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九重天: 赤毒玄骸变更 27.1.0 + 27.1.0.1

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九重天: 赤毒玄骸变更 27.1.0 + 27.1.0.1

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2020 Kuva-vision
2020赤毒愿景

The birth of the very first Kuva Lich came just over 3 months ago (October 31 2019)! A copious amount of Additions, Changes, and Fixes have been made in these 3 months; each one of them touching the surface of feedback, but not fully reaching all the way into the depths. Today, that changes!

第一个赤毒玄骸的诞生就在3个多月前(2019年10月31日)!在这3个月里,我们做了大量的补充、修改和修正;每一个都触及到反馈的表面,但并没有完全深入到反馈的深处。今天,情况变了!

If you watched Devstream #136, the 2019 Player Survey showed us that out of the 27,000+ responses, the Kuva Lich system was the 2019 addition that was enjoyed the least. Many players voiced that the Kuva Lich system got progressively less fun the more time and energy was devoted to it. While finding the line between repetition and progress is one Warframe has struggled with since it’s first day, Liches highlighted some issues we aim to address while walking that line.

如果你看了Devstream#136,2019年玩家调查显示,在27000多个回复中,赤毒玄骸系统是2019年最不受欢迎的附加系统。许多玩家表示,随着时间和精力的投入,赤毒玄骸系统的乐趣越来越少。虽然寻找重复和进步之间的界线是warframe从第一天开始就一直在挣扎的一个问题,但玄骸强调了我们在走这条线的时候要解决的一些问题。

Let’s get to the meaty changes shall we?

让我们直接说重点更新吧?

1. The Kuva Larvling Who Lived

一.存活的赤毒幼体

Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.

从赤毒玄骸概念的一开始就把我们引向了赤毒幼体。赤毒幼体现在将扮演关键角色来决定你与赤毒玄骸的未来关系。

  • A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess!
  • 一个被击倒的赤毒幼体现在将显示一个赤毒武器的图标,赤毒玄骸出生后将拥有它!
  • This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore and attempt another Lich. The Kuva Larvling will be in this downed state for a max of 30 seconds before it perishes.
  • 这使得玩家可以预先决定是否想要通过处决被击倒的赤毒幼体来获得那件武器,或者忽略并尝试另一个玄骸。赤毒幼体在死亡前会处于这种被击倒状态最多30秒。

As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission.

作为完成任务的额外好处,即使你选择不杀死赤毒幼体,被击倒的赤毒幼体也会在任务结束时给予100赤毒。

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2. Breaking Your Back for Knowledge

二.断背求知

The first time my Kuva Lich cracked my back like celery I knew I’d have to settle the score. But, over time- and 100 back-cracks and deaths later- Parazon Requiem Attempts started to feel overly negative. To alleviate some of that back pain, we’ve prioritized knowledge over chiropractic methods:

当我的赤毒玄骸第一次像芹菜一样掰断我的背时,我知道我必须解决这个问题。但是,随着时间的推移-和100断背和死亡后灭骸之刃安魂曲的尝试开始感到过度消极。为了减轻一些背痛,我们把知识放在了比脊椎按摩法更重要的位置:

 

  • Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact!
  • 当你的安魂曲猜测失败时,赤毒玄骸将不再杀死你,他们也不会试图打断你的背。灭骸之刃将播放刺伤动画,但用户界面将显示它是成功还是失败。当安魂曲错误时,你的赤毒玄骸会嘲笑你离开,留给你完好的背部和尊严!

3. Valence FUSION

三.效价融合

First introduced in 26.0.6, Valence Transfer, now re titled Valence Fusion for clarity, was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapons innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further!

在26.0.6中首次引入,为了清晰起见,现在被重新命名为效价融合,是为了解决拥有具有不同独特的先天伤害加成的重复赤毒武器的问题。给你一个从另一个赤毒武器替换一个赤毒武器固有伤害奖励(加上投入的资源如Forma,专精晶体等)的功能是一个很好的开始,但我们可以进一步推动!

Valence Fusion now also boosts your Kuva weapons innate damage bonus. Examples:

效价融合现在也提高你的赤毒武器固有伤害加成。示例:

  • Your Kuva Kohm with 25% damage can be fed into your 40% weapon, to make it 44%
  • 你的赤毒寇恩带25%伤害的可以注入你的40%武器中,使其变成44%
  • Your Kuva Kohm with 40% damage can be fed into your 25% weapon, to make it 44%
  • 你的赤毒寇恩带40%的伤害,可以被注入你的25%武器中,使其变成44%
  • Your Kuva Kohm with 25% damage can be fed into your 44% weapon, to make it 48.4%
  • 你的赤毒寇恩带25%伤害可以注入你44%的武器中,使其变成48.4%

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Your Kuva weapon duplicates now offer a gradual progression towards a “perfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path.
你的赤毒武器副本现在提供了一个逐步趋向“完美”赤毒武器,如果你选择追求这条道路,这最终将达到60%的最大伤害值。

We’re also looking at other places we could potentially use this mechanic (Railjack, etc)!
我们也在寻找其他地方,我们可能会使用这个机制(航道星舰等)!

As you can see, we’ve cracked a few eggs to make this omelette! We look forward to your feedback on these Kuva Lich changes!

如你所见,我们已经打碎了几个鸡蛋来做这个煎蛋!我们期待您对这些赤毒玄骸改变的反馈!

*PS: It matters which order you Valence Fuse them in. The weapon that you START from, the one where you click "Actions", is the one that will be kept with its investments.

*附言:重要的是,你把它们按什么融合在一起。你开始使用的武器,就是你点击“指令”的武器,它的投入将被保留下来。

*Clarification on ‘Abandoning Liches’: We have removed the prototype for this for now, because rather than not fixing the core loop and just letting a Lich be banished, we intend to focus on the core loop first.

*澄清“放弃玄骸”:我们现在已经删除了这个功能原型,因为这并不能修复核心循环,只是让玄骸被驱逐,我们打算首先集中修复核心循环。

*Comment on Murmur hunting - There are some questions about Murmur hunting that are outside the scope of this hotfix, but we will be reviewing in the coming weeks once the above changes are settled in.

*关于刷密语的评价-有一些关于刷密语的问题不在本修补程序的范围内,但一旦上述更改得到解决,我们将在未来几周内审查。

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NEW KUVA WEAPONS
新赤毒武器

KUVA HIND (variant)
赤毒雌鹿(变体)

This powerful Grineer burst rifle has been retrofitted to add semi-automatic and automatic fire modes.
这种强大的Grineer冲锋枪经过改装,增加了半自动和自动射击模式。

KUVA NUKOR (variant)
赤毒努寇微波(变体)

A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to four additional targets.

一种高度优化的努寇,可以使武器的微波场击中四个额外的目标。(连锁4个敌人)


KUVA BRAMMA (new)
赤毒布拉马(新)

This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact.

这架“怪兽弓”以集束炸弹箭的形式进行复仇,这些箭可以在空中或撞击时引爆。

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Converted Kuva Lich Changes
感化后的赤毒玄骸变化

Converted Liches have been criticized for their lack of endurance and firepower. They don’t use their abilities, and leave a weak impression.
感化后的玄骸因缺乏耐力和火力而受到批评。他们不使用自己的能力,给人留下很差的印象。

  • Increased Converted Kuva Lich minimum time to 2 minutes.
  • 增加感化赤毒玄骸最短出现时间为2分钟。
  • Increased Converted Kuva Lich Damage Per Second with damage bonus upgrade 3x.
  • 增加转化的赤毒玄骸DPS,伤害加成提升3倍。
  • Fixed Converted Kuva Liches not using their abilities.
  • 修正了感化后的赤毒玄骸不使用他们的能力的问题。

General Kuva Lich Changes & Fixes:
通用赤毒玄骸变更与修复:

  • Doubled the chance of a Kuva Lich to have a Vengeful Ephemera from 10% to 20%!
  • 将赤毒玄骸拥有复仇幻纹的几率从10%增加到20%!
  • Known Requiem/attempts now also appear in your Parazon Upgrade screen!
  • 已知的安魂曲/尝试现在也出现在您的灭骸之刃升级屏幕!
  • Changed all Kuva Thrall markers to consistently reflect the new icon brought in 27.0.11. This includes the minimap and when waypointing a Kuva Thrall.
  • 改变了所有赤毒奴仆标记,以一致反映27.0.11带来的新图标。这包括小地图和路标时的赤毒奴仆。
  • Kuva pickup/rewards are now displayed as the fancy banner UI, similar to Argon.
  • 赤毒战利品/奖励现在显示为花式横幅UI,类似于氩结晶。
  • Kuva Liches can no longer be Parazon stabbed as they are escaping. This resulted in invisible animations, and the UI unveiling if your Requiem Mod guess was correct but not registering it, thus not ranking up your Kuva Lich.
  • 赤毒玄骸在逃跑时不能再被灭骸之刃刺伤。这导致了看不见的动画,如果你的安魂曲模组猜测是正确的,但没有在UI记录以致没有让你的赤毒玄骸升级。
  • Cleaned up visual metal chunks from the Kuva Liches Carapace (Iron Skin) ability.
  • 清理视觉金属块从赤毒玄骸甲壳(铁皮)能力。
  • You can now search the Kuva Lich History Codex section by name, Kuva weapon, and Ephemera.
  • 你现在可以以名字,赤毒武器,和幻纹来搜索赤毒玄骸历史资料库部分。
  • Fixed Lich ‘Ruse’ clones displaying the default Excalibur Helmet on their shoulder instead of the same Warframe Helmet as their owner.
  • 修正了玄骸的“诡计”克隆在他们的肩膀上显示默认的咖喱头盔,而不是和他们的主人一样的头盔。
  • Fixed Nidus Helmet Armor not appearing grayscale on Kuva Liches.
  • 修正了在赤毒玄骸身上看不到灰度的蛆甲头盔。
  • Fixed certain enemy types being allowed to be spawned as Kuva Thralls that shouldn't be.
  • 修正了某些敌人类型不应该被作为赤毒奴仆重生的情况。
  • Fixed cases of the Kuva Lich ping-ponging between locations when engaging its target.
  • 修正了赤毒玄骸在攻击目标时在不同地点之间打乒乓球的情况。(方堂镜:我跳进来,咦我又跳出去,跳进来,又跳出去,打我呀笨)
  • Fixed script error when changing resolution while in the Kuva Lich screen.
  • 修正了在赤毒玄骸屏幕中更改分辨率时的脚本错误。

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IVARA SKATHI SKIN 

IVARA 冬之女神皮肤


From the darkest forest, a striking new huntress takes aim. Also includes an alternative appearance for the Artemis Bow.

