like spreadsheets -Why are we losing players?" Folks getting all up themselves about not being the only demographic catered to misses the point, the mission, the scope of the game, or the business model... but they're still going to say it's DE's fault they didn't get it their way. There are people who don't want stats. There are people who Do want stats. There are people who want more information, others less, others pictures, or words, or droptabs, or walls of text... every single one of them is here to say, "You're Wrong!" So.. Cool. Now what? Most players can't see past their needs, whatsoever. The only way I can see to make everyone happy is to have the game magically cater to ALL specific potential outcomes, and just sorta figure it out for us so we feel special. Otherwise it's a doomsday failure of epic proportions, and, "we're just plain right to call it that." But realistically speaking, they're gonna have to land somewhere in the middle of the bell curve in order to meet quota.. and no matter what, people on either extreme will feel excluded. Making games is expensive, and no one has any patience for anything short of their imaginary goals. The least we can do, is try to help politely suggest things we'd like, accept that nothing is perfect, and try to be civil about how deeply we look our gift horse in the mouth. FFS sake we have ever single damn weapon page showing your warframe holding the weapon instead of the information about the damn weapon you as a player just clicked on. I very much hope DE as a company does not consist of people daft enough to not realize that if i as a player click on a damn weapon within the game i want the information about the weapon and not some useless damn art piece that add absolutely zero damn value. More over there exists nearly countless best practices about UX and UI design which DE all but ignore. We are way past the point of asking nicely when it comes to UI design around here since plenty of the screens talked about waste more then 50% of the space for zero gain. DE actually come near anthems Slanted diagonal menus when uit comes to worst UI in the entire genre at this point. Link to comment Share on other sites More sharing options...
Brackman Posted January 25, 2020 Share Posted January 25, 2020 Can we have the old abilities screen back? And also, could someone at DE take even a basic UI/UX course and redo everything that was changed or added in 2019? All of it looks nice, but the usability is ass. Link to comment Share on other sites More sharing options...
_Kiro Posted January 25, 2020 Share Posted January 25, 2020 Not sure if it has been posted yet but Rahetalius shared this on Twitter: Spoiler I just want the same functionality, that's all I ask. I don't care if the new UI is better, more polished, whatever. All I would like to have is the same functionality and information there as I've always had in the game. So long as that's kept I don't give a damn about the looks, beauty is subjective anyway honestly. Link to comment Share on other sites More sharing options...
(PSN)corpusbonds Posted January 25, 2020 Share Posted January 25, 2020 13 minutes ago, _Kiro said: Not sure if it has been posted yet but Rahetalius shared this on Twitter: Hide contents I just want the same functionality, that's all I ask. I don't care if the new UI is better, more polished, whatever. All I would like to have is the same functionality and information there as I've always had in the game. So long as that's kept I don't give a damn about the looks, beauty is subjective anyway honestly. I actually like this a LOT better. Link to comment Share on other sites More sharing options...
kapn655321 Posted January 25, 2020 Share Posted January 25, 2020 16 minutes ago, GhostLacuna said: FFS So, what does this have to do with my post? The weapons thing is an example of why they know and mean to address UI changes. If you're thinking I'm in the way of that, you'd be mistaken.. but I really can't tell what it is you mean to say about my post. You're sounding pretty worked up, so I'd much rather not engage a dialogue with someone while they're in the middle of a tangent. If there's something you wish to take specific opposition to that you'd like to share in PM, by all means. I might give you a minute to chill before I respond, but I'll respond. Link to comment Share on other sites More sharing options...
inappropriatename5877 Posted January 25, 2020 Share Posted January 25, 2020 (edited) On 2020-01-24 at 11:33 PM, [DE]Pablo said: As we mentioned earlier, a common approach in UX is to treat it as a conversation A conversation takes time. And time is an important factor for players, even if we are talking mere seconds. Players do not want to talk with the game, they want to PLAY it. I want to be able to get the info I want in the least time possible, so that I can get on with my missions or whatnot without having to click 3 times to get where I want to go. Why do you think most players have the wiki on standby? Because they can find any and all information fast and accurately. You should just integrate the wiki to your game at this point, you are so concerned with "pretty and clean menus" that you have lost sight of the end goal: relaying information to the player. Edited January 26, 2020 by inappropriatename5877 5 Link to comment Share on other sites More sharing options...
(XBOX)OdinAsteroid Posted January 25, 2020 Share Posted January 25, 2020 No. That is not why you UI like you UI. You UI like you UI because you've completely lost track of what's needed and useful and/or user (the "U" in UI, notice something?) friendly. Brozime scratched the surface in this stream highlight. You'll notice that he is talking about completely different things than you are. But I guess that's the difference between people playing the game and people who don't. Link to comment Share on other sites More sharing options...
