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Removal/Disable Orokin Defense Lasers


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For Orokin Defense missions where we defend a Syndicate/Tenno Operative (Sortie/Arbitrations) can the Laser Terminals (around where the Crypod would be) please be removed or disabled, at the very least for Arbitations, if not make the operative immune to them. The operator moves around way too sporadically, unless you put them in a Gara Crib, and Its way too easy for someone to kill the operator instantly with them, weather on purpose or otherwise. Its quite frustrating when this happens after a few rounds and you lose everything except for round rewards cause someone hit a laser while reloading or something.

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