来自最幽暗的森林,一名引人注目的女猎手正蓄势待发。这也包含了一个月神弓的替换皮肤。

IVARA SKATHI COLLECTION

IVARA 冬之女神组合包


Take aim with this striking collection of Ivara Skathi items. Includes the Ivara Skathi Skin, Dali Ballistica Skin and the Thiazi Syandana.

瞄准这个异乎寻常的Ivara冬之女神组合包。包含了Ivara冬之女神皮肤,达利 布里斯提卡外观和夏基披饰

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New Warframe Augments (at max rank)

新的战甲强化MOD(满级时)
Garuda - Bloodletting Augment: Bloodforge

Garuda -血祭仪式强化:血祭锻造
Garuda's equipped weapon is reloaded up to 100%.

Garuda装备的武器被填装至多到100%。

Baruuk - Lull Augment: Endless Lullaby

Baruuk -镇静强化:无尽催眠曲
Performing a finisher on a sleeping enemy will retrigger Lull for 100% of the remaining duration. Passive: +50% Lull Duration.

处决一名沉睡中的敌人将重新触发镇静,持续时间为剩余持续时间的100%。被动:+50%镇静持续时间。

Baruuk - Serene Storm Augment: Reactive Storm

Baruuk -宁静风暴强化:响应风暴
Desert Wind is granted +35% Status Chance and changes its damage type to match enemy weaknesses.

沙漠之风的触发概率提升35%,并且可以改变伤害类型来匹配敌人的弱点。

Hildryn - Balefire Augment: Balefire Surge

Hildryn - 野火燎原强化:野火涌流
Fully charged shots restore 250 Shields to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield.

完全蓄力后的射击为Hildryn恢复250点护盾。击中虚能船员的护盾将摧毁他们并恢复750点护盾。

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CORBU SHAWZIN

科布尔三弦琴
Shape intricate melodies with this geometric Shawzin.

用这个几何三弦琴来创造复杂的旋律。

A note from our Sound Team: “We recorded many different real guitars to make this electric guitar Shawzin sound heavy.  The sounds are a result of blending these different guitar tones together. Each of the notes has a couple of different variations so when you play it, it will sound like a realistic electric guitar.”

我们的音效团队通过录制许多不同的吉他曲调来微调这种几何三线琴,以尽可能地获得最真实的电吉他音效。在商店内找到科尔布三线琴来让复杂的旋律响彻于你的轨道飞行器内。

General Additions:
一般新增:

  • Drusus has a tale to tell! Visit the new Ivara Leverian to learn more and find her Prex card! You can find the Leverian in the Market or Codex when viewing Ivara!
  • Drusus有个故事要讲!访问新的Ivara Leverian了解更多,并找到她的Prex卡!你可以在商城或资料库查看IVARA时看到入口!

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Railjack Changes & Fixes:
Railjack更改和修复:

  • Omni tool is now available as a Gear item in your Inventory (Archwing Quest completion required)! This allows you to place the Omni tool in your preferred Gear spot for quick access!
  • 万用工具现在可以作为装备在你的库存中(需要完成Archwing任务)!这使您可以将万用工具放置在您首选的齿轮位置,以便快速访问!
  • If you forget to equip the Omni tool in your Gear upon entering a Railjack mission it will still be given to you for the mission.
  • 如果你在进入航道星舰任务时忘记在装备中装备万用工具,它仍然会在任务中自动装备。
  • Increased maximum power for Zekti Predator Avionic to 80%, from 72%
  • Zekti 捕食者航电设备的最大能力从72%增加到80%
  • This Avionic was slightly under-performing its cheaper Vidar equivalent.
  • 这个航电设备的性能稍逊于更廉价的Vidar。
  • ‘Show Equipped’ will now show ranked Avionics that are equipped even when ‘Show Ranked’ is disabled.
  • “显示已装备”现在将显示已装备的航电设备按等级排序,即使没有使用“按等级显示”。
  • Hijacked Crewships now start the reactor meltdown sequence when they reach zero health.
  • 被劫持的Crewships现在在达到 0 生命值时启动反应堆熔毁程序。
  • Ordnance weapon icons now become translucent while in cooldown, and will reflect a timer icon to better indicate it’s current cooldown state.
  • 火炮图标现在在冷却时变为半透明,并将反射一个计时器图标,以更好地指示它的当前冷却状态。
  • Changed Railjack Engine Component rating stats from Kilometers Per Hour to Meters Per Second to be consistent in the equipped stats.
  • 将航道星舰 引擎的统计单位从km/h更改为m/s,以便在装备的统计中保持一致。
  • Fixed Railjack Speed stat showing a higher number than your in-game movement speed.
  • 修正了航道星舰速度统计显示一个高于游戏中移动速度的数字。

This fix needs some explanation. First of all, a bit of trivia, Railjack operates at a different scale than the rest of Warframe. Perhaps some of you have seen space-time breaking down in the form of truly enormous cats... 
这个修复需要一些解释。首先,一些琐事,航道星舰的运作规模与Warframe的其他部分不同。也许你们中的一些人看到了太空版的九尾。。。
The Speed that was being shown in the drydock in your ship Stats was in the wrong scale and gave numbers that were inaccurate. This also caused the bonus given by your engine, displayed in kilometers-per-hour, to be wrong: an engine might say that it gave an extra 30km per hour, but give far far more than that in the Stats if you did the math to convert. 
在你的飞船统计数据中,干船坞显示的速度比例不对,给出的数字不准确。这也导致了你的引擎给出的数值(以公里/小时为单位)是错误的:引擎可能会说它给出了额外的30公里/小时,但如果你做了数学转换,则给出的远远超过统计数据。
This has been fixed so that: 1) your Stats now show the correct Speed for Railjack's world scale, and, 2) your engines are rated in meters per second which matches up to the Stats. While it may look like your ship's Speed stat in the drydock has gone down significantly, please try flying around in missions and see how your ship handles. 
修正后的结果是:1)你的统计数据显示了Railjack世界范围内的正确速度;2)你的引擎以米每秒为单位,与统计数据相符。虽然看起来你船在干船坞的速度数值已经明显下降了,但请试着在任务中四处飞行,看看你星舰的实际性能。
This only fixes how the UI reports the numbers in your Stats. No change to how fast your ship actually moves is intended, and if your ship doesn't fly at the meters-per-second shown in the Stats then it should be carefully measured and reported as a bug.
这只修复UI统计数据中的数字。没有改变你的飞船实际移动的速度,如果你的飞船没有以米每秒的速度飞行,那么它应该被仔细测量并报告为一个错误。

