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Empyrean: Kuva Lich Changes 27.1.0 + 27.1.0.1


[DE]Megan

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10 minutes ago, [DE]Megan said:

Fixed Railjack Host being able to use Navigation before the mission is complete and Clients inability to use Navigation at all when launched from the Dry Dock.

  • For clarification, the correct functionality is Host and Client can use Railjack Navigation after mission complete and neither can use Navigation before mission complete.

 

WOAH WOAH WOAH THIS IS NOT GOOD. This is a step BACKWARDS. We need to be able to abandon a mission or que up a different one if we selected the wrong one to remained immersed in the railjack experience instead of having to completely abort. This will result in more mission failures and NOT a good railjack experience

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12 minutes ago, [DE]Megan said:

A toggle for Melee Heavy Attacks is not in the cards

A question: why not? I imagine you guys had added in the "hold E to heavy attack" for a reason, be it something to do with focus or a request by some people, and a toggle seems to cover just about everything. Is there a technical reason another option can't be added for this?

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And there it happens again.. I start to read about the changes and about half way through it starts to get too complicated and I already completly lost interest in dealing with lichs before finishing the last paragraph. Again.

Lich? No, ty. Too complicated to even start to try it.

 

 

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hace 13 minutos, [DE]Megan dijo:

Melee Heavy Attacks are no longer able to be triggered by holding 'E', they again live exclusively on Alt-Fire.

  • The loss of Melee Combo Counter feedback due to spamming Melee drove the vast amounts of requests for Melee Heavy Attack to not be holding ‘E’. A toggle for Melee Heavy Attacks is not in the cards, thus Melee Heavy Attacks are now essentially brought back to its original mechanic of having to use Alt-Fire. 

 

Thank you very much for all the changes and improvements to the game ... but above all thank you very much thanks for this!

 

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Already posted this in the Dev Workshop topic over here, but....
 

Quote

 

Here's some ways to actually make the system not be terrible:

  • Have the guesses run through each Parazon Mod spot even on an initial fail
    • This reduces the grind as a person can see how many of their Parazon mods are incorrect in their current placement.
  • Allow unwanted Kuva weapons to be turned in for "Kuva Points"
    • This would allow players to then spend these points on various items that could be alternatively acquired via RNG from the Liches
      • Have the "Kuva Point Store" contain the various items that the Liches can drop. Have the weapons use their RNG-formula on the stats, with those stats rotating every-so-often, but have the Ephemeras permanent fixtures. This would allow Ephemeras to be available in the manner that fits with the original intention of Ephemeras ("...can only be earned and crafted by the brave").
  • Reduce the amount of forma to max a Kuva weapon.
    • The idea of using forma to repeatedly level a kuva weapon should be something more "special". It can fit for rare-occurence weapons like the Paracesis, but throwing this at all Kuva weapons feels forced and purely to artificially inflate the grind of leveling.
      • Just adjust the forma needed to 2; one forma to allow up to level 35, another forma to get it up to 40.


 

 

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13 minutes ago, [DE]Megan said:

Melee Heavy Attacks are no longer able to be triggered by holding 'E', they again live exclusively on Alt-Fire.

  • The loss of Melee Combo Counter feedback due to spamming Melee drove the vast amounts of requests for Melee Heavy Attack to not be holding ‘E’. A toggle for Melee Heavy Attacks is not in the cards, thus Melee Heavy Attacks are now essentially brought back to its original mechanic of having to use Alt-Fire.

 

First of all...thank you for finally addressing this. 

Secondly, screw you for taking 4 months to do it.

 

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