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Warframe concept - kunoichi (Energy/gas) - stalking nemesis


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Health: 125
Shield: 75
Armor: 90
Energy: 200
Sprint speed: 1.15

Using the shadow as her companion, Kunoichi focusses on subterfuge.
Then strikes hard and relentless against anyone who poses a stalking threat.
Effectively assassinating those, who are specialized in hindering the Tenno.

Abilities:

Passive:

Spoiler

When Kunoichi runs out of energy, she drops a smoke bomb.
Stunning nearby enemies, and inflicting gas damage to these targets.
Dealing damage, proportional to their maximum health

Ability 1: Stalk.

Spoiler

Energy: 25

Aim Kunoichi at the walls or even ceiling, while having the ability active.
Whilst active, she becomes invisible to the naked eye for 5 seconds (enough to look for a decent spot).
Use the ability again to teleport her to said spot.
While wall or ceiling clinging, a small energy drain exacts it's toll on Kunoici.
From this spot, she remains invisible.
Firing any alarming weapon, breaks her stealth.

You can effectively swap locations whilst hanging.
Once touching the floor, the invisibility ends.
Use a melee attack to perform a heavy slam at your targets.

Ability 2: Shadow warrior

Spoiler

Energy: 50

Kunoichi becomes invisible, and gets a speed boost.
Having a constant energy drain, while cloacked.
Melee attacks get a poison damage boost (strength dependant - stacks with innate poison, allready modded on melee weapons).

Attacking an enemy breaks stealth, and opens the target to finishers.

Halting the attack, returns her to stealth after 1 second.

Use the ability again to stop it's effects.

Ability 3: Subterfuge

Spoiler

Energy: 75

Drain energy from nearby targets, and make them fumble to the ground.
You get 5% damage reduction for each enemy affected this way (up to a max of 90%), for the rest of it's duration.
Activating again, refreshes the effect, and possibly adds reduction (up to it's maximum, if not capped yet).

If an enemy tries to hook kunoichi (scorpion/ancient), they get feedback damage instead.
Receiving a 100% shock status effect for 3 seconds.

If an enemy cancels subterfuge (energy leech/nullifier bubble/stalker), the responsible target gets a gas proc.
This damage is dealt over time, and scales with their health (Strength/duration- based. Specifically able to kill nullifiers quickly.)
This retaliation effect cannot be negated.

Ability 4: Martyrdom

Spoiler

Energy: 100

Kunoichi starts channeling (can still move), drawing enemy fire, and accumulating it.
Press again, to release a violent burst.
Making enemies drop to the floor, and turning Kunoichi invulnerable for 3 seconds.
Enemies are then procced with all elements, they are weak against.
The damage and duration of this efect, are dependant on how long Kunoichi has been channeling, along with a percentage of the accumulated damage.

If another source ends this ability (energy leech/nullifier bubble/stalker), the radius is doubled.

 

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You really hyad to go and make things as hard for yourself as possible, didn't you? "stealth and subterfuge" is arguably the most crowded design niche in the game, so finding a way to add one more concept to it WHILE MAKING IT FEEL UNIQUE is perhaps the hardest challenge for an aspiring designer when it comes to this game. To give credit where credit is due, yours was actually a decent attempt, but you fell for one of the most common trappings of designing for a crowded niche: you made your creation strictly better than already existing ones.

Your passive is a strictly better Smoke Bomb (Ash), in that it deals damage in addition to stunning and it happens not when you enter invisibility, but rather when lack of energy forces you to drop it (I.E. when a stealth frame would normally be at its most vulnerable). And I mean, we just started and we already have A PASSIVE which is strictly better  than A 2: that alone is a big red flag right there.

Your 1 is a strictly better Switch Teleport (Loki), in that it doesn't require something to be there for you to swap places with, allowing you to accomplish the same things Loki can (namely, bypassing traps and other such troublesome terrain) for a fraction of the resource consumption (in terms of both energy spent and time required to set the trick up).

Your 2 is a strictly better Prowl (Ivara), it that it makes you faster rather than slower. The whole deal about melee attacks is more or less fluff compared to the sheer ability to have a virtually endless invisibility (like Prowl) which also makes you faster, essentially resolving the eternal conundrum of Spy missions: Ivara has a better and more versatile form of invisibility, but Loki is faster and so can reach objectives in a fraction of the time, so which one is better for Spy missions? In this case, the answer is simple: Kunoichi, who thanks to the way this 2 works is strictly better than both at the job of trivializing such game mode.

Your 3 is a strictly better Radial Disarm (Loki) because, while the form of CC it provides is slightly weaker, it compensates for it by giving you damage reduction (something you don't even need given that, if you're gonna be cloaked all the time, then enemies won't shoot you, and that's all the survivability you need) AND punishing the few types of enemies that could stop the CC itself, something no existing frame can do.