  • Fixed the Railjack Forward Artillery not damaging Crewships past their engines. You should find that the Forward Artillery hits harder and your shot isn’t wasted on just destroying the Crewship engines!
  • 修正了航道星舰前装光能炮伤害没有穿透战舰的引擎。你应该发现前装光炮更加奥利给,你的射击不会浪费在摧毁飞船引擎上!【光炮史诗加强】
  • Fixed Crewships not recovering after becoming disabled by your Railjack guns.
  • 修正了战舰在被你的星舰炮台打停后不再恢复的问题。
  • Fixed Railjack Host being able to use Navigation before the mission is complete and Clients inability to use Navigation at all when launched from the Dry Dock.
  • 修复了Railjack主机在任务完成前能够使用星图,而客机从干船坞启动时完全无法使用导航的问题。【多刷S船小队RIP】
  • For clarification, the correct functionality is Host and Client can use Railjack Navigation after mission complete and neither can use Navigation before mission complete.
  • 澄清,正确的功能是主机和客机可以在任务完成后使用Railjack导航【每次打完都是抢导航大战?】而谁都不能在任务完成前使用导航。
  • Fixed enemy Captains spawning in the “Asteroid Base Commander” POI and Commanders spawning in the "Kill the Galleon Captain" POI.
  • 修正了敌方舰长在“小行星基地指挥官”兴趣点和指挥官在“杀死大舰船舰长”兴趣点中的刷新问题。
  • Fixed Galvarc Missile Launcher not functioning for Clients.
  • 修正了Galvarc导弹发射器客机无法使用的问题。
  • Fixed Fiery Phoenix not becoming disabled when Flux Energy reaches 0.
  • 修正了当通量能量降到 0 时浴火凤凰不会被禁用的问题。
  • Fixed full ranked Flow Burn not being upgraded further when placed into a max rank Grid.
  • 修正了满级热流涌动当放置到最大等级区格中时,未进一步升级的问题。
  • Fixed Battle Avionics remaining disabled for Clients after Railjack is repaired from Critical Breach.
  • 修复了在Railjack从关键破损中修复后,客机仍无法使用的战斗航电设备的问题。
  • Fixed Dome Charges being consumed when a Client enters the Forward Artillery, regardless of actually firing the BFG.
  • 修复客机进入前装光能炮准备开炮时取消开炮造成的光炮弹药损耗【Dome Charges光炮弹药】
  • Fixed issue where Clients would see Forward Artillery reload multiple times while waiting for Host to put Dome Charges in the weapon.
  • 修正了客机在等待主机去做弹药时,会看到前装光能炮多次重新装弹的问题。
  • Fixed Clients not seeing Shatter Burst Battle Avionic explosion FX.
  • 修正了客机没有看到 碎裂爆破 的爆炸FX。
  • Fixed Clients not seeing the missile created by Shatter Burst/Void Hole.
  • 修正了客机看不到使用 碎裂爆破/虚空虹洞 时发射的导弹。
  • Fixed being left out in space if you were aboard a Crewship when it despawns due to mission completion.
  • 修正了当战舰因任务完成而报废时,如果你在飞船上,它会被留在太空中的问题。【大佬!我把战舰开回来了!咦船呢?】
  • Fixed cases of losing the Railjack Forge UI if you attempted to activate it while sliding.
  • 修复了滑铲时试图使用铸造厂出现丢失铸造界面的情况。
  • Fixed Railjack Ammunition and supplies that were spent during a mission not saving at the end of mission.
  • 修复了在任务结束时没有保存的任务中使用的航道星舰弹药和补给。
  • Fixed losing custom Railjack Skin/Colors if a Host migration occurred and you were the last remaining player.
  • 修复了在主机迁移并且您是最后一个剩余的玩家时丢失自定义Railjack外观/颜色的问题。
  • Fixed Railjack Avionic/Salvage pickups sometimes not showing distance markers.
  • 修复航道星舰航电/搜集奖励 有时不显示距离标记的问题。
  • Fixed the camera breaking when Warping to another player while in the Archwing Slingshot.
  • 修正了在archwing弹弓中扭曲到另一个玩家时相机画面破坏的问题。
  • Fixed Tactical Menu Chase Camera to better reflect the view of the player’s camera.
  • 修正战术菜单追逐相机,以更好地反映队员的相机视角。
  • Fixed Dry Dock creating a blocking volume in a room that is built below it.
  • 修复干船坞在建立在它下面的一个房间里创造了一个空气墙的问题。
  • Fixed issues with selecting Veil/Saturn Proxima nodes when using the controller.
  • 修正了使用控制器时选择VILL/Saturn Proxima节点的问题。
  • Fixed cooldown bar on Railjack Ordnance burst-fire weapons emptying and not start filling until after the laser's done firing, instead of when you initially fire.
  • 修正了Railjack多连发火炮上的冷却条不是在最初开火就清空开始冷却而是等到发射激光完才开始的问题。
  • Fixed Railjack Tactical Avionics cooldown tooltip information not applying Intrinsic cooldown reductions from Tactical Response and Swift Tactics.
  • 修正了Railjack战术航电设备冷却提示信息没有应用从战术反应和快速战术的内源能力的冷却减少的问题。
  • Fixed Void Cloak cooldown timer not updating when viewing in the Tactical Menu.
  • 修正了在战术菜单中查看时没有更新虚空隐匿冷却计时器的问题。
  • Fixed Upgraded Avionics not showing their proper description and stats, such as being Ranked vs Unranked.
  • 修正了升级后的航电设备没有显示正确的描述和统计数据,例如升级过与未升级

————————————————————————————————————————————
Optimizations:
优化:

  • Optimizations for the Kuva Fortress tileset. This includes cleaning up wasteful materials, abusive lighting, volumetrics, overdrawn meshes and much more. More optimizations to come!
  • 赤毒要塞场景大幅优化。这包括清理浪费的材料,滥用照明,体积计量,透支网格等。更多的优化来了!

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  • Made micro-optimizations to a script used in Survival missions.
  • 对生存任务中使用的脚本进行了微优化。
  • Improved performance of the Railjack cannons.
  • 提高了星舰炮台的性能。
  • Improved performance when using the Imperator Vandal in Railjack.
  • 提高了在航道星舰中使用 凯旋将军 破坏者 的性能。【?削了又加】
  • Optimized runtime lighting in an Earth cave tile.
  • 优化了地球洞穴场景运行时的照明。
  • Optimized real time lighting in the Jupiter Gas City Index tileset.
  • 优化了在木星燃气城市指数场景的实时照明。
  • Optimized the Omni tool to fix a hitch when equipping it.
  • 优化了万用工具以在装备时修复故障。
  • Made micro-optimizations to a script used for controlling doors.
  • 对用于控制门的脚本进行了微优化。
  • Made some micro-optimizations to HUD performance, especially on Railjack.
  • 对HUD的性能进行了一些微优化,特别是在航道星舰上。
  • Made a micro-optimization to UI performance, including while piloting the Railjack.
  • 对包括在驾驶航道星舰时的UI性能进行了微优化。
  • Made a micro-optimization Railjack POI once sub-objectives have been completed.
  • 对完成子目标后的航道星舰兴趣点,进行了微优化。
  • Made a micro-optimization to a script that handles fire breaking out on a Railjack.
  • 对一个脚本进行了微优化,该脚本处理了航道星舰上发生的火灾。
  • Made a micro-optimization to Chroma's Effigy ability.
  • 对Chroma的利欲龙骸的有效性进行了微观优化。
  • Made a micro-optimization to a script used to animate the Dual Kamas.
  • 对用于双短柄战镰动画的脚本进行了微优化。

——————————————————————————————————————————————————————
Changes:
变更:

 

  • Melee Heavy Attacks are no longer able to be triggered by holding 'E', they again live exclusively on Alt-Fire.
  • 近战重攻击不再由按住“E”触发,再次只能由 次要开火 触发。
  • The loss of Melee Combo Counter feedback due to spamming Melee drove the vast amounts of requests for Melee Heavy Attack to not be holding ‘E’. A toggle for Melee Heavy Attacks is not in the cards, thus Melee Heavy Attacks are now essentially brought back to its original mechanic of having to use Alt-Fire.
  • 由于 猛按近战攻击会造成的近战连击丢失 的反馈,导致大量请求 近战重攻击不要由按住“E”触发。近战重攻击的切换不在选项中,因此近战重攻击现在恢复到使用 次要开火 触发的原始机制。
  • NPCs now have about a second of delay before being able to perceive other players or NPCs that come out of invisibility, regardless of alert state. Previously, combat-state enemies would near instantly retarget in such cases. Seen in:

Can we add a very small delay between detection and enemy fire? It's a little unreasonable for them to see us and fire in 1/100th of a second. from Warframe

  • NPC们现在有大约一秒钟的延迟时间,然后才能感知其他玩家或NPC隐身状态的结束,而不考虑警报状态。以前,在这种情况下,战斗状态敌人几乎会立即重新瞄准目标。具体可参考上面链接
  • Removed Riven Mods from the Codex Mod section.
  • 从资料库 Mod部分删除Riven Mods。
  • There were a few issues present here: 1) the Codex Mod section not display all of your Rivens Mods, and, 2) the Riven Mods that it did show would point their acquisition to Cephalon Simaris, which only applies to Companion Weapon Rivens. Considering the extensive amount of Rivens possible, this option in the Codex does not function properly, as it would need to look up unique information.
  • 这里有几个问题:1)资料库Mod部分没有显示你所有的Rivens Mods,2)rivenmods显示的Riven Mods会指向Cephalon Simaris,这只适用于同伴武器Rivens。考虑到大量的riven可能,资料库中的这个选项不能正常工作,因为它需要查找唯一的信息。
  • All Gas City, Sanctuary Onslaught, and Elite Sanctuary Onslaught Captura Scenes can now be sold for 3500 Credits for those that have duplicates!
  • 所有的燃气城,圣殿突袭,精英圣殿突袭摄像场景现在可以以3500游戏现金的价格出售,此举为了照顾那些有多的玩家!
  • A fully charged throw of the Orvius will now activate its unique enemy suspension mechanic.
  • 灵枢 在完全蓄力投掷时可以触发其独特的敌人悬挂机制了。【灵枢党大胜利!!!】
  • Restored the original default Energy colors of the Limbo Limina Skin and Nekros Irkalla Skin to match its original artist intentions.
  • 恢复了Limbo Limina皮肤和Nekros Irkalla皮肤的原始默认能量颜色,以符合其原始的艺术家意图。

————————————————————————————————————————————————————————

Fixes:
修复:

 