(XBOX)TehChubbyDugan Posted January 25, 2020 Share Posted January 25, 2020 (edited) 1 hour ago, GhostLacuna said: FFS sake we have ever single damn weapon page showing your warframe holding the weapon instead of the information about the damn weapon you as a player just clicked on. You know, while we're on the subject of display pages and what not: Why is it so hard for DE to just let me SEE THE GODDAMN ITEM I'M THINKING ABOUT BUYING? You want to look at a weapon skin or whatever so you click it and it goes to a diorama that you can't move 75% of the time that just slowly moves around on its own while you pray you get a glimpse of what the thing looks like. So many different things don't actually let you get a solid look at them in the market so you HAVE to look at them in the arsenal to avoid the horrible stylistic choice of "Don't let the player actually get a good look at what they're buying, move it around slowly while dramatic music plays". And coloring in the arsenal is a nightmare for several weapons. The frame is just throwing the weapon all over the place, you literally can't even see the blade color on nikanas because they're only out of their sheathe for .2 seconds and the lighting puts certain types of weapons (that the frame just has to hold an a terrible angle) completely in shadow so that you never get a good look at them. What is wrong with the unbelievably basic idea of just letting us color the weapon/frame/whatever in a static screen where all we see is the item we're coloring hovering in place, able to be freely rotated? Trying to get a decent look at certain skins or weapons and trying to color things is far more of a chore than it should be simply because of stylistic choices in the UI. If I'm thinking about buying a deluxe skin, I do NOT want to watch a slowly rotating diorama with that skin in it. I want to freely rotate and zoom in to look at details to see if I really like it or not.And while you're looking at the UI for weapon selection, thinking about hiding more information, what would REALLY help players is letting me add favorites for weapons and letting me sort by favorites and THEN filter by the other filters. I cannot properly filter to just the weapons that I like only sorting by use or forma count. Edited January 25, 2020 by (XB1)TehChubbyDugan 1 Link to comment Share on other sites More sharing options...
kapn655321 Posted January 26, 2020 Share Posted January 26, 2020 This is my perspective: DE invited us in on their creative process, asking for feedback. Didn't need to, but they did. "131 screens needed reskinning, now we have 70 more to go." Some folks are taking this as their given right to kibosh the whole thing, and work people into a lather in order to accomplish that. We can brainstorm with them.. instead it's been used by some as a showcase to dunk on them professionally. It's fine to disagree. There are limits to how one goes about it. (You know that Borderlands 3 got death threats for not wanting to release on steam? Tough crowd we've got.. They tend to get real riled up and controlling over disagreements. Could be because looter shooters are a sirens call to obsessive and perfectionist mindsets..) This also likely isn't every case, which I cannot know. Those people, I welcome to write me and explain what got pulled without reason. It's important we're all heard / it's important how we all word it. We're not seeing plain ol' disagreement being pulled.. even some pretty questionable and degrading comments. Very visceral reactions over a videogame UI. Many of which want what they want, and don't care what DE had in mind. ..That's a pity, but so be it, that's their thing. Those big bad clueless devs made something we play every single day, and that perspective has very little representation. One might just assume people are being a touch reactionary and impulsive about it with all their, "zeal." But, I'll be sure to let you know when they (DE) 1984 me off to a secret prison for suggesting they build it with algorithms instead, though. Link to comment Share on other sites More sharing options...
(XBOX)TehChubbyDugan Posted January 26, 2020 Share Posted January 26, 2020 14 hours ago, kapn655321 said: This is my perspective: DE invited us in on their creative process, asking for feedback. Didn't need to, but they did. More like a pound of flesh over nerfs and reworks no one wanted and unfulfilled promises with all the recent content and how little they're listening to the people that make the game possible: the players. People haven't let go of how much they dislike the UI changes of the last like 2 years, they just stopped complaining because no one is listening. When you don't listen and then you "graciously" let the people actually playing the game tell you what they think of an aspect of the game they've already told you they don't like repeatedly, this thread is what you get. People loudly telling you that they don't like the thing you did and that they've already told you they don't like the thing you did. How bad the UI is right now reached meme status a looong time ago and is made fun of constantly by the player base. To come in like you're hot stuff and go "WE'RE GONNA DO IT AGAIN SO GET EXCITED" and then act like everyone loves what's there and are totally on board to help make more of the thing they don't like is pretty tone deaf. 1 Link to comment Share on other sites More sharing options...
inappropriatename5877 Posted January 26, 2020 Share Posted January 26, 2020 4 minutes ago, kapn655321 said: DE invited us in on their creative process, asking for feedback. Didn't need to, but they did I agree with that, BUT, if DE strives for transparency and feedback, they should first tell us how they make decisions, and the priority each decision has over others. While I understand that disclosing to the community something as sensitive as a chain of command is impossible, they do nothing to at least tell us how they pick issues to fix. UI is arguably one of the less important issues (for the community at least), as there is a whole ton of other issues to improve and fix (Railjack, Liches, scaling, balancing, RNG, new player experience, dead game modes etc). People have been blasting DE for Railjack and Liches since they came out, and now DE is coming out with the distraction tactics (that's how i perceive it anyway),talking about the UI, when no one said a thing about it. Sure, the UI is one of the issues of Warframe, but not nearly as important as a lot of others. It just seems as if DE is trying to focus on everything at once, while solving nothing at the same time. Link to comment Share on other sites More sharing options...
