Diezen 87 Posted February 4, 2020 Share Posted February 4, 2020 23 minutes ago, [DE]Megan said: Fixed projectile explosion & embed damage not properly using Status Chance upgrades. So what about 100% status with Cernos Prime still not working? It's been that way since the bow rework. Just tested it with 100% status, still getting a variance of 0-3 base arrows not getting status procs. Might be a similar bug... Link to post Share on other sites
---.CCC.---TradeFrame 259 Posted February 4, 2020 Share Posted February 4, 2020 27 minutes ago, [DE]Megan said: Kuva Larvling will be in this downed state for a max of 30 seconds before it perishes. Does that mean we can have multiple downed kuva larvlings in a mission? Link to post Share on other sites
Gabbynaru 10,924 Posted February 4, 2020 Share Posted February 4, 2020 (edited) 29 minutes ago, [DE]Megan said: Melee Heavy Attacks are no longer able to be triggered by holding 'E' Now back to the Liches, integrate them and the murmur farming in the main game. Gaining murmurs and getting attacked by the Lich while you're doing normal farming will make this feel so much better. Also, please make a Valence Fusion for rivens! Thank you! Edited February 4, 2020 by Gabbynaru 5 Link to post Share on other sites
BigWillBlue 45 Posted February 4, 2020 Share Posted February 4, 2020 Quote Melee Heavy Attacks are no longer able to be triggered by holding 'E', they again live exclusively on Alt-Fire I was so happy when this was added back in 😞 I really wish a toggle was "in the cards". 4 Link to post Share on other sites
VenomousValentine 1,286 Posted February 4, 2020 Share Posted February 4, 2020 4 minutes ago, LupoDWolf said: AAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Pretty sad about how bad and lazy that aug is. Link to post Share on other sites
PookieNumnums 5,587 Posted February 4, 2020 Share Posted February 4, 2020 (edited) Mmmm meaty changes and no more celery. Also, i love that our patch notes have so much personality. Also, please hurry up with that gara deluxe. Gahhhhhh. Also, we walk the line together. And im proud of that. Thanks for improving our beloved game. Now buff archwing weapons. Kthnx bye. (Not really, im not goin anywhere bb shhh no more tears.) Edited February 4, 2020 by PookieNumnums Link to post Share on other sites
Vedlom 366 Posted February 4, 2020 Share Posted February 4, 2020 1 minute ago, VenomousValentine said: And on another note, what happens when you combine two kuva weapons of different damage bonuses? Which one is kept? They fuse into their overelement. Toxin and electricity fuse into corrosive, toxin and heat into gas and so on. 1 Link to post Share on other sites
GlennGreatman 6 Posted February 4, 2020 Share Posted February 4, 2020 Thanks guys~ Link to post Share on other sites
-Preddie- 7 Posted February 4, 2020 Share Posted February 4, 2020 1 Link to post Share on other sites
Golden_Tatsuo 24 Posted February 4, 2020 Share Posted February 4, 2020 I think it would be nice to STILL have the "back breaker" being used. Perhaps not all the time, as it stood, though. My idea would be something like this: Your first failure to have the correct parazon mods = broken back. Afterwards, Lich runs and laughs. Idea #2: Have the back breaker play randomly (lets say 1 in 5 = back break) Idea 3: He successfully breaks your back after each failure following a successful parazon attempt. For instance, Parazon slot 1 is correct but slot 2 is incorrect. The FIRST TIME ONLY you are unsuccessful after the first correct parazon attack, they will break your back, and then run away laughing until the next time. This only happens up to 3x per lich. 2 Link to post Share on other sites
CrySpear 6 Posted February 4, 2020 Share Posted February 4, 2020 The parazon screen is bugged, it's all white lol Link to post Share on other sites
PookieNumnums 5,587 Posted February 4, 2020 Share Posted February 4, 2020 (edited) 5 minutes ago, -Preddie- said: What even is that? Nvm. Post above explained. Edited February 4, 2020 by PookieNumnums Link to post Share on other sites
VenomousValentine 1,286 Posted February 4, 2020 Share Posted February 4, 2020 1 minute ago, PookieNumnums said: Mmmm meaty changes and no more celery. Also, i love that our patch notes have so much personality. Also, please hurry up with that gara deluxe. Gahhhhhh. Also, we walk the line together. And im proud of that. Thanks for improving our beloved game. Now buff archwing weapons. Kthnx bye. (Not really, im not goin anywhere bb shhh no more tears.) I would prefer patchnotes to actually be good instead of whacky and relatable. Link to post Share on other sites
ca3per 1 Posted February 4, 2020 Share Posted February 4, 2020 28 minutes ago, [DE]Megan said: Fixed.... Please hear your community's often articulated plea for chat windows that don't auto-fade. Thanks for hearing this complaint. Again. Every time it's been brought up in the forums, the conversation is archived without a response from DE. Link to post Share on other sites