  • Fixed inability to invite people to a squad if your Matchmaking was set to Solo before joining a Public squad via Invite.
  • 修正了在通过“邀请”玩家加入团队之前,如果你的配对设置为“单人模式”时无法邀请其他人加入团队的问题。
  • Fixed a script error and loss of functionality when viewing Archwing weapons without having the Archwing Quest complete.
  • 修正了在没有完成Archwing任务的情况下查看Archwing武器时出现的脚本错误和功能丢失。
  • Fixed Garuda charging her Dread Heart at full strength from any amount of Energy regen.
  • 修正了Garuda从任何能量回复中充能的恐惧之心的问题。
  • This ability now charges at a reduced rate if you are at 0 Energy and incoming regeneration isn’t enough to keep with how much Energy the ability wants to drain.
  • 如果你的能量为 0 ,这个技能现在会以降低的速度充能,并且技能消耗的能量会入不敷出。
  • Fixed Mirage’s Hall of Mirror clones not shooting the last round in your magazine.
  • 修正了小丑的镜厅分身不会射出最后一枚子弹的问题。
  • Fixed Mirage’s Hall of Mirror clones not animating properly for double/wall jumps.
  • 修正了小丑的镜厅不能正确地为二段/蹬墙跳跃设置动画的问题。
  • Fixed Index enemies not attacking Gara’s Mass Vitrify wall.
  • 修复指数敌人不攻击玻璃的广域玻璃化墙的问题。
  • Fixed damage done by Oberon’s Hallowed Ground during The Index will dramatically increase if the player is in Operator mode.
  • 修正了精灵王神圣领域如果玩家切换到指挥官,伤害将显著增加的情况。
  • Fixed Glaive lifespan timers not functioning correctly for the Host.
  • 修复了主机的战刃寿命计时器不正常的问题。
  • Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you're still controlling it.
  • 修正了Ivara导向抛体 没有暂停一些弹丸的寿命计时器,允许弹丸在你仍然控制它的时候消失。
  • Fixed Follow-Through stat changing when the Sigma & Octantis and Cobra & Crane are equipped with a Stance Mod.
  • 修正了当西格玛&南极座和眼镜蛇&鹤装备了一个姿态时的跟随状态变化。
  • Fixed the Sanctuary Sentinel Mod and Companion Shelter Mod leaving an invulnerable shield lingering forever for the Host if used in a No-Shield Nightmare mission.
  • 修正了守护光罩和同伴庇护MOD如果在无护盾模式的噩梦任务使用会是主机留下一个无敌的护盾的问题。
  • Fixed projectile explosion & embed damage not properly using Status Chance upgrades.
  • 修复了抛射体爆炸和嵌入伤害没有正确应用触发概率增加的问题。
  • Fixed some cases of the ‘Deploy Resource Extractor’ button losing functionality.
  • 修复了“部署资源提取程序”按钮丢失功能的一些情况。
  • Fixed cases of invulnerable Corpus Turrets.
  • 修复某些情况下,Corpus的炮塔无敌的问题。
  • Fixed K-Drives spawning ridiculously far away after being left on top of water in Orb Vallis.
  • 修正了K-Drives滑板 被丢在水面上后会自己远走高飞的问题。
  • Fixed Wisp's Agile animation not idling properly when the Shedu is equipped.
  • 修正了当舍杜和Wisp的敏捷站姿一起装备时动画不能正常空中转体的问题。
  • Fixed Blade and Whip weapons clipping into Wisp when she runs.
  • 修复剑鞭武器在WISP跑动时会卡在身体里的问题【不要!那里不可以!】
  • Fixed being able to revive in the ceiling in part of the Grineer Fortress.
  • 修正了可能在Grineer要塞的天花板上复活的问题。
  • Fixed being able to get behind the first Data-Conduit in Sanctuary Onslaught.
  • 修正了圣殿突袭有时可以跳到第一个通道后面而没进入的问题
  • Fixed Power Menu UI remaining open when entering a Data-Conduit in Sanctuary Onslaught when using a controller.
  • 修复了使用控制器时进入一个圣殿突袭数据通道但电源菜单UI还保持打开的问题。【PC没用过手柄,不明所以】
  • Fixed Orb Vallis/Plains of Eidolon objective markers moving around when in Archwing.
  • 修复了 奥布山谷/夜灵平原 Archwing上时 标记乱飞的问题
  • Fixed Companion Weapon Riven Mods not displaying under the ‘Mods’ tab in Cephalon Simaris’ Offerings.
  • 修正了在Simaris中枢的产品中“Mods”标签下不显示同伴武器Riven Mods的问题。
  • Fixed Nightwave multi-rank up past 30 displaying incorrect tier numbers and prestige status on the rank up popups.
  • 修正了夜波单次升多级超过30显示不正确的层号和声望状态的升级弹出窗口。
  • Fixed performance issues with Kela De Thaym’s Rollers.
  • 修正了Kela De Thaym翻滚的性能问题。【女主播:????】
  • Fixed performance issues with the Ballistica projectile trail FX over long distances.
  • 修正了布里斯提卡长距离弹道弹丸轨迹FX的性能问题。
  • Fixed an issue where the Defense target's head would float above the cryopod in Defense missions, exposing it to the many dangers of the environment and also the dangers of not having your head connected to your body.
  • 修正了在防御任务中,防御目标的头部会漂浮在冷冻舱上方的问题,使其暴露在环境的许多危险中,同时也暴露了头部与身体不相连的危险。
  • Fixed maggots potentially being created out of bounds when spawned by the death of a Brood Mother.
  • 修复了病变虫母死亡时产生的虫卵可能越界的问题
  • Fixed animation issues with the Grineer Flameblade causing its second and third attacks in its attack combo to miss its target.
  • 修正了Grineer火焰刀客造成其第二次和第三次攻击未命中的动画问题。【瞬移刀史诗级加强,女枪小心了】
  • Fixed Lephantis sometimes not immediately dying after all three heads have been destroyed.
  • 修复Lephantis有时所有三个头部已被摧毁后不立即死亡的问题。
  • Fixed being able to see outside the level from the gate in Cetus.
  • 修正了在希图斯大门可以看到水平面外的问题。
  • Fixed Fast Traveling to Fisher Hai-luk teleporting the player midair.
  • 修正了使用快速移动到鱼师海露时在空中传送玩家的问题。
  • Fixed Ivara’s Artemis Bow arrows not reflecting chosen colors when stuck into objects/enemies.
  • 修正了Ivara的月神弓弓箭插入对象/敌人时不反映选定的颜色的问题。
  • Fixed fully default Look Links not applying to your Warframe.
  • 修复了完全默认的外观链接不适用于您的Warframe的问题。
  • Fixes toward Look Link colors not applying properly to Kubrows/Kavats/Venari.
  • 修复了外观链接颜色没有正确应用于狗狗/猫猫/薇娜丽的问题。
  • Fixed Look Link diorama for Venari appearing squashed and having a normal Kavat tail.
  • 修复了薇娜丽外观链接似乎像压扁了和有一个正常的猫尾巴的问题。
  • Fixed overwhelming Elemental FX on Titania when she is given an Elemental buff.
  • 修正了当Titania被给予元素增益时的过度的元素FX。
  • Fixed positional audio not working for stereo/headphone outputs (i.e. a sound playing on the left side of your view would be heard equally in both headphones).
  • 修复位置音频不适用于立体声/耳机输出(即,在视图左侧播放的声音将在两个耳机中听到相同的声音)。
  • Fixed in-game voice chat not functioning properly (would not play back any audio).
  • 修复了游戏内语音聊天功能不正常(无法播放任何音频)的问题。
  • Fixed the voice input/output device toggle in the settings screen not having any effect the first time you tried to change it.
  • 修正了设置屏幕中的语音输入/输出设备切换在第一次尝试更改时没有任何效果。
  • Fixed Pet Companions struggling to path ziplines. As reported here:
  • 修复了宠物同伴挣扎着寻找高空滑索路径的问题。First mission of my kubrow from Warframe
  • Fixed having to click through Market items that only require one step to purchase (Relic Packs, etc), instead of displaying the quantity confirmation UI right away.
  • 修正了只需点击一步就可以购买的市场商品(遗物包等),而不需要立即显示数量确认界面。
  • Fixed ability to escape the Grineer Settlement tileset level bounds via Nezha’s Blazing Chakram.
  • 修复了哪吒的乾坤火圈可以穿过Grineer定居点场景层的问题
  • Fixed missing door frames in the Grineer Settlement Sabotage Tileset.
  • 修复了Grineer定居点破坏场景中丢失的门框。
  • Fixed missing minimap in part of the Grineer Shipyard.
  • 修正了Grineer船厂中丢失的一部分小地图。
  • Fixed a teleport volume in part of the Grineer Sealab that was larger than it should be.
  • 修正了Grineer 深海实验室中部分过大的传送门
  • Fixed a hole in part of the Grineer Sealab.
  • 修复了一个在Grineer 深海实验室部分的洞。
  • Fixed a rock that was missing collision in the Plains of Eidolon.
  • 修正了夜灵平原上一块没有碰撞体积的岩石。
  • Fixed a rock clipping into a vent on the Corpus outpost.
  • 修正了一个卡在Corpus 前哨通风管道的岩石。
  • Fixed extra music loop playing when selecting Little Duck’s Exotic Goods.
  • 修复选择小鸭子的异域货物时额外的音乐循环播放问题。
  • Fixed Simulacrum Ammo pickup playing the ‘Shield recharge’ sound.
  • 修正了幻影装置中拾取弹药时播放了“盾牌充能”声音的问题。
  • Fixed inaccurate Archwing quest tutorial text.
  • 修正了不准确的Archwing任务教程文本。
  • Fixed several potential script errors caused by Warframe abilities.
  • 修正了一些由战甲技能引起的潜在脚本错误。
  • Fixed a script error that could break various Drone escort missions (including Plague Star).
  • 修正了一个可能会破坏各种无人机护航任务(包括瘟疫之星)的脚本错误。
  • Fixed a script error when changing loadouts while in Fortuna.
  • 修复了在Fortuna中更改加载时出现的脚本错误。
  • Fixed a script error that could break an bounty stage if the objective was destroyed right at the last moment.
  • 修正了一个如果目标在最后时刻被摧毁,可能会破坏赏金阶段的脚本错误。
  • Fixed a script error for Clients when changing Arch-Guns in the Arsenal in Simulacrum while another Arch-Gun is already equipped.
  • 修正了一个,客机已经拿着一个重型武器在幻影装置武器库中更换另一个重型武器时引起的脚本错误。
  • Fixed possible script error that could occur if you aborted a mission right as a missile locked onto your archwing.
  • 修正了如果你中止了一个任务时刚好一个导弹锁定你的archwing可能出现的脚本错误。
  • Fixed script error that could occur if you joined a mission while the host was running a K-Drive race.
  • 修正了在主机进行K-drive滑板竞赛时加入任务时可能出现的脚本错误。
  • Fixed a script error when your Sentinel activates the Revenge Precept.
  • 修正了当你的守护施放 复仇 指令MOD时出现的脚本错误。
  • Fixed a script error when your Kubrow activates the Stalk Precept.
  • 修正了当你的狗狗施放隐密追踪 指令MOD时的一个脚本错误。
  • Fixed a script error related to a ragdolled enemy in Orb Vallis.
  • 修正了一个与奥布山谷上布娃娃状态的敌人有关的脚本错误。
  • Fixed numerous script errors when casting certain Warframe abilities.
  • 修正了在施放某些战甲技能时出现的大量脚本错误。
  • Fixed a script error related to Nidus’ Undying Passive.
  • 修复了与Nidus的不死被动相关的脚本错误。
  • Fixed some inaccurate LOC text.
  • 修正了一些错误的本地化文本。

