Mura Posted February 4, 2020 Share Posted February 4, 2020 il y a 8 minutes, [DE]Megan a dit : Made micro-optimizations to a script used in Survival missions. pog ? Link to comment Share on other sites More sharing options...
Jadous Posted February 4, 2020 Share Posted February 4, 2020 6 minutes ago, c0nsequence said: please rework the melee heavy attack, when you have a fast attacking melee, it takes a very short pressing E to do a heavy attack and you end up casting it when you dont want it... Bruh Link to comment Share on other sites More sharing options...
Bountyboy312 Posted February 4, 2020 Share Posted February 4, 2020 Alright I think we're good for now Link to comment Share on other sites More sharing options...
dragonmaster61 Posted February 4, 2020 Share Posted February 4, 2020 Wow so many fixes. Congratz. Link to comment Share on other sites More sharing options...
xXBL00DYN1NJ4Xx Posted February 4, 2020 Share Posted February 4, 2020 heat dagger prime when? Link to comment Share on other sites More sharing options...
spicyframe420 Posted February 4, 2020 Share Posted February 4, 2020 Doubled the chance of a Kuva Lich to have a Vengeful Ephemera from 10% to 20% Thank you for this, finally i can get my last ephemera at ease Link to comment Share on other sites More sharing options...
Jadous Posted February 4, 2020 Share Posted February 4, 2020 10 minutes ago, --Q--Above said: Thanks DE. Can we nerf wukong a bit more? You mean buff? Link to comment Share on other sites More sharing options...
Dr.Tursko Posted February 4, 2020 Share Posted February 4, 2020 Only complaint I have still is that Converted Liches are RNG. Maybe let us craft a beacon to summon them once per mission for 100 Kuva + other materials? Link to comment Share on other sites More sharing options...
DarkOvion Posted February 4, 2020 Share Posted February 4, 2020 Hawk Eye is still not an Exilus mod. Link to comment Share on other sites More sharing options...
...L.u.n.a... Posted February 4, 2020 Share Posted February 4, 2020 When New Deluxe Nova skin? Link to comment Share on other sites More sharing options...
linuxfreebird Posted February 4, 2020 Share Posted February 4, 2020 Will the downed kuva larving also display their ephemera? How do I reset reply alert? Link to comment Share on other sites More sharing options...
DarkStarZoom Posted February 4, 2020 Share Posted February 4, 2020 Please lower the materials required for the Railjack quest Link to comment Share on other sites More sharing options...
Nickstarship Posted February 4, 2020 Share Posted February 4, 2020 10 minutes ago, [DE]Megan said: Fixed Railjack Host being able to use Navigation before the mission is complete and Clients inability to use Navigation at all when launched from the Dry Dock. For clarification, the correct functionality is Host and Client can use Railjack Navigation after mission complete and neither can use Navigation before mission complete. WOAH WOAH WOAH THIS IS NOT GOOD. This is a step BACKWARDS. We need to be able to abandon a mission or que up a different one if we selected the wrong one to remained immersed in the railjack experience instead of having to completely abort. This will result in more mission failures and NOT a good railjack experience Link to comment Share on other sites More sharing options...
Shiva Posted February 4, 2020 Share Posted February 4, 2020 Check this post. Link to comment Share on other sites More sharing options...
Myneno Posted February 4, 2020 Share Posted February 4, 2020 Wow Link to comment Share on other sites More sharing options...
Doc_Baguette Posted February 4, 2020 Share Posted February 4, 2020 Thank you for the fixes! I have several (~15) converted liches with "trash" weapons and i really would like an option to somehow "kill" those liches and use those weapons for upgrading non-pefrect weapons i have. Link to comment Share on other sites More sharing options...
DatDuckSaysQuack Posted February 4, 2020 Share Posted February 4, 2020 Thank you so much! Link to comment Share on other sites More sharing options...
