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Mod Capacity Bug (-3/30)


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Upon selecting a mod and fusing it to max it, I selected a doubled mod so it wouldn't unequip from my other build. 

It ends up, it got maxed AND equipped in my 1st mod configuration, which ended up with -3/30 slots. (And it allows me to play and use the configuration normally)

The mod I fused was Deplened Reload.unknown.png

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