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Daggers Should Have High Crit Damage And Crit Rate.


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Posted

Right now I've been using daggers like the Dark Dagger and the Ceramic Dagger. I actually enjoy using them but not enough to replace my Orthos/Galatine as my all around melee weapon. I think to improve these weapons they should at least have a high base crit damage and crit chance, given that they hit AFAIK one target only and that they have very little base damage. I think it will make these weapons viable and not only used for mastery points.

Posted (edited)

Yes and in general the less damage and the less range a melee weapon has the higher the crit chance and crit damage.

 

Edit: thats how it should be anyway.

Edited by RX-74
Posted

Maybe single daggers should be labelled as 'Mastery training items' and award 50% more mastery exp when ranked to 30. Then DE will have a perfect excuse not to try buffing the weapons.

Posted

But... it was confirmed that in addition to Armour 2.0 melee weapons will be receiving buffs and reworks...

Reworks? Behold the introduction of the 'Mastery training weapons'! DE has heard your cries that limited weapon slots make climbing up the mastery ranks difficult! In response, useless weapons will award more mastery exp as they are more difficult to use, and since they're useless you will have absolutely no guilt about selling them once they're ranked to 30! Take your Heat Dagger, Dark Dagger and Ceramic Dagger to the checkout today, and bring it back when you're done with it!

 

 

I really hope that doesn't become a reality.

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