VenomousValentine 1,286 Posted February 4, 2020 Share Posted February 4, 2020 2 minutes ago, Vedlom said: They fuse into their overelement. Toxin and electricity fuse into corrosive, toxin and heat into gas and so on. wait really? Please tell me this is true. Link to post Share on other sites
OmegaVoid 290 Posted February 4, 2020 Share Posted February 4, 2020 31 minutes ago, [DE]Megan said: KUVA HIND (variant) This powerful Grineer burst rifle has been retrofitted to add semi-automatic and automatic fire modes. It sounds like you've taken away the Alt-fire? I hope not, it's something I liked about the Hind, that I could choose burst, semi-auto, or a combination of both on a per-target basis. Tiberon Prime-style selective fire would be a disappointment for me. 😟 Link to post Share on other sites
Vedlom 366 Posted February 4, 2020 Share Posted February 4, 2020 Just now, VenomousValentine said: wait really? Please tell me this is true. They showed it on the last devstream. I do hope we get to combine two elements into an overelement (say corrosive) then add another overelement to that however (say radiation), as they did not elaborate on that specifically. 1 Link to post Share on other sites
OmegaVoid 290 Posted February 4, 2020 Share Posted February 4, 2020 34 minutes ago, [DE]Megan said: Your Kuva weapon duplicates now offer a gradual progression towards a “perfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path. This is awesome, thank you! 😀 Link to post Share on other sites
Lythael 352 Posted February 4, 2020 Share Posted February 4, 2020 (edited) Rather than tweaking Serene Storm (and other Baruuk's abilities and their scaling/synergies) You decided to release basically a Bandaid augument ? xD Okay ... Guess that's better than nothing :< Inb4: Baruuk mains don't act like hes perfect he needs some tweaks maybe a little "rework" to make his abilities scale and synergize a bit better. Edited February 4, 2020 by Lythael Link to post Share on other sites
HatedByLifeItself 1,020 Posted February 4, 2020 Share Posted February 4, 2020 Nice series of good updates and finally listening to players, now just tune down a little on the murmure farm or increase the spawn rate of the lich so that we actually CAN TRY the requiems before discovering the murmure ... apart from that nice job Link to post Share on other sites
DoomFruit 7,288 Posted February 4, 2020 Share Posted February 4, 2020 Well, the lich changes are most of the way there, but we still have the problem that requiem mods run out of batteries, and that T5 relics serve no real purpose. Get rid of T5, make the requiems infinite use, hand out one of each in a quest. Also, with very few exceptions, melee stances still essentially slap the controls out of your hands whenever you trigger them. There is absolutely no justification for my character moving forwards when I'm holding the back and strafe keys. This has been going on for a year now. How much longer are we going to be stuck with this? Amongst others, these bugs are still here. Some have been here for months, other have been here for years. 1 Link to post Share on other sites
YuriKeller 17 Posted February 4, 2020 Share Posted February 4, 2020 Great. Now we just need a way to see the current bonus on our Kuva weapons ... (No, the Valence Transfer screen and Codex Lich History don't count) 1 Link to post Share on other sites
MrZeeck 30 Posted February 4, 2020 Share Posted February 4, 2020 Why the fu ck can I no longer do heavy melee attacks with mouse button? Why in the world was that changed? Link to post Share on other sites
gluih 563 Posted February 4, 2020 Share Posted February 4, 2020 About some of the railjack changes: I would like to know, why railjack is operating on a different scale. In practice this means, that archwings are way too big and, that there are a ton of bugs surrounding this issue. And by bugs I also mean, that a lot of the numbers seem off. Vacuum and fall-off ranges seem way too short for example. It also would have been way cooler, if the railjack actually was really big. Just allowing anyone to use the navigation after the mission is finished is not a great solution imo. I guess this is mostly a fix, so players have to actually finish the anomaly mission and can't just do the anomaly and return to the dry dock. Still, players should be able to stay or leave independent of each other similar to endless missions and plains of eidolon/ orb vallis. 3 Link to post Share on other sites
BeoOhneWolf 2 Posted February 4, 2020 Share Posted February 4, 2020 I opened up my current pre patch Kuva Lich and my game crashed. I opened up my Parazon moding page and my game crashed. Any help / confirmation from other players? Thank you 🙂 Link to post Share on other sites
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