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Request - let us ignite bosses please


WeeMadHamish
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Finally getting around to digging into the potential of stacking heat procs, and it pretty quickly became apparent that most things I'd like to use them on are immune. Bosses, capture targets, demolysts, I assume there's other stuff I haven't found yet. At a guess, since there's a stun-equivalent animation involved, it got caught up in the anti-CC measures. Electricity also does not work on the same targets.

It would be nice if the animation and the DoT effect could be separated, so we could light our largest enemies on fire. I realize that's probably a big ask, since it's likely deep down in the damage code, but I ask it anyway for the sake of variety in how we process our foes into chunky salsa.

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