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Multiplayer Overhaul


Kyrinova
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Please address the biggest issues you have probably heard repeatedly regarding the Multi-player 'system'. 

 

The most biggest ones being:

-Cannot connect to players who are online

-Host prioritized hosting and the ability to choose to host or not.

-Just a more stable online system in general.

-Inconsistency in game mechanics when you are or aren't the host.

 

The WHOLE Warframe community and I will be greatly pleased if a whole update was dedicated to Multi-Player Gameplay.

 

Sorry if this post is coming off as harsh but you cannot have something great on weak foundations.

 

~Kyrinova

 

 

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1-Cannot connect to players who are online

2-Host prioritized hosting and the ability to choose to host or not.

3-Just a more stable online system in general.

4-Inconsistency in game mechanics when you are or aren't the host.

1. the net code is wonky, but a big part of that is client side.

2. iirc, they are looking into ways of going about this. does not mean anything will come of it, but at least they acknowledge it somewhat.

3. sounds simple, but its a bit harder than you might think. again though, they are always looking/trying to do just that.

4. not really sure what is going on here... more than likely the net code being derpy though.

 

realistically speaking, we will likely have many of the same issues for quite some time.

fixing net code and dealing with connection issues will get them far less money than simply adding new weps/frame/gear to the game.

its probably more fun to make that content too...

at this point though, all we can do is either trust DE when they say they are working on it, or quit the game.

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It would also be nice to see other players auras again.

In game avatars that are the same as the warframe used would also be nice.

Indicators (icons on screen) for bonus/debuff effects such as:

Skills (Rhino roar, Volt speed, Ash/Loki invisibility, Trinity ulti)

Status effects (fire, ice, poison, "EMP", electricity)

Auras

Bonus EXP.

This may not be the same "network issue type" problem as OP but it would be beneficial and create incentives to team play.

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-Host prioritized hosting and the ability to choose to host or not.

 

this is a hard issue cause without using the server for all games we have:

-game is hosted on the 1st guy who comes into mission

//and then if we have "hosting capability test and auto choose the best" with worst scenario we have this:

-2nd guy comes in and has better connection and pc than 1st-> migration

-3rd guy comes in with better connection and pc than 2nd -> migration

-4th guy comes in with best conncection and pc of all 4 -> migration

 

as there is bunch of bugs that comes with restarting mission on a new host while trying to not lose drops/states/etc we have a probability of losing, lets say, 70%+ of loot

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