Empyrean: Kuva Lich Changes 27.1.0.1

Kuva Lich Fixes:
赤毒玄骸修复:

  • Fixed a script error if you viewed a Kuva Lich or Parazon Modding screen with 3 known Requiems.
  • 修正了如果你查看赤毒玄骸或灭骸之刃升级屏幕有3个已知密语的脚本错误
  • Fixed the KUVA HIND and KUVA NUKOR names being replaced by KUVA SHILDEG in languages other than English.
  • 修正了赤毒雌鹿和赤毒努寇微波 名称在英语以外的语言中被KUVA SHILDEG替换的问题。

Fixes:
修复:

  • Fixed a crash when aiming with Quatz (possibly other similar weapons that change fire mode on aim) and switching weapons while Mirage Hall of Mirrors is active.
  • 修正了当使用Quatz(可能是其他类似瞄准时改变射击模式的武器)瞄准和在激活镜厅时切换武器时发生的崩溃。
  • Fixed the Cautious Shot Mod stacking each time you enter/exit Titania’s Razorwing.
  • 修正了Titania每次进入/离开剃刀之翼模式时会被叠加的谨慎射击MOD。
  • Fixed Hildryn’s Balefire charged shots not displaying "Drain per Shot" and "Damage" for charged shots when viewed in the Arsenal.
  • 修正了母牛的野火燎原充能射击在军械库查看时不显示“每发消耗”和“伤害”的问题。
  • Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.
  • 修正了母牛的野火燎原充能强化MOD在攻击友军时的炮火暴增的触发。【????友军之围】
  • Fixed Baruuk’s Reactive Storm Augment resetting the Status Chance back to non-Augmented values after a direct punch to someone.
  • 修正了武僧的响应风暴强化mod在直接打击某人后会重置触发概率回到非增强值的问题。
  • Fixed Client unable to see blue bubble FX from Sanctuary and Shelter Mods.
  • 修正了客户端无法看到裂隙避难所Mods的蓝色泡泡FX。
  • Fixed the Lanx Codex diorama appearing very dark.
  • 修正了Lanx 资料库的透视图看起来很暗的问题。

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2小时前 , Lsumi 说:

翻译辛苦了

有错误的话还请指出

2小时前 , hoom2001 说:

"太空版九尾"这翻译真不错 0.0

23333本地化翻译

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翻译辛苦了❤️,密语减负还没上线,难受😬

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7 minutes ago, Shawm.Teamkiller said:

看012好久没发了

看你翻得蛮不错的,不过细节打磨上可能需要多多努力。

我还没发是因为还在和其它人处理这个翻译,如果你有兴趣的话可以加入论坛翻译,详情可以发客服信咨询中文客服。

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26分钟前 , jxtichi012 说:

看你翻得蛮不错的,不过细节打磨上可能需要多多努力。

我还没发是因为还在和其它人处理这个翻译,如果你有兴趣的话可以加入论坛翻译,详情可以发客服信咨询中文客服。

咦?12大佬在线?

因为基本是速推,先机翻一遍然后在逐个检查修改,通常4小时内能基本翻译完了。

昨天到下午13点看贴吧和bilibili大佬没动静就先做了一个。

疫情形势依旧严峻,各位tenno大佬注意身体健康。

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可以把赤毒努克微波介绍中那个(穿透+4)删了吗,实际游戏中并不是以穿透来工作的,而是类比于原子矿融炮的连锁机制,容易产生误解

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4小时前 , CoverSkyBlueUp 说:

可以把赤毒努克微波介绍中那个(穿透+4)删了吗,实际游戏中并不是以穿透来工作的,而是类比于原子矿融炮的连锁机制,容易产生误解

去看过实际效果,已修改,之前不清楚实际效果所以打了个问号

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翻译姬辛苦了,(说着就X一下)

2020/2/5 PM7点30分 , Shawm.Teamkiller 说:

九重天: 赤毒玄骸变更 27.1.0 + 27.1.0.1

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2020 Kuva-vision
2020赤毒愿景

The birth of the very first Kuva Lich came just over 3 months ago (October 31 2019)! A copious amount of Additions, Changes, and Fixes have been made in these 3 months; each one of them touching the surface of feedback, but not fully reaching all the way into the depths. Today, that changes!

第一个赤毒玄骸的诞生就在3个多月前(2019年10月31日)!在这3个月里,我们做了大量的补充、修改和修正;每一个都触及到反馈的表面,但并没有完全深入到反馈的深处。今天,情况变了!

If you watched Devstream #136, the 2019 Player Survey showed us that out of the 27,000+ responses, the Kuva Lich system was the 2019 addition that was enjoyed the least. Many players voiced that the Kuva Lich system got progressively less fun the more time and energy was devoted to it. While finding the line between repetition and progress is one Warframe has struggled with since it’s first day, Liches highlighted some issues we aim to address while walking that line.

如果你看了Devstream#136,2019年玩家调查显示,在27000多个回复中,赤毒玄骸系统是2019年最不受欢迎的附加系统。许多玩家表示,随着时间和精力的投入,赤毒玄骸系统的乐趣越来越少。虽然寻找重复和进步之间的界线是warframe从第一天开始就一直在挣扎的一个问题,但玄骸强调了我们在走这条线的时候要解决的一些问题。

Let’s get to the meaty changes shall we?

让我们直接说重点更新吧?

1. The Kuva Larvling Who Lived

一.存活的赤毒幼体

Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.

从赤毒玄骸概念的一开始就把我们引向了赤毒幼体。赤毒幼体现在将扮演关键角色来决定你与赤毒玄骸的未来关系。

  • A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess!
  • 一个被击倒的赤毒幼体现在将显示一个赤毒武器的图标,赤毒玄骸出生后将拥有它!
  • This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore and attempt another Lich. The Kuva Larvling will be in this downed state for a max of 30 seconds before it perishes.
  • 这使得玩家可以预先决定是否想要通过处决被击倒的赤毒幼体来获得那件武器,或者忽略并尝试另一个玄骸。赤毒幼体在死亡前会处于这种被击倒状态最多30秒。

As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission.

作为完成任务的额外好处,即使你选择不杀死赤毒幼体,被击倒的赤毒幼体也会在任务结束时给予100赤毒。

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2. Breaking Your Back for Knowledge

二.断背求知

The first time my Kuva Lich cracked my back like celery I knew I’d have to settle the score. But, over time- and 100 back-cracks and deaths later- Parazon Requiem Attempts started to feel overly negative. To alleviate some of that back pain, we’ve prioritized knowledge over chiropractic methods:

当我的赤毒玄骸第一次像芹菜一样掰断我的背时,我知道我必须解决这个问题。但是,随着时间的推移-和100断背和死亡后灭骸之刃安魂曲的尝试开始感到过度消极。为了减轻一些背痛,我们把知识放在了比脊椎按摩法更重要的位置:

 

  • Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact!
  • 当你的安魂曲猜测失败时,赤毒玄骸将不再杀死你,他们也不会试图打断你的背。灭骸之刃将播放刺伤动画,但用户界面将显示它是成功还是失败。当安魂曲错误时,你的赤毒玄骸会嘲笑你离开,留给你完好的背部和尊严!

3. Valence FUSION

三.效价融合

First introduced in 26.0.6, Valence Transfer, now re titled Valence Fusion for clarity, was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapons innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further!

在26.0.6中首次引入,为了清晰起见,现在被重新命名为效价融合,是为了解决拥有具有不同独特的先天伤害加成的重复赤毒武器的问题。给你一个从另一个赤毒武器替换一个赤毒武器固有伤害奖励(加上投入的资源如Forma,专精晶体等)的功能是一个很好的开始,但我们可以进一步推动!

Valence Fusion now also boosts your Kuva weapons innate damage bonus. Examples:

效价融合现在也提高你的赤毒武器固有伤害加成。示例:

  • Your Kuva Kohm with 25% damage can be fed into your 40% weapon, to make it 44%
  • 你的赤毒寇恩带25%伤害的可以注入你的40%武器中,使其变成44%
  • Your Kuva Kohm with 40% damage can be fed into your 25% weapon, to make it 44%
  • 你的赤毒寇恩带40%的伤害,可以被注入你的25%武器中,使其变成44%
  • Your Kuva Kohm with 25% damage can be fed into your 44% weapon, to make it 48.4%
  • 你的赤毒寇恩带25%伤害可以注入你44%的武器中,使其变成48.4%

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Your Kuva weapon duplicates now offer a gradual progression towards a “perfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path.
你的赤毒武器副本现在提供了一个逐步趋向“完美”赤毒武器,如果你选择追求这条道路,这最终将达到60%的最大伤害值。

We’re also looking at other places we could potentially use this mechanic (Railjack, etc)!
我们也在寻找其他地方,我们可能会使用这个机制(航道星舰等)!

