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[DE]Rebecca

Dev Workshop - Kuva Lich Changes Coming Soon™ PART 2

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Sounds really great! I especially like that you didn't decide to add the so-called 'lich-be-gone' as it really undermines the whole process and shouldn't be needed if the rest of the loop is good. I'm also happy that the back breaking is over, that was one of the most tedious aspects in my opinion, although the animations were pretty cool tho.

I'm excited to see what new weapons are in store!

Edited by Bryuf
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These look lovely, with railjack I figured the lich thing would be left behind.  One thing I would like to see is more random personality's/voices than the really smart female and the goofy male.  So, I'd like that, maybe people around the office can compose their own random lich personality and voice it?  Get it all wibbly wobbly modulated.  It would make each lich seem more, unique.

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Quote

Valence Transfer Infusion

  • First introduced in 26.0.6, Valence Transfer was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapon’s innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further!

    Valence Transfer now also boosts your Kuva weapons innate damage bonus. Examples:
  • Your Kuva Kohm with 25% damage can be infused into your 40% weapon, to make it 44%
  • Your Kuva Kohm with 40% damage can be infused into your 25% weapon, to make it 44%
  • Your Kuva Kohm with 25% damage can be infused into your 44% weapon, to make it 48.4%

Your Kuva weapon duplicates now offer a gradual progression towards a “perfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path.

thanks, i was waiting for this

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There are still some major issues with Liches not dying EVEN after killing them with all 3 correct verses. This bug is for me and many other people that were (or currently are) afflicted by it a major hurdle and needs some serious addressing.

Besides that it would be nice to be able to farm murmurs indirectly, without special Kuva missions... such as there being a much lower chance each mission for a Thrall to appear (maybe at a rate of 1 every two regular Grineer missions), or to have some sort of rare item pickup that adds murmurs (and can thus also drop from Corpus and Infested).

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Seeing what weapon the larvling will have before you create the lich is a good start, but the murmur grind and the 5 forma for complete mastery needs addressed. Please don't forget to look into that.

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what about the 5 forma per weapon for all of the kuva weapons that seems a bit extreme when they do not get a buff like the paracesis. Maybe make them do extra damage to grineer with with each forma we put in. 

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I think these are all very good steps in the right direction.

Although despite the fact that this might be an unpopular opinion, I rather enjoyed the fact that the lich could kick your ass if you got the sequence or mod wrong. All that needed to be done was remove the death from it. Please leave the "back break and toss aside" move. As was rightly stated in the devstream that announced the lich system, we tenno could use some ass kicking once in a while. We're too powerful and undefeated for our own good. Just dying to it was just a step too far and needs to be removed.

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Now IMAGINE faces of those who were buying 60% kuva weapons for over 2k plat. HAHAHA

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I like all the above!

However, are you planning on adding more damage types to the RNG? Impact and Magnetic are kinda sad "bonuses." I'd also be up for a random gimmick to make them a bit more unique.

I look forward to the update.

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This is crazy! The ability to see what weapon a larvling will have when converted!?! Actual progress on kuva weapons!?!!? 2 MORE KUVA WEAPONS!?!?!?!?!?!

I love what I have read.

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Hmm, its still. No from me. The grinding for rng based cards over and over from the relics already has soured it for me, and its still grind, on grind, on grind. Im not seeing anything to fix that part that has me and probably a lot of others turned off

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These sound like great changes to improve the experience for the more normal players!

One major change I would suggest (as someone who has already done the grind extensively) is a way to pull back the extreme end of single-lich loop. Personally I think it's all fine and good when you take 1-2 hours to kill a lich but sometimes it instead takes 3+ hours due to getting terrible luck.

One additional issue is that liches still don't tie into Railjack in any meaningful way.

My suggestion for improving both of these factors would be to add a Kuva Lich node in Railjack which is only accessible once you have 2 complete mod reveals or a level 5 lich. This node would have a guaranteed lich spawn for all players and increased murmur gain on completion.

Edited by GrowthProfitGrofit
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Welp. I've been ignoring my current lich in eager anticipation of Lich-be-Gone, so that's a massive let-down.

The other parts are indisputably great. But, sigh...my current lich is a Kuva Kraken lich, and that gun is exquisitely lousy. Bleh.

EDIT: Can I suggest one additional feature (no, it's not Ditch Your Lich)? Can you let us destroy converted liches from the profile screen? Sometimes I neither want the gun nor the random lich (actually, I never want the random buddy lich, I just didn't want to waste weapon slots on killing the lich and then deleting their gun); can we just perma-delete them?

 

Edited by Ham_Grenabe
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15 minutes ago, [DE]Rebecca said:

The Kuva Larvling Who Lived

Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.

  • A downed Kuva Larvling will now display an icon of the Kuva weapon that its birthed Kuva Lich will possess!
    • This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore and attempt another Lich.
  Hide contents

image (26).png

As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission.

I like the changes in general, but wouldn't a more elegant solution (for us, probably not for you) be to have the Larvling wielding the weapon they will use as a Lich? As in, the Larvling spawns with the Shildeg in her hand trying to kill you with it, and if you turn that Larvling into a Lich that Lich will have the Kuva Shildeg

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I have a quick suggestion that I think could be implemented until next week. Have Kuva Lich death squads of 5-10 thralls spawn in normal missions/activities/fissures etc.

As long as you opted in to have a Lich, you should expect it to be annoying you, either by itself or by sending its minions after you. There's no point in "farming" Liches...they should be integrated into the game, as the custom enemy you envisioned.

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Perfect series of changes, hope it gets in without any random exceptions

 

Edit: Think I jumped the gun calling it "perfect", it's just with DE's shortcomings over the last couple of months this came off as a breath of fresh air (assuming there are no weird exceptions when it gets implemented)

Personally I don't dislike the murmur progress, yes, it's slow (and based on RNG to go faster), yes, it's boring (which would imply it needs a better gameplay loop ie, more work). But this at least fixes the main issue I had with Liches, which was that the gameplay loop revolved around an RNG fest, with this, it still would, but at least it would have rewarding side to it.

With the opt into a weapon you'd have a soft farm for the weapons rather than passing a really bad RNG gate you're stuck with for about 3 hours 

With the valence transfer change you can always work towards getting a higher bonus % rather than purely relying on RNG to get a higher one

And with the ephemera RNG boost, you're more likely to be able to complete your collection

 

Although I still wonder 2 things

1. What is the math behind the valence infusions?

2. Does it still overwrite the element with every transfer or is that optional?

Edited by Madway7
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Wh-what? So I don't get punished for guessing wrong? Where's the frustration and fun in that? 

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1 minute ago, TARINunit9 said:

I like the changes in general, but wouldn't a more elegant solution (for us, probably not for you) be to have the Larvling wielding the weapon they will use as a Lich? As in, the Larvling spawns with the Shildeg in her hand trying to kill you with it, and if you turn that Larvling into a Lich that Lich will have the Kuva Shildeg

More immersive, but their method is probably much less prone to mistakes and inevitable "but I didn't mean to get that gun!"

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Will we also see the avaliable ephemera a lich has next to the weapon icon?

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