Famecans Posted January 31, 2020 Posted January 31, 2020 (edited) Main obstacle for a novice player is to understand the upgrade system in your arsenal and rank accout vs rank weapon I understand warframe visually communicating with the player, so I suggest avoid using buttons to hide obvious tasks if the slots are stackable on the game engine make a grid for the upgrade slots all text was created with a translation tool, apologies for the confusion thks Edited January 31, 2020 by Famecans
WarmongerExtraordinare Posted January 31, 2020 Posted January 31, 2020 didnt expect such beauty clicking on that title thats how it should've been looking for a couple of years now 1
NightmareT12 Posted February 1, 2020 Posted February 1, 2020 I'd propose another method for Forma, as cards are interactable by clicking the area as well, and they expand too. Besides it would make the Forma clicking too narrow. If anything, I'd make a button nearby the potato. Also, I think Exilus is fine as it is right now, as it also allows you to preview the polarity of the slot, in cases where there is.
Famecans Posted February 2, 2020 Author Posted February 2, 2020 On 2020-01-31 at 9:06 PM, NightmareT12 said: I'd propose another method for Forma, as cards are interactable by clicking the area as well, and they expand too. Besides it would make the Forma clicking too narrow. If anything, I'd make a button nearby the potato. Also, I think Exilus is fine as it is right now, as it also allows you to preview the polarity of the slot, in cases where there is. yep, can be a specific access button (press and hold) for console versions
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