As you can see, we’ve cracked a few eggs to make this omelette! We look forward to your feedback on these Kuva Lich changes!

如你所见,我们已经打碎了几个鸡蛋来做这个煎蛋!我们期待您对这些赤毒玄骸改变的反馈!

*PS: It matters which order you Valence Fuse them in. The weapon that you START from, the one where you click "Actions", is the one that will be kept with its investments.

*附言:重要的是,你把它们按什么融合在一起。你开始使用的武器,就是你点击“指令”的武器,它的投入将被保留下来。

*Clarification on ‘Abandoning Liches’: We have removed the prototype for this for now, because rather than not fixing the core loop and just letting a Lich be banished, we intend to focus on the core loop first.

*澄清“放弃玄骸”:我们现在已经删除了这个功能原型,因为这并不能修复核心循环,只是让玄骸被驱逐,我们打算首先集中修复核心循环。

*Comment on Murmur hunting - There are some questions about Murmur hunting that are outside the scope of this hotfix, but we will be reviewing in the coming weeks once the above changes are settled in.

*关于刷密语的评价-有一些关于刷密语的问题不在本修补程序的范围内,但一旦上述更改得到解决,我们将在未来几周内审查。

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NEW KUVA WEAPONS
新赤毒武器

KUVA HIND (variant)
赤毒雌鹿(变体)

This powerful Grineer burst rifle has been retrofitted to add semi-automatic and automatic fire modes.
这种强大的Grineer冲锋枪经过改装,增加了半自动和自动射击模式。

KUVA NUKOR (variant)
赤毒努寇微波(变体)

A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to four additional targets.

一种高度优化的努寇,可以使武器的微波场击中四个额外的目标。(连锁4个敌人)


KUVA BRAMMA (new)
赤毒布拉马(新)

This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact.

这架“怪兽弓”以集束炸弹箭的形式进行复仇,这些箭可以在空中或撞击时引爆。

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Converted Kuva Lich Changes
感化后的赤毒玄骸变化

Converted Liches have been criticized for their lack of endurance and firepower. They don’t use their abilities, and leave a weak impression.
感化后的玄骸因缺乏耐力和火力而受到批评。他们不使用自己的能力,给人留下很差的印象。

  • Increased Converted Kuva Lich minimum time to 2 minutes.
  • 增加感化赤毒玄骸最短出现时间为2分钟。
  • Increased Converted Kuva Lich Damage Per Second with damage bonus upgrade 3x.
  • 增加转化的赤毒玄骸DPS,伤害加成提升3倍。
  • Fixed Converted Kuva Liches not using their abilities.
  • 修正了感化后的赤毒玄骸不使用他们的能力的问题。

General Kuva Lich Changes & Fixes:
通用赤毒玄骸变更与修复:

  • Doubled the chance of a Kuva Lich to have a Vengeful Ephemera from 10% to 20%!
  • 将赤毒玄骸拥有复仇幻纹的几率从10%增加到20%!
  • Known Requiem/attempts now also appear in your Parazon Upgrade screen!
  • 已知的安魂曲/尝试现在也出现在您的灭骸之刃升级屏幕!
  • Changed all Kuva Thrall markers to consistently reflect the new icon brought in 27.0.11. This includes the minimap and when waypointing a Kuva Thrall.
  • 改变了所有赤毒奴仆标记,以一致反映27.0.11带来的新图标。这包括小地图和路标时的赤毒奴仆。
  • Kuva pickup/rewards are now displayed as the fancy banner UI, similar to Argon.
  • 赤毒战利品/奖励现在显示为花式横幅UI,类似于氩结晶。
  • Kuva Liches can no longer be Parazon stabbed as they are escaping. This resulted in invisible animations, and the UI unveiling if your Requiem Mod guess was correct but not registering it, thus not ranking up your Kuva Lich.
  • 赤毒玄骸在逃跑时不能再被灭骸之刃刺伤。这导致了看不见的动画,如果你的安魂曲模组猜测是正确的,但没有在UI记录以致没有让你的赤毒玄骸升级。
  • Cleaned up visual metal chunks from the Kuva Liches Carapace (Iron Skin) ability.
  • 清理视觉金属块从赤毒玄骸甲壳(铁皮)能力。
  • You can now search the Kuva Lich History Codex section by name, Kuva weapon, and Ephemera.
  • 你现在可以以名字,赤毒武器,和幻纹来搜索赤毒玄骸历史资料库部分。
  • Fixed Lich ‘Ruse’ clones displaying the default Excalibur Helmet on their shoulder instead of the same Warframe Helmet as their owner.
  • 修正了玄骸的“诡计”克隆在他们的肩膀上显示默认的咖喱头盔,而不是和他们的主人一样的头盔。
  • Fixed Nidus Helmet Armor not appearing grayscale on Kuva Liches.
  • 修正了在赤毒玄骸身上看不到灰度的蛆甲头盔。
  • Fixed certain enemy types being allowed to be spawned as Kuva Thralls that shouldn't be.
  • 修正了某些敌人类型不应该被作为赤毒奴仆重生的情况。
  • Fixed cases of the Kuva Lich ping-ponging between locations when engaging its target.
  • 修正了赤毒玄骸在攻击目标时在不同地点之间打乒乓球的情况。(方堂镜:我跳进来,咦我又跳出去,跳进来,又跳出去,打我呀笨)
  • Fixed script error when changing resolution while in the Kuva Lich screen.
  • 修正了在赤毒玄骸屏幕中更改分辨率时的脚本错误。

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IVARA SKATHI SKIN 

IVARA 冬之女神皮肤


From the darkest forest, a striking new huntress takes aim. Also includes an alternative appearance for the Artemis Bow.

来自最幽暗的森林,一名引人注目的女猎手正蓄势待发。这也包含了一个月神弓的替换皮肤。

IVARA SKATHI COLLECTION

IVARA 冬之女神组合包


Take aim with this striking collection of Ivara Skathi items. Includes the Ivara Skathi Skin, Dali Ballistica Skin and the Thiazi Syandana.

瞄准这个异乎寻常的Ivara冬之女神组合包。包含了Ivara冬之女神皮肤,达利 布里斯提卡外观和夏基披饰

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New Warframe Augments (at max rank)

新的战甲强化MOD(满级时)
Garuda - Bloodletting Augment: Bloodforge

Garuda -血祭仪式强化:血祭锻造
Garuda's equipped weapon is reloaded up to 100%.

Garuda装备的武器被填装至多到100%。

Baruuk - Lull Augment: Endless Lullaby

Baruuk -镇静强化:无尽催眠曲
Performing a finisher on a sleeping enemy will retrigger Lull for 100% of the remaining duration. Passive: +50% Lull Duration.

处决一名沉睡中的敌人将重新触发镇静,持续时间为剩余持续时间的100%。被动:+50%镇静持续时间。

Baruuk - Serene Storm Augment: Reactive Storm

Baruuk -宁静风暴强化:响应风暴
Desert Wind is granted +35% Status Chance and changes its damage type to match enemy weaknesses.

沙漠之风的触发概率提升35%,并且可以改变伤害类型来匹配敌人的弱点。

Hildryn - Balefire Augment: Balefire Surge

Hildryn - 野火燎原强化:野火涌流
Fully charged shots restore 250 Shields to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield.

完全蓄力后的射击为Hildryn恢复250点护盾。击中虚能船员的护盾将摧毁他们并恢复750点护盾。

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CORBU SHAWZIN

科布尔三弦琴
Shape intricate melodies with this geometric Shawzin.

用这个几何三弦琴来创造复杂的旋律。

A note from our Sound Team: “We recorded many different real guitars to make this electric guitar Shawzin sound heavy.  The sounds are a result of blending these different guitar tones together. Each of the notes has a couple of different variations so when you play it, it will sound like a realistic electric guitar.”

我们的音效团队通过录制许多不同的吉他曲调来微调这种几何三线琴,以尽可能地获得最真实的电吉他音效。在商店内找到科尔布三线琴来让复杂的旋律响彻于你的轨道飞行器内。

General Additions:
一般新增:

  • Drusus has a tale to tell! Visit the new Ivara Leverian to learn more and find her Prex card! You can find the Leverian in the Market or Codex when viewing Ivara!
  • Drusus有个故事要讲!访问新的Ivara Leverian了解更多,并找到她的Prex卡!你可以在商城或资料库查看IVARA时看到入口!

------------------------------------------------------------
Railjack Changes & Fixes:
Railjack更改和修复:

  • Omni tool is now available as a Gear item in your Inventory (Archwing Quest completion required)! This allows you to place the Omni tool in your preferred Gear spot for quick access!
  • 万用工具现在可以作为装备在你的库存中(需要完成Archwing任务)!这使您可以将万用工具放置在您首选的齿轮位置,以便快速访问!
  • If you forget to equip the Omni tool in your Gear upon entering a Railjack mission it will still be given to you for the mission.
  • 如果你在进入航道星舰任务时忘记在装备中装备万用工具,它仍然会在任务中自动装备。
  • Increased maximum power for Zekti Predator Avionic to 80%, from 72%
  • Zekti 捕食者航电设备的最大能力从72%增加到80%
  • This Avionic was slightly under-performing its cheaper Vidar equivalent.
  • 这个航电设备的性能稍逊于更廉价的Vidar。
  • ‘Show Equipped’ will now show ranked Avionics that are equipped even when ‘Show Ranked’ is disabled.
  • “显示已装备”现在将显示已装备的航电设备按等级排序,即使没有使用“按等级显示”。
  • Hijacked Crewships now start the reactor meltdown sequence when they reach zero health.
  • 被劫持的Crewships现在在达到 0 生命值时启动反应堆熔毁程序。
  • Ordnance weapon icons now become translucent while in cooldown, and will reflect a timer icon to better indicate it’s current cooldown state.
  • 火炮图标现在在冷却时变为半透明,并将反射一个计时器图标,以更好地指示它的当前冷却状态。
  • Changed Railjack Engine Component rating stats from Kilometers Per Hour to Meters Per Second to be consistent in the equipped stats.
  • 将航道星舰 引擎的统计单位从km/h更改为m/s,以便在装备的统计中保持一致。
  • Fixed Railjack Speed stat showing a higher number than your in-game movement speed.
  • 修正了航道星舰速度统计显示一个高于游戏中移动速度的数字。

This fix needs some explanation. First of all, a bit of trivia, Railjack operates at a different scale than the rest of Warframe. Perhaps some of you have seen space-time breaking down in the form of truly enormous cats... 
这个修复需要一些解释。首先,一些琐事,航道星舰的运作规模与Warframe的其他部分不同。也许你们中的一些人看到了太空版的九尾。。。
The Speed that was being shown in the drydock in your ship Stats was in the wrong scale and gave numbers that were inaccurate. This also caused the bonus given by your engine, displayed in kilometers-per-hour, to be wrong: an engine might say that it gave an extra 30km per hour, but give far far more than that in the Stats if you did the math to convert. 
在你的飞船统计数据中,干船坞显示的速度比例不对,给出的数字不准确。这也导致了你的引擎给出的数值(以公里/小时为单位)是错误的:引擎可能会说它给出了额外的30公里/小时,但如果你做了数学转换,则给出的远远超过统计数据。
This has been fixed so that: 1) your Stats now show the correct Speed for Railjack's world scale, and, 2) your engines are rated in meters per second which matches up to the Stats. While it may look like your ship's Speed stat in the drydock has gone down significantly, please try flying around in missions and see how your ship handles. 
修正后的结果是:1)你的统计数据显示了Railjack世界范围内的正确速度;2)你的引擎以米每秒为单位,与统计数据相符。虽然看起来你船在干船坞的速度数值已经明显下降了,但请试着在任务中四处飞行,看看你星舰的实际性能。
This only fixes how the UI reports the numbers in your Stats. No change to how fast your ship actually moves is intended, and if your ship doesn't fly at the meters-per-second shown in the Stats then it should be carefully measured and reported as a bug.
这只修复UI统计数据中的数字。没有改变你的飞船实际移动的速度,如果你的飞船没有以米每秒的速度飞行,那么它应该被仔细测量并报告为一个错误。

  • Fixed the Railjack Forward Artillery not damaging Crewships past their engines. You should find that the Forward Artillery hits harder and your shot isn’t wasted on just destroying the Crewship engines!
  • 修正了航道星舰前装光能炮伤害没有穿透战舰的引擎。你应该发现前装光炮更加奥利给,你的射击不会浪费在摧毁飞船引擎上!【光炮史诗加强】
  • Fixed Crewships not recovering after becoming disabled by your Railjack guns.
  • 修正了战舰在被你的星舰炮台打停后不再恢复的问题。
  • Fixed Railjack Host being able to use Navigation before the mission is complete and Clients inability to use Navigation at all when launched from the Dry Dock.
  • 修复了Railjack主机在任务完成前能够使用星图,而客机从干船坞启动时完全无法使用导航的问题。【多刷S船小队RIP】
  • For clarification, the correct functionality is Host and Client can use Railjack Navigation after mission complete and neither can use Navigation before mission complete.
  • 澄清,正确的功能是主机和客机可以在任务完成后使用Railjack导航【每次打完都是抢导航大战?】而谁都不能在任务完成前使用导航。
  • Fixed enemy Captains spawning in the “Asteroid Base Commander” POI and Commanders spawning in the "Kill the Galleon Captain" POI.
  • 修正了敌方舰长在“小行星基地指挥官”兴趣点和指挥官在“杀死大舰船舰长”兴趣点中的刷新问题。
  • Fixed Galvarc Missile Launcher not functioning for Clients.
  • 修正了Galvarc导弹发射器客机无法使用的问题。
  • Fixed Fiery Phoenix not becoming disabled when Flux Energy reaches 0.
  • 修正了当通量能量降到 0 时浴火凤凰不会被禁用的问题。
  • Fixed full ranked Flow Burn not being upgraded further when placed into a max rank Grid.
  • 修正了满级热流涌动当放置到最大等级区格中时,未进一步升级的问题。
  • Fixed Battle Avionics remaining disabled for Clients after Railjack is repaired from Critical Breach.
  • 修复了在Railjack从关键破损中修复后,客机仍无法使用的战斗航电设备的问题。
  • Fixed Dome Charges being consumed when a Client enters the Forward Artillery, regardless of actually firing the BFG.
  • 修复客机进入前装光能炮准备开炮时取消开炮造成的光炮弹药损耗【Dome Charges光炮弹药】
  • Fixed issue where Clients would see Forward Artillery reload multiple times while waiting for Host to put Dome Charges in the weapon.
  • 修正了客机在等待主机去做弹药时,会看到前装光能炮多次重新装弹的问题。
  • Fixed Clients not seeing Shatter Burst Battle Avionic explosion FX.
  • 修正了客机没有看到 碎裂爆破 的爆炸FX。
  • Fixed Clients not seeing the missile created by Shatter Burst/Void Hole.
  • 修正了客机看不到使用 碎裂爆破/虚空虹洞 时发射的导弹。
  • Fixed being left out in space if you were aboard a Crewship when it despawns due to mission completion.
  • 修正了当战舰因任务完成而报废时,如果你在飞船上,它会被留在太空中的问题。【大佬!我把战舰开回来了!咦船呢?】
  • Fixed cases of losing the Railjack Forge UI if you attempted to activate it while sliding.
  • 修复了滑铲时试图使用铸造厂出现丢失铸造界面的情况。
  • Fixed Railjack Ammunition and supplies that were spent during a mission not saving at the end of mission.
  • 修复了在任务结束时没有保存的任务中使用的航道星舰弹药和补给。
  • Fixed losing custom Railjack Skin/Colors if a Host migration occurred and you were the last remaining player.
  • 修复了在主机迁移并且您是最后一个剩余的玩家时丢失自定义Railjack外观/颜色的问题。
  • Fixed Railjack Avionic/Salvage pickups sometimes not showing distance markers.
  • 修复航道星舰航电/搜集奖励 有时不显示距离标记的问题。
  • Fixed the camera breaking when Warping to another player while in the Archwing Slingshot.
  • 修正了在archwing弹弓中扭曲到另一个玩家时相机画面破坏的问题。
  • Fixed Tactical Menu Chase Camera to better reflect the view of the player’s camera.
  • 修正战术菜单追逐相机,以更好地反映队员的相机视角。
  • Fixed Dry Dock creating a blocking volume in a room that is built below it.
  • 修复干船坞在建立在它下面的一个房间里创造了一个空气墙的问题。
  • Fixed issues with selecting Veil/Saturn Proxima nodes when using the controller.
  • 修正了使用控制器时选择VILL/Saturn Proxima节点的问题。
  • Fixed cooldown bar on Railjack Ordnance burst-fire weapons emptying and not start filling until after the laser's done firing, instead of when you initially fire.
  • 修正了Railjack多连发火炮上的冷却条不是在最初开火就清空开始冷却而是等到发射激光完才开始的问题。
  • Fixed Railjack Tactical Avionics cooldown tooltip information not applying Intrinsic cooldown reductions from Tactical Response and Swift Tactics.
  • 修正了Railjack战术航电设备冷却提示信息没有应用从战术反应和快速战术的内源能力的冷却减少的问题。
  • Fixed Void Cloak cooldown timer not updating when viewing in the Tactical Menu.
  • 修正了在战术菜单中查看时没有更新虚空隐匿冷却计时器的问题。
  • Fixed Upgraded Avionics not showing their proper description and stats, such as being Ranked vs Unranked.
  • 修正了升级后的航电设备没有显示正确的描述和统计数据,例如升级过与未升级

————————————————————————————————————————————
Optimizations:
优化:

  • Optimizations for the Kuva Fortress tileset. This includes cleaning up wasteful materials, abusive lighting, volumetrics, overdrawn meshes and much more. More optimizations to come!
  • 赤毒要塞场景大幅优化。这包括清理浪费的材料,滥用照明,体积计量,透支网格等。更多的优化来了!

