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End Game


(XBOX)Grimm Jow 562
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Hello! Kinda new to this whole thing. Going to keep it short and sweet, as for "End Game" and players who get bored because it gets "easy" why not implement enemy scaling to players master rank level.(As the host) That way the players who are for example mr 20 have to deal with more challenging enemies in terms of star chart map.

*If they wanted to play something easier they could join a pub or friends match and those enemies would be based according to the host*

Maybe enemies could have special effects or a different mechanic at higher mr's. Just a food for thought.

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The problem of the endgame is not that there aren't enough zeros attached to the healthbars of the enemies. Just increasing the numbers of enemies does nothing. Every time DE has done that (sorties, sanctuary, etc) people have farmedfor two weeks and then started complaining that there is no endgame.

As for different abilities and effects... isn't that what DE has historically already trying to do with, for instance, litches, eidolons, orb mothers, sentients, all the way to bursas and manics? How is this suggestion not a triviality?

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19 minutes ago, (XB1)Grimm Jow 562 said:

Hello! Kinda new to this whole thing. Going to keep it short and sweet, as for "End Game" and players who get bored because it gets "easy" why not implement enemy scaling to players master rank level.(As the host) That way the players who are for example mr 20 have to deal with more challenging enemies in terms of star chart map.

*If they wanted to play something easier they could join a pub or friends match and those enemies would be based according to the host*

Maybe enemies could have special effects or a different mechanic at higher mr's. Just a food for thought.

The proble  its that theres no real end game in Warframe, at this moment, railjack its the current end game, before that were the kuva litches, before that focus farm, and so on, since warframe its a ever changing game. TBH im kind of OK with that for now.

About the difficulty, the issue its mostly that DE does not decide between making warframe a game where you're a unstoppable figure or a game when you have to truly struggle when facing enemies.

 

At the moment high end content its limited to go 1 hour + into a infinite game mode to get the most loot possible, the issue its that when you get lvl90+ enemies their armor its so high that you need to strip it to kill them, and they will one shot you by sneezing.

What does not help its that there its no interaction between player and enemy, for example in Nier Automata you have to interact with enemies bu looking at their pattern and wait or create an opening so you attacks can hit properly and do a viable amount of damage.

Warframe reminds me mostly a bat them up if anything,most of those game  you have the cannon fodder grunts and specialized enemies that will test your skill to be able to beat them, but warframe its not like that at the current state, every enemy its a grunt just some are tankier than others.

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End-Game usually means the nightmare that is organized group content with a ton of gatekeeping and incredibly annoying puzzle-fights,

As for difficult content the kuva-lich missions and railjack are already stepping in that direction, Sure they could throw a dozen insta-kill lech krils in your path, But nobody would find that fun.

Edited by Sir-Swerving
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