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"Held" control inputs confusingly implemented


(NSW)Aila
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Currently there's a large number of situations where you can be holding a button (eg crouch) but not perform the associated actions, eg bullet jumping. Beginning to hold down a button can be interrupted by various animations or other button presses, leading to a common situation where you don't bullet jump or don't activate a power you intended to.

 

I'm honestly not sure exactly what's happening - I'm dyspraxic, so it's taken me a while to notice it wasn't just me - but it seems like pressing the crouch button when it has no effect (eg during the takeoff of a bullet jump or animation of a power casting) and then not releasing it does NOT read as "holding the crouch button down", which intuitively it seems it should?

Edited by (NSW)Aila
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