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  • Made micro-optimizations to a script used in Survival missions.
  • 对生存任务中使用的脚本进行了微优化。
  • Improved performance of the Railjack cannons.
  • 提高了星舰炮台的性能。
  • Improved performance when using the Imperator Vandal in Railjack.
  • 提高了在航道星舰中使用 凯旋将军 破坏者 的性能。【?削了又加】
  • Optimized runtime lighting in an Earth cave tile.
  • 优化了地球洞穴场景运行时的照明。
  • Optimized real time lighting in the Jupiter Gas City Index tileset.
  • 优化了在木星燃气城市指数场景的实时照明。
  • Optimized the Omni tool to fix a hitch when equipping it.
  • 优化了万用工具以在装备时修复故障。
  • Made micro-optimizations to a script used for controlling doors.
  • 对用于控制门的脚本进行了微优化。
  • Made some micro-optimizations to HUD performance, especially on Railjack.
  • 对HUD的性能进行了一些微优化,特别是在航道星舰上。
  • Made a micro-optimization to UI performance, including while piloting the Railjack.
  • 对包括在驾驶航道星舰时的UI性能进行了微优化。
  • Made a micro-optimization Railjack POI once sub-objectives have been completed.
  • 对完成子目标后的航道星舰兴趣点,进行了微优化。
  • Made a micro-optimization to a script that handles fire breaking out on a Railjack.
  • 对一个脚本进行了微优化,该脚本处理了航道星舰上发生的火灾。
  • Made a micro-optimization to Chroma's Effigy ability.
  • 对Chroma的利欲龙骸的有效性进行了微观优化。
  • Made a micro-optimization to a script used to animate the Dual Kamas.
  • 对用于双短柄战镰动画的脚本进行了微优化。

——————————————————————————————————————————————————————
Changes:
变更:

 

  • Melee Heavy Attacks are no longer able to be triggered by holding 'E', they again live exclusively on Alt-Fire.
  • 近战重攻击不再由按住“E”触发,再次只能由 次要开火 触发。
  • The loss of Melee Combo Counter feedback due to spamming Melee drove the vast amounts of requests for Melee Heavy Attack to not be holding ‘E’. A toggle for Melee Heavy Attacks is not in the cards, thus Melee Heavy Attacks are now essentially brought back to its original mechanic of having to use Alt-Fire.
  • 由于 猛按近战攻击会造成的近战连击丢失 的反馈,导致大量请求 近战重攻击不要由按住“E”触发。近战重攻击的切换不在选项中,因此近战重攻击现在恢复到使用 次要开火 触发的原始机制。
  • NPCs now have about a second of delay before being able to perceive other players or NPCs that come out of invisibility, regardless of alert state. Previously, combat-state enemies would near instantly retarget in such cases. Seen in:

Can we add a very small delay between detection and enemy fire? It's a little unreasonable for them to see us and fire in 1/100th of a second. from Warframe

  • NPC们现在有大约一秒钟的延迟时间,然后才能感知其他玩家或NPC隐身状态的结束,而不考虑警报状态。以前,在这种情况下,战斗状态敌人几乎会立即重新瞄准目标。具体可参考上面链接
  • Removed Riven Mods from the Codex Mod section.
  • 从资料库 Mod部分删除Riven Mods。
  • There were a few issues present here: 1) the Codex Mod section not display all of your Rivens Mods, and, 2) the Riven Mods that it did show would point their acquisition to Cephalon Simaris, which only applies to Companion Weapon Rivens. Considering the extensive amount of Rivens possible, this option in the Codex does not function properly, as it would need to look up unique information.
  • 这里有几个问题:1)资料库Mod部分没有显示你所有的Rivens Mods,2)rivenmods显示的Riven Mods会指向Cephalon Simaris,这只适用于同伴武器Rivens。考虑到大量的riven可能,资料库中的这个选项不能正常工作,因为它需要查找唯一的信息。
  • All Gas City, Sanctuary Onslaught, and Elite Sanctuary Onslaught Captura Scenes can now be sold for 3500 Credits for those that have duplicates!
  • 所有的燃气城,圣殿突袭,精英圣殿突袭摄像场景现在可以以3500游戏现金的价格出售,此举为了照顾那些有多的玩家!
  • A fully charged throw of the Orvius will now activate its unique enemy suspension mechanic.
  • 灵枢 在完全蓄力投掷时可以触发其独特的敌人悬挂机制了。【灵枢党大胜利!!!】
  • Restored the original default Energy colors of the Limbo Limina Skin and Nekros Irkalla Skin to match its original artist intentions.
  • 恢复了Limbo Limina皮肤和Nekros Irkalla皮肤的原始默认能量颜色,以符合其原始的艺术家意图。

————————————————————————————————————————————————————————

Fixes:
修复:

 

  • Fixed inability to invite people to a squad if your Matchmaking was set to Solo before joining a Public squad via Invite.
  • 修正了在通过“邀请”玩家加入团队之前,如果你的配对设置为“单人模式”时无法邀请其他人加入团队的问题。
  • Fixed a script error and loss of functionality when viewing Archwing weapons without having the Archwing Quest complete.
  • 修正了在没有完成Archwing任务的情况下查看Archwing武器时出现的脚本错误和功能丢失。
  • Fixed Garuda charging her Dread Heart at full strength from any amount of Energy regen.
  • 修正了Garuda从任何能量回复中充能的恐惧之心的问题。
  • This ability now charges at a reduced rate if you are at 0 Energy and incoming regeneration isn’t enough to keep with how much Energy the ability wants to drain.
  • 如果你的能量为 0 ,这个技能现在会以降低的速度充能,并且技能消耗的能量会入不敷出。
  • Fixed Mirage’s Hall of Mirror clones not shooting the last round in your magazine.
  • 修正了小丑的镜厅分身不会射出最后一枚子弹的问题。
  • Fixed Mirage’s Hall of Mirror clones not animating properly for double/wall jumps.
  • 修正了小丑的镜厅不能正确地为二段/蹬墙跳跃设置动画的问题。
  • Fixed Index enemies not attacking Gara’s Mass Vitrify wall.
  • 修复指数敌人不攻击玻璃的广域玻璃化墙的问题。
  • Fixed damage done by Oberon’s Hallowed Ground during The Index will dramatically increase if the player is in Operator mode.
  • 修正了精灵王神圣领域如果玩家切换到指挥官,伤害将显著增加的情况。
  • Fixed Glaive lifespan timers not functioning correctly for the Host.
  • 修复了主机的战刃寿命计时器不正常的问题。
  • Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you're still controlling it.
  • 修正了Ivara导向抛体 没有暂停一些弹丸的寿命计时器,允许弹丸在你仍然控制它的时候消失。
  • Fixed Follow-Through stat changing when the Sigma & Octantis and Cobra & Crane are equipped with a Stance Mod.
  • 修正了当西格玛&南极座和眼镜蛇&鹤装备了一个姿态时的跟随状态变化。
  • Fixed the Sanctuary Sentinel Mod and Companion Shelter Mod leaving an invulnerable shield lingering forever for the Host if used in a No-Shield Nightmare mission.
  • 修正了守护光罩和同伴庇护MOD如果在无护盾模式的噩梦任务使用会是主机留下一个无敌的护盾的问题。
  • Fixed projectile explosion & embed damage not properly using Status Chance upgrades.
  • 修复了抛射体爆炸和嵌入伤害没有正确应用触发概率增加的问题。
  • Fixed some cases of the ‘Deploy Resource Extractor’ button losing functionality.
  • 修复了“部署资源提取程序”按钮丢失功能的一些情况。
  • Fixed cases of invulnerable Corpus Turrets.
  • 修复某些情况下,Corpus的炮塔无敌的问题。
  • Fixed K-Drives spawning ridiculously far away after being left on top of water in Orb Vallis.
  • 修正了K-Drives滑板 被丢在水面上后会自己远走高飞的问题。
  • Fixed Wisp's Agile animation not idling properly when the Shedu is equipped.
  • 修正了当舍杜和Wisp的敏捷站姿一起装备时动画不能正常空中转体的问题。
  • Fixed Blade and Whip weapons clipping into Wisp when she runs.
  • 修复剑鞭武器在WISP跑动时会卡在身体里的问题【不要!那里不可以!】
  • Fixed being able to revive in the ceiling in part of the Grineer Fortress.
  • 修正了可能在Grineer要塞的天花板上复活的问题。
  • Fixed being able to get behind the first Data-Conduit in Sanctuary Onslaught.
  • 修正了圣殿突袭有时可以跳到第一个通道后面而没进入的问题
  • Fixed Power Menu UI remaining open when entering a Data-Conduit in Sanctuary Onslaught when using a controller.
  • 修复了使用控制器时进入一个圣殿突袭数据通道但电源菜单UI还保持打开的问题。【PC没用过手柄,不明所以】
  • Fixed Orb Vallis/Plains of Eidolon objective markers moving around when in Archwing.
  • 修复了 奥布山谷/夜灵平原 Archwing上时 标记乱飞的问题
  • Fixed Companion Weapon Riven Mods not displaying under the ‘Mods’ tab in Cephalon Simaris’ Offerings.
  • 修正了在Simaris中枢的产品中“Mods”标签下不显示同伴武器Riven Mods的问题。
  • Fixed Nightwave multi-rank up past 30 displaying incorrect tier numbers and prestige status on the rank up popups.
  • 修正了夜波单次升多级超过30显示不正确的层号和声望状态的升级弹出窗口。
  • Fixed performance issues with Kela De Thaym’s Rollers.
  • 修正了Kela De Thaym翻滚的性能问题。【女主播:????】
  • Fixed performance issues with the Ballistica projectile trail FX over long distances.
  • 修正了布里斯提卡长距离弹道弹丸轨迹FX的性能问题。
  • Fixed an issue where the Defense target's head would float above the cryopod in Defense missions, exposing it to the many dangers of the environment and also the dangers of not having your head connected to your body.
  • 修正了在防御任务中,防御目标的头部会漂浮在冷冻舱上方的问题,使其暴露在环境的许多危险中,同时也暴露了头部与身体不相连的危险。
  • Fixed maggots potentially being created out of bounds when spawned by the death of a Brood Mother.
  • 修复了病变虫母死亡时产生的虫卵可能越界的问题
  • Fixed animation issues with the Grineer Flameblade causing its second and third attacks in its attack combo to miss its target.
  • 修正了Grineer火焰刀客造成其第二次和第三次攻击未命中的动画问题。【瞬移刀史诗级加强,女枪小心了】
  • Fixed Lephantis sometimes not immediately dying after all three heads have been destroyed.
  • 修复Lephantis有时所有三个头部已被摧毁后不立即死亡的问题。
  • Fixed being able to see outside