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Lich variation (+ideas)


Bryuf
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The new lich rework coming soon is great (imo) and has a lot of needed technical QoL. But a thing I'd like to see later down the line is more lich variation. I understand this is not the most urgent thing as it's important to have solid mechanics to build it on, but I still think it's a rather important part of the system as it allows for higher replayability by making each lich more unique.

So here's some ideas for making each lich more varied (It's basically more modifiers to the existing modifier system)

  • More personalities: A pretty basic but important factor. Seeing the same single personality for each gender gets dull after a few liches. Quirks add a bit of variation but not enough.
  • More quirks: Same as the above but less important. I've seen some forum posts with ideas for quirks, some of which are pretty good (others are... weird)
  • Troop modifiers: A new parameter that affects the troops in lich missions (Not just thralls, all enemies) and increases with lich level. These modifiers can either be buffs as seen in sorties or what types of enemies spawn. A few examples:
    • Elemental enhancement: Same as the sortie modifier e.g. enemies deal +cold and are immune to cold procs. The element corresponds to the liches type.
    • Ghouls: Ghouls can spawn in lich missions (Not on ships tho) and spawn rate increases with lich level.
    • Executioner: Adds a rare chance for Rathuum executions to spawn in missions. Maybe related to liches birthed at Sedna?
    • Eximus units: Lich nodes act as eximus strongholds in sorties. Spawnrate increases with level.
    • Royalist: Normal enemies are replaced by their kuva variation. This is mostly visual as their stats don't change but for some mobs the weapon (and dmg output) do. It also allows for unique mobs like bailiffs to spawn.
    • Beastmaster: Higher chance of hyekka and drahk masters.
    • Melee specialist: More melee units, including guardsmen and bailiffs.
  • More abilities: More warframe-based lich abilities. Adding more well-defined ability pools means more variation for different frames. It feels weird to get a frame progenitored by Hydroid with only mag abilites. A minor rework of how the liches gain the abilities would also be nice. Something along these lines:
    • When birthed a lich has two abilites, a movement ability and one based on the progenitor frame.
    • When levelling up (failed parazon attack) the lich gains a new ability. Unsure if this should be based on the progenitor again or the frame that failed the stab. The last option allows for more influence and variation in the movesets but could lead to OP scenarios.

These are the ideas I could come up with so far, let me hear yours

Edited by Bryuf
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- more personalities would be nice. maybe an angsty, bloodthirsty male type and a really feminine female type, maybe also have a really dumb Lich personality, since Grineer clones can vary in intelligence, and you don't actually have to be smart to be a Lich, just lucky and decent in combat.

- more quirks could include a dislike of certain environments such as the deserts of Mars or the extreme cold of Europa, or perhaps a disdain for other Grineer (they would start yelling at other Grineer when they are losing), among others,

- I really like the idea of modifiers, to add to it, how about one where the enemies correspond to the Lich's element? (so a Fire Lich would surround itself with Scorch and Napalm units, a shock Lich would have a ton of Arc Traps placed everywhere, a Toxic Lich would have more Noxes present, etc.)  

- I've seen a few suggesting the Lich gets more powers with each failed stab. wouldn't be surprised if DE has looked into this already as it seems popular, so who knows, it could happen.

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2 minutes ago, (PS4)robotwars7 said:

- more personalities would be nice. maybe an angsty, bloodthirsty male type and a really feminine female type, maybe also have a really dumb Lich personality, since Grineer clones can vary in intelligence, and you don't actually have to be smart to be a Lich, just lucky and decent in combat.

- more quirks could include a dislike of certain environments such as the deserts of Mars or the extreme cold of Europa, or perhaps a disdain for other Grineer (they would start yelling at other Grineer when they are losing), among others,

- I really like the idea of modifiers, to add to it, how about one where the enemies correspond to the Lich's element? (so a Fire Lich would surround itself with Scorch and Napalm units, a shock Lich would have a ton of Arc Traps placed everywhere, a Toxic Lich would have more Noxes present, etc.)  

- I've seen a few suggesting the Lich gets more powers with each failed stab. wouldn't be surprised if DE has looked into this already as it seems popular, so who knows, it could happen.

The idea with enemy types matching the element was kinda what I went for with element enhancement, but I can see how your idea differs, sounds nice! It also gave me another idea for a modifier where the lich employs tactical defenses such as arc traps, landmines, sensor bars, Reth Rollers and Seekers in missions. Could call it tactician or something like it

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I want them to have more AI classes. 

Caster, Melee and Ranged classes. Or more. 

 Caster will have more damage based abilities and will use em often. Melee will rush you down with dashes, pulls, grabs and other agressive sht. Ranged will shoot from afar and will keep away from frames by using cc abilities and escapes.

Each class must have its own set of abilities that FIT the role and work with AI properly.

 

Coz i dont care about their personalities if they cant do combat properly.  

 

 

Also, I want to be able to Craft Requiems.   Cant find Radshare for 3 days already...that extra bit of grind just burns me.

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