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Warframe Concept: Doom Slayer (ish)


Yakhul
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In the wake of the release of Doom Eternal, i thought maybe, why not have our own Slayer warframe? it would make really fun the gunplay!

Name: Slayer

Passive: Greatly reduced reload speed. Weapons summoned by abilities do not have reload times.

1) Dash: Slayer can dash forward, backwards, or laterally.

2) Summon Shotgun: Slayer can summon any shotgun in your arsenal for a period of time, with increased status chance.

3) Summon Rifle: Slayer can summon any rifle type weapon in your arsenal for a duration of time with increased Critical chance

4) Summon Artillery: Slayer can summon any exploding weapon from the arsenal with increased damage and area of effect. While in effect, Slayer move speed is increased, and becomes invulnerable for the duration of the ability.

The higher the power str, the better critical and status chance the abilities will provide, and damage in the case of the 4th ability. Duration will boost the time your summoned guns last on your hands. Dash have no energy cost, but more like, a cooldown timer.

Armor and health values would be high, since this frame depends on weapons in your arsenal. Summoned weapons retain the mod configuration you set for em, even rivens. A frame like this would bring life to gunplay, the amount of combinations you can think. Personally i would find it extremely fun and rewarding to first use your current primary weapon, then swap to a shotgun, then a rifle, and then a self damage weapon, which he would not take damage from since he becomes invulnerable xD.the mayhem released by the combination of guns would be a sight to see, and it would encourage players to keep their weapons only to test em out with Slayer

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37 minutes ago, kapn655321 said:

Make enemies drop small health, armor, ammo, and shield orbs on death.

Would love if DE could make the Ghoul Saw into that! Special effect to make enemies sawed by that, drop health orbs! Perfect!

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15 hours ago, Yakhul said:

1) Dash: Slayer can dash forward, backwards, or laterally.

You think that really deserves to be an ability? Try pressing jump while sliding, results may surprise you.

15 hours ago, Yakhul said:

2) Summon x

3) Summon y

4) Summon z

Now that's not only physically impossible without rewriting the way this game works, it's also incredibly dull. All 3 abilities are just "I use gun, more stats", that's unimaginative.

 

It's important to understand that straight porting a character from game x to game y isn't going to ever work with no adjustments. You need to pay attention to differences in gameplay and mechanics.

 

Not to mention, you completely ignored Doom's mechanics, so the character you made isn't even similar to doomslayer.

Glory kills (one of the most important mechanics in Doom 2016, and you have 0 references to it in a kit that's supposed to be inspired by it) provide a perfect passive + first ability combo

passive: get guaranteed hp and energy orbs on finishers

first ability: some sort of glory-kill inspired attack, counts as a finisher

fourth ability could be the berserk kit or something

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