Lastly, your 4 is a strictly better Absorb (Nyx), in that the way it's worded grants it infinitely scaling damage/status procs, on top of giving you an invulnerability window even after you release it and, again, punishing the few enemies that could bypass it.

So yeah, just by existing this concept takes 4 (FOUR!!!!!!!) existing warframes and pretty much tells the players "forget about those, those are crap, play me instead". I mean, look at Revenant: he too has a kit that is a collage of abilities from other frames (taking his 1 from Nyx, his 2 from Rhino, his 3 from Hydroid, and his 4 from all the frames who have a AoE damage ability for a 4, but adding an unique spin to it), but in his case his abilities are not, if not downgrades, at least "sidegrades" compared to the originals, the idea is that you're gonna be good at many different things, but not as good at each of them as their respective specialists. On the other hand, in your case Kunoichi has a "collage kiit" too, but her abilities are all straight upgrades compared to the originals. That's just not good for the game's long-term health.

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20 minutes ago, TearsOfTomorrow said:

You really hyad to go and make things as hard for yourself as possible, didn't you? "stealth and subterfuge" is arguably the most crowded design niche in the game, so finding a way to add one more concept to it WHILE MAKING IT FEEL UNIQUE is perhaps the hardest challenge for an aspiring designer when it comes to this game. To give credit where credit is due, yours was actually a decent attempt, but you fell for one of the most common trappings of designing for a crowded niche: you made your creation strictly better than already existing ones.

Your passive is a strictly better Smoke Bomb (Ash), in that it deals damage in addition to stunning and it happens not when you enter invisibility, but rather when lack of energy forces you to drop it (I.E. when a stealth frame would normally be at its most vulnerable). And I mean, we just started and we already have A PASSIVE which is strictly better  than A 2: that alone is a big red flag right there.

Your 1 is a strictly better Switch Teleport (Loki), in that it doesn't require something to be there for you to swap places with, allowing you to accomplish the same things Loki can (namely, bypassing traps and other such troublesome terrain) for a fraction of the resource consumption (in terms of both energy spent and time required to set the trick up).

Your 2 is a strictly better Prowl (Ivara), it that it makes you faster rather than slower. The whole deal about melee attacks is more or less fluff compared to the sheer ability to have a virtually endless invisibility (like Prowl) which also makes you faster, essentially resolving the eternal conundrum of Spy missions: Ivara has a better and more versatile form of invisibility, but Loki is faster and so can reach objectives in a fraction of the time, so which one is better for Spy missions? In this case, the answer is simple: Kunoichi, who thanks to the way this 2 works is strictly better than both at the job of trivializing such game mode.

Your 3 is a strictly better Radial Disarm (Loki) because, while the form of CC it provides is slightly weaker, it compensates for it by giving you damage reduction (something you don't even need given that, if you're gonna be cloaked all the time, then enemies won't shoot you, and that's all the survivability you need) AND punishing the few types of enemies that could stop the CC itself, something no existing frame can do.

Lastly, your 4 is a strictly better Absorb (Nyx), in that the way it's worded grants it infinitely scaling damage/status procs, on top of giving you an invulnerability window even after you release it and, again, punishing the few enemies that could bypass it.

So yeah, just by existing this concept takes 4 (FOUR!!!!!!!) existing warframes and pretty much tells the players "forget about those, those are crap, play me instead". I mean, look at Revenant: he too has a kit that is a collage of abilities from other frames (taking his 1 from Nyx, his 2 from Rhino, his 3 from Hydroid, and his 4 from all the frames who have a AoE damage ability for a 4, but adding an unique spin to it), but in his case his abilities are not, if not downgrades, at least "sidegrades" compared to the originals, the idea is that you're gonna be good at many different things, but not as good at each of them as their respective specialists. On the other hand, in your case Kunoichi has a "collage kiit" too, but her abilities are all straight upgrades compared to the originals. That's just not good for the game's long-term health.

 

I suppose you're correct.
I had mainly thought about large battles, where she'd be running through the enemies, taking out hindering enemies specifically.
Wasn't even thinking of spy missions yet, as that's allways my Ivara go-to. (Since she doesn't trigger alarms with infiltrate)
And her arrow set makes her amazingly versatile.

This one... A bit too overpowered I guess.
Ah well, just another silly idea of mine.
Had just been dreaming up too many things, I didn't consider the downsides.

My bad.

:heart:

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5 minutes ago, AegisAmaranth said:

My bad

It happens. The trick is to never think of your creations in a vacuum: instead, think about the content they're gonna be good at, the content they're gonna be meh at. the niche they're gonna occupy, and the existing frames they'll need to contend said niche with. Thinking in these terms will greatly improve the overall effectiveness of your concepts :)

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