Sapphirya Posted January 26, 2020 Share Posted January 26, 2020 I will add my hat to the ring and say that I don't like the new mission completion screen either. Despite the fact that it looks nicer, it conveys even less info than the current one. I would personally see it as a downgrade. 5 Link to comment Share on other sites More sharing options...
kapn655321 Posted January 26, 2020 Share Posted January 26, 2020 (edited) 1 hour ago, inappropriatename5877 said: if DE strives for transparency and feedback, they should first tell us how they make decisions, and the priority each decision has over others. at least tell us how they pick issues to fix. UI is arguably one of the less important issues (for the community at least), DE is coming out with the distraction tactics (that's how i perceive it anyway),talking about the UI, when no one said a thing about it. Sure, the UI is one It just seems as if DE is trying to focus on everything at once, I'll do my best to address these as I can. You make fair points. I feel there are some things here I see a little differently.. but not without reason. We get to give input, we do not get to be the directors of their project. While our, "boots on the ground," intel. is valuable, it's not the whole picture. We would also micromanage them to actual death if given half a chance. People get a touch carried away with that kind of power. We can't even agree from where we are, what precisely we like, or how to execute it. Spoiler The UI is one of those many things that people want fixed. Something shifts in the development cycle, frees up a few people for UI, why not? They may not able for whatever reason to make New War come out any faster.. We can't know what they're waiting on. Why can't we know?: 1. We'll time them.. 2. If they cannot make good on every promise as we expect, we'll hijack it to make them knuckle down.. and sometimes that's just not feasible. Aside from that, 3. some trade secrets are entirely necessary. Spoiler You gonna pay them more to work mandatory overtime, when you're not happy with where they are as compared to your estimate? Nope? They would fail if we were truly allowed to fixate on every flaw along the way, and withold money as power and influence over minutia. We do something similar to other players about their choices when we berate them, thinking they'll magically perform better. Nag.. nag.. pick.. pick on our team mates till they quit or block. 16-25 year olds don't make good CEO/Directors/Managers, especially not by playing videogames every single day. Paying for cosmetic transactions does not a shareholder, make. "Distraction" is what happens when a few people are freed up from one project, and have time to chip away at another. The community tells em to make sure it's right the first time, don't rush out nonsense bugs or halfbaked ideas.. That same crowd is also Super restless about when that content comes out and is sick of waiting. We want it all. All at once. Perfect, and early, and stunning, and Now. Our fixation on being rewarded for having been absolute slug people at our desks all day, is miles above and beyond what most physicians would dare to consider healthy. ...If that's not a standard they (DE) can meet, that's gonna have to be alright. ...Totally not alright, though. If they're not on it every 3 weeks with new fancy doodads, they go under. No distraction? No Warframe. Think about, "No Warframe." That's scary as hell. They're checking in with us regularly to see how they're doing, and what we'd like.. but they need some privacy. Being comfortable enough to create, grind, and Nail it every day isn't a given. Releasing this UI feedback does buy them time to hammer away on big updates, until we're banging at the door demanding it. (Some of us.. already are...) Spoiler SOONtm Yeah, we asked them to. "All I want is Railjack to be better. Is that SO MUCH to ask??!" "All I want is Colorblind options. Is that SO MUCH to ask??!" "All I want is this frame rework,...." etc. Every single day we're lighting fires for them to put out, and we really can not sit still long enough to let them finish a damn thing. It's not in our nature. A masterpiece is never finished, and we're lucky to be able to understand and care enough about this game to be so invested in it.. and that's because DE aren't clueless goobers trying to make a crap game. Shocker, I know. lol, I Reaaaallly really gotta not get called back to thread jack. If folks want to chat one on one, I'm happy to do that. I'm on way too many of these pages, with things that aren't UI fixes.. but seriously, I will talk to any of you guys in DM if you want. Feel free to vent or whatever. Final thoughts, whatever our result, we're gonna bash it like crazy and we all know that. Try not to be disparaging to the team, but Absolutely share your feedback and thoughts on UI improvements. See ya's. Best of luck, Tenno. Don't @ me. ❤️ I'm leaving this thread for feedback's sake alone. Trust in Pablo. He's a good guy. Edited January 26, 2020 by kapn655321 Link to comment Share on other sites More sharing options...
Hayabusa97 Posted January 26, 2020 Share Posted January 26, 2020 Y'know, just because the new End of Mission UI looks pretty doesn't mean it's useful as a UI. Hell, folks over on Reddit are coming up with better ideas for the UI while still making sure it looks good. Link to comment Share on other sites More sharing options...
Nyatalia Posted January 26, 2020 Share Posted January 26, 2020 8 hours ago, Ham_Grenabe said: As I said, the question is not about what you or I like. It’s about whether their design of each screen is the best one for the task being performed on that screen in conjunction with the overall process that screen is part of. It seems that you just read the part were i stated what i don't like and glossed over the whole explanation of why the new design works, it has the information you need instead of just a brief description for lore and stats. Link to comment Share on other sites More sharing options...
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