Tyreaus Posted February 4, 2020 Share Posted February 4, 2020 12 minutes ago, [DE]Megan said: A toggle for Melee Heavy Attacks is not in the cards A question: why not? I imagine you guys had added in the "hold E to heavy attack" for a reason, be it something to do with focus or a request by some people, and a toggle seems to cover just about everything. Is there a technical reason another option can't be added for this? Link to comment Share on other sites More sharing options...
DoTengri Posted February 4, 2020 Share Posted February 4, 2020 And there it happens again.. I start to read about the changes and about half way through it starts to get too complicated and I already completly lost interest in dealing with lichs before finishing the last paragraph. Again. Lich? No, ty. Too complicated to even start to try it. Link to comment Share on other sites More sharing options...
Inquizitor Posted February 4, 2020 Share Posted February 4, 2020 Pfff, no Tennogen. Right, wake me up when that arrives. Link to comment Share on other sites More sharing options...
K1NS1D3 Posted February 4, 2020 Share Posted February 4, 2020 hace 13 minutos, [DE]Megan dijo: Melee Heavy Attacks are no longer able to be triggered by holding 'E', they again live exclusively on Alt-Fire. The loss of Melee Combo Counter feedback due to spamming Melee drove the vast amounts of requests for Melee Heavy Attack to not be holding ‘E’. A toggle for Melee Heavy Attacks is not in the cards, thus Melee Heavy Attacks are now essentially brought back to its original mechanic of having to use Alt-Fire. Thank you very much for all the changes and improvements to the game ... but above all thank you very much thanks for this! Link to comment Share on other sites More sharing options...
-Miau-Darinus Posted February 4, 2020 Share Posted February 4, 2020 @[DE]Rebeccanow we just need a way to see how many % Dmg we have on our kuva weapons 🙃 Link to comment Share on other sites More sharing options...
Jarriaga Posted February 4, 2020 Share Posted February 4, 2020 Thanks for the update. What happened to the new opt-in differed rendering launcher settings? Were they not supposed to drop as well? I don't see those on the notes. Link to comment Share on other sites More sharing options...
Sean Posted February 4, 2020 Share Posted February 4, 2020 Already posted this in the Dev Workshop topic over here, but.... Quote Here's some ways to actually make the system not be terrible: Have the guesses run through each Parazon Mod spot even on an initial fail This reduces the grind as a person can see how many of their Parazon mods are incorrect in their current placement. Allow unwanted Kuva weapons to be turned in for "Kuva Points" This would allow players to then spend these points on various items that could be alternatively acquired via RNG from the Liches Have the "Kuva Point Store" contain the various items that the Liches can drop. Have the weapons use their RNG-formula on the stats, with those stats rotating every-so-often, but have the Ephemeras permanent fixtures. This would allow Ephemeras to be available in the manner that fits with the original intention of Ephemeras ("...can only be earned and crafted by the brave"). Reduce the amount of forma to max a Kuva weapon. The idea of using forma to repeatedly level a kuva weapon should be something more "special". It can fit for rare-occurence weapons like the Paracesis, but throwing this at all Kuva weapons feels forced and purely to artificially inflate the grind of leveling. Just adjust the forma needed to 2; one forma to allow up to level 35, another forma to get it up to 40. Link to comment Share on other sites More sharing options...
IIDMOII Posted February 4, 2020 Share Posted February 4, 2020 13 minutes ago, [DE]Megan said: Melee Heavy Attacks are no longer able to be triggered by holding 'E', they again live exclusively on Alt-Fire. The loss of Melee Combo Counter feedback due to spamming Melee drove the vast amounts of requests for Melee Heavy Attack to not be holding ‘E’. A toggle for Melee Heavy Attacks is not in the cards, thus Melee Heavy Attacks are now essentially brought back to its original mechanic of having to use Alt-Fire. First of all...thank you for finally addressing this. Secondly, screw you for taking 4 months to do it. Link to comment Share on other sites More sharing options...
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