(XBOX)LURCH6219 Posted February 2, 2020 Share Posted February 2, 2020 (edited) Ok, so a bit of backstory, then my issue I played Warframe a few years ago, by myself, not knowing how to play it or WHY it took 3 days to build a frame (whole other issue for another time). Because of this long time and what I now know as a "pay for time" model this game has, I quit. Didn't care. Gameplay was fun, ok, gameplay loop was meh. Same tilesets and enemies didn't bother me. Had no idea there was a story (mind, this was a few years ago). I come back due to friends who were deep into this, and burnout from other games. I had a few weeks of fun. Got to playthrough the story, and although confused a bit, still enjoyed it. Then I have to go through mastery ranks because I want new gun/stuff to play with. Guess what I get stuck on? Yea. MR 9. This sucks as a "standardized test" . I don't understand why this is needed, when I don't play this game for stealth. I can understand the need for these mastery Rank, but I think they are unnecessary in general. Why not just grant the mastery rank up after a time of play and leveling up frames / weapons / equipment? I don't play stealth games in general. Others might enjoy stealth gameplay, but I don't. This isn't fun. This is a toadblock. Now and have to wait ANOTHER day just to try to complete it? Or better yet, I have to research online how to complete a f+#$;_!! test on a game? I didn't know this has become a second job, or I am back in school now and have to spend my free time to study for tests. So I'm just writing this to the games devs, although I know they won't see it (or care), and all of you other great players will just chastise me for not "getting gud" when I just want to play this game . Again, this isn't fun. Why should I keep trying to complete this fustrating as hell test just to unlock the MR? Edit: I know that the test can be practiced. Thanks for responding. Post was not written to get help from other players, but for devs to see it and change it. Edited February 2, 2020 by (XB1)LURCH6219 Link to comment Share on other sites More sharing options...
Aadi880 Posted February 2, 2020 Share Posted February 2, 2020 you can practice this test infinitely in Simaris's room any relay (walk to the right upon entering.) This test became a lot harder when DE increased the AI detection range. Here's a few suggestions: 1) Try to get Wisp, a warframe who is invisible when airborne (passive). Meleeing does not break the passive. Or, 2) Try to get Banshee from your clan tenno lab. Then, craft the Redeemer to snipe enemies from afar. Banshee's passive makes the redeemer silent. Or 3) Try to get the Skiajati nikana. Its a sword that makes you invisible on every stealth kill. Link to comment Share on other sites More sharing options...
Marswipp Posted February 2, 2020 Share Posted February 2, 2020 The stealth mechanics are somewhat clunky, and I usually don't use them. A thrown melee can help with the stealth test, and you're welcome to visit Simaris at a relay to practice the test. Link to comment Share on other sites More sharing options...
(PSN)Black-Cat-Jinx Posted February 3, 2020 Share Posted February 3, 2020 You have no idea how loved the MR 9 test is. We seldom go more than a few days without opportunity to sing it's praises. Sarcasm aside. There are only a few of the MR tests that are legitimately and honestly S#&$ty experiences. This is one of them.... I've done a few stealth involving tests with a gunblade because range of detection is somewhat limited and they seem to ignore bodies they come across. It really is an unloved test and i kinda wish they'd just let people skip it so we could stop hearing about it. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted February 3, 2020 Share Posted February 3, 2020 (edited) As I recall, this one also suffered a major difficulty spike recently because of changes to the perception and alertness of the enemies. I breezed through it when I did it years ago (both on console and PC); I remember the stealth tests being among the easiest of the MR tests at the time. Apparently, though, it is nowhere near as easy as it used to be. Edited February 3, 2020 by Ham_Grenabe Link to comment Share on other sites More sharing options...
Steel_Rook Posted February 3, 2020 Share Posted February 3, 2020 Yeah, I don't know when it happened but recent changes to enemy detection have made stealth simply not worth the bother, in my opinion. I don't know why DE even chose to do this. It's not like there was much of a point to stealth before since open combat was always faster and more reliable, but at least it offered a sense of power. Now we just get spotted across the room and go straight to a fight with such regularity I struggle to even try any more. I'd rather have unrealistically blind enemies over this. Link to comment Share on other sites More sharing options...
Tsukinoki Posted February 3, 2020 Share Posted February 3, 2020 21 hours ago, Aadi880 said: Or, 2) Try to get Banshee from your clan tenno lab. Then, craft the Redeemer to snipe enemies from afar. Banshee's passive makes the redeemer silent. Actually the Redeemer is always silent. I tested with non-stealth frames and without banshee to help a few friends get through MR9 easier and even as a base Excalibur the enemies never reacted to the Redeemer shots. The only thing to remember is try to have a stance equipped...preferably high-noon. I found that without having a stance in it was possible for the Redeemer, even with end-game mods, to deal one damage to the enemies it hit with its shotgun blast. After a stance was equipped the issue went away. Redeemer is my go-to weapon when I help new players through it as its easy to get and does relatively well. 9 hours ago, Ham_Grenabe said: As I recall, this one also suffered a major difficulty spike recently because of changes to the perception and alertness of the enemies. I breezed through it when I did it years ago (both on console and PC); I remember the stealth tests being among the easiest of the MR tests at the time. Apparently, though, it is nowhere near as easy as it used to be. Yeah, the changes to enemy AI and alertness really hit this test hard, as well as the removal of channeling. When the test was released enemies: -Had a much narrower cone of vision -Didn't hear other enemies dieing -Didn't notice corpses Then DE made the enemies much more aware of their surroundings, and made them notice when enemies die near them that they can't see, as well as make them notice bodies. The bodies are the worst part about this test as it means you have to kill enemies in a certain order so that they don't notice each others dead bodies and fail the test. The removal of channeling just hurt more since now you can't channel on killing an enemy to destroy the body. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted February 3, 2020 Share Posted February 3, 2020 Even more ironic: there’s no part of this game that requires any of these sneaky ninja skills. Link to comment Share on other sites More sharing options...
(XBOX)R3d P01nt Posted February 4, 2020 Share Posted February 4, 2020 On 2020-02-03 at 8:13 AM, Tsukinoki said: Actually the Redeemer is always silent. It's not supposed to be and was supposedly fixed in Hotfix 20.2.4. I wonder if it's bugged. Link to comment Share on other sites More sharing options...
Tarquelian Posted February 5, 2020 Share Posted February 5, 2020 (edited) There is no doubt that other than spy missions, certain riven challenges, and a few other niche scenarios that stealth is kinda pointless in this game. Ah least that's the way most players play it. And even in spy missions many players just trip the alarms and rush the console, not caring if we lose tier 3 prize because they didn't make it in time. I really hate that. I believe that many of the MR tests are there to make you think outside the box, try different frames and weapons for different purposes. MR9 is the best example I've come across so far. I practiced and failed like 20-30 times, I grumbled about it in clan chat. I watched videos to memorize their patterns, which only worked so well. But eventually I started passing in practice and took the real test. I failed it 4 days in a row. So mad. Only melee and no powers. Hmmm. How to do this? Then it hit me, no video covered it, and no one I talked to had mentioned the thought that I had. The test gives you no powers, so the choice of frame is largely irrelevant, so it's all about the weapon. What weapon, or rather style of weapon is the best choice? You need silent weapons, naturally. And you need to use cover as much as possible, naturally. Running into the open was a recipe for being spotted. It then occurred to me that a thrown glaive type weapon (Glaive, Cerata, Orvius, Falcor, etc.) would rule MR9. Krull ftw! So I ended up using a range built Cerata, and it was total cheese. Throw, duck behind cover, wait for it to come back. Find the next victim, rinse and repeat until the test was over. Passed the practice a few times without fail, took the real test and passed the first time I used Cerata. All it took was some problem solving skills. I've told everyone I can about this, and every single person was super thankful for the tip. Gunblades should not be silent, that's just ridiculous, it's an exploit that goes against the very nature of the test. Any time I'm using Redeemer I need to turn my sound down as it hurts my ears after a while. But at least it took thinking outside the box to use the exploit, cudos for that. To the OP's point though, maybe the devs ought to implement a screen with 2 buttons when you start the game, one says "I like to think and be challenged" and the other says "I like to mindlessly mow everything down, now hand over the loot." For those that hit the latter, maybe let them have some zerg type MR challenges for them to use Rhino in and mow down hordes of Grineer/Corpus/Infested, and keep the existing MR challenges for those the hit the first button. Edited February 5, 2020 by Tarquelian Link to comment Share on other sites More sharing options...
Tsukinoki Posted February 5, 2020 Share Posted February 5, 2020 22 hours ago, (XB1)R3d P01nt said: It's not supposed to be and was supposedly fixed in Hotfix 20.2.4. I wonder if it's bugged. If it isn't silent then it has an absolutely tiny detection radius for its sound...I'll need to do some testing on how far it is. But if it does have enemy alerting sound to its shots then its small enough that you can just use the shot attack without worrying about enemies hearing it. Especially after the first section where you barely even have to move to be able to clear out the enemies in the second area that are definitely outside the sound range for weapon sounds alerting them, same with the third area if you take them out from the top of the second area. 5 hours ago, Tarquelian said: Gunblades should not be silent, that's just ridiculous, it's an exploit that goes against the very nature of the test. Any time I'm using Redeemer I need to turn my sound down as it hurts my ears after a while. But at least it took thinking outside the box to use the exploit, cudos for that. Even if they are supposed to alert the enemies in the test, which really depends on the sound range for a weapon and the distances you can use the Redeemer at to avoid enemies from being within the sound area, then I would suggest that players get Banshee or Banshee Prime. If you can join a clan, and some are willing to let you in to just get a warframe if you ask, then Banshee is very easy to get. Passives still work in that test meaning that banshees passive of silencing all of her weapons would make Redeemer silent regardless, bypassing the issue entirely if you have that frame. I do agree with you though for the purpose of mastery tests. They do two things: Make you think outside the box, and see what you can do to make it as easy as possible. For instance there is a kill challenge where you have to melee attack orbs to get extra time, Redeemer shots count as melee attacks for those orbs last time I ran it, or Excaliburs ultimate. Its all about making you think "What is the easiest way to do this..." with all of the tools that you have available in a given test. Sure a mobility test where you kill enemies on the move might seem challenging at first glance...but you can always use Titania to negate the need for mobility. 5 hours ago, Tarquelian said: To the OP's point though, maybe the devs ought to implement a screen with 2 buttons when you start the game, one says "I like to think and be challenged" and the other says "I like to mindlessly mow everything down, now hand over the loot." For those that hit the latter, maybe let them have some zerg type MR challenges for them to use Rhino in and mow down hordes of Grineer/Corpus/Infested, and keep the existing MR challenges for those the hit the first button. The only problem with this idea is: Why even have the "mastery challenges" in the second version when they are exactly the same as a normal mission, and most likely even easier? And what would be the incentive to ever pick the first option? There would need to be something there. Link to comment Share on other sites More sharing options...
Tarquelian Posted February 6, 2020 Share Posted February 6, 2020 16 hours ago, Tsukinoki said: The only problem with this idea is: Why even have the "mastery challenges" in the second version when they are exactly the same as a normal mission, and most likely even easier? And what would be the incentive to ever pick the first option? There would need to be something there. My proposition was a jest, not to be taken literally. 😉 Link to comment Share on other sites More sharing options...
Tarquelian Posted February 6, 2020 Share Posted February 6, 2020 16 hours ago, Vharu said: ill be MR 17 tomorrow/today and that test is by far the hardest so far. I thought so too until I took Titania, and it's cheese with her 4 and her long and fast jumps even if you get bad RNG on gong placement. Never thought to take Redeemer to this fight either, but that's a smart move too. 17 hours ago, Vharu said: If you dont have that weapon - just follow this vid Again, this video requires memorizing a pattern, making sure your timing is absolutely correct, and you don't screw up a jump or anything. Particularly in stage 3 of the MR9 test, they always follow the same pattern initially, but once they go through their initial path once, things get screwy because they each have a random length pause before doing it again. All of this is completely unnecessary with a glaive-type weapon. Throw it, hide, rinse, repeat at your own pace. Everyone should be able to get Cerata or Falcor blueprints in their dojo, or maybe have Orvius if they've finished the War Within and have completed a kuva siphon mission or 2. Try it and tell me it isn't the easiest method of completing MR9. The only thing I would like to see "fixed" about this test is that the mobs in the 3rd stage should not be able to see you on the platform at the end of the 2nd stage before you drop down. That is annoying as hell when you fail just because you weren't crouching, miles away, high above them. Link to comment Share on other sites More sharing options...
Tsukinoki Posted February 6, 2020 Share Posted February 6, 2020 6 hours ago, Tarquelian said: My proposition was a jest, not to be taken literally. 😉 Fair enough...its hard to read some sarcasm and jokes on the forums when people have had similar ideas to yours and have been 100% serious about them. Some people seriously want mastery tests to just be a horde killing exercise that somehow involves difficulty instead of what we have.... 6 hours ago, Tarquelian said: video requires memorizing a pattern Well most of the methods require some pattern memorizing, whether it be enemy patterns or just the order in which to kill them that has the least risk of having one of them see a dead body. I mean when dealing with stage 3 you want to take out the guy on the ledge in the back first as he has the easiest time spotting dead bodies or you on the ledge, and from there its just taking them out when they are far enough away from each other to not hear the other one die, or see the dead body if they make a turn. This is true regardless of whether you're running around with a proper melee weapon, using a glaive weapon, or using a redeemer. 6 hours ago, Tarquelian said: The only thing I would like to see "fixed" about this test is that the mobs in the 3rd stage should not be able to see you on the platform at the end of the 2nd stage before you drop down. That is annoying as hell when you fail just because you weren't crouching, miles away, high above them. In my experience its mostly the enemy in the back on the ledge that sees you, he has a pretty long cone of vision and there isn't anything to block it from seeing you on the ledge. Take him out first and there goes most of the problems with using a ranged weapon to kill them. Link to comment Share on other sites More sharing options...
Tarquelian Posted February 6, 2020 Share Posted February 6, 2020 12 hours ago, Vharu said: pretty sure you can't use warframe abilities in MR 9 Test. I was talking about MR17 that time. Link to comment Share on other sites More sharing options...
unknow99 Posted February 7, 2020 Share Posted February 7, 2020 Le 06/02/2020 à 13:51, Tsukinoki a dit : Fair enough...its hard to read some sarcasm and jokes on the forums when people have had similar ideas to yours and have been 100% serious about them. Some people seriously want mastery tests to just be a horde killing exercise that somehow involves difficulty instead of what we have.... Well most of the methods require some pattern memorizing, whether it be enemy patterns or just the order in which to kill them that has the least risk of having one of them see a dead body. I mean when dealing with stage 3 you want to take out the guy on the ledge in the back first as he has the easiest time spotting dead bodies or you on the ledge, and from there its just taking them out when they are far enough away from each other to not hear the other one die, or see the dead body if they make a turn. This is true regardless of whether you're running around with a proper melee weapon, using a glaive weapon, or using a redeemer. In my experience its mostly the enemy in the back on the ledge that sees you, he has a pretty long cone of vision and there isn't anything to block it from seeing you on the ledge. Take him out first and there goes most of the problems with using a ranged weapon to kill them. With all due respect, old Tsukinoki, this shouldn't require complete pattern memorizing...Why? Because these tests are meant to check how you'd handle stuff in missions. And enemies in missions don't behave like this at all : they go somewhere,stop, then go in 4 possible directions without the player being able to completely predict what happens next! (unless they look at a wall or are in a U/narrow path) I love Hitman & Splinter Cell games, and I managed a few times to solve a mission without knowing the enemy patterns but by being careful enough when I sneak around). These tests don't seem to meet these conditions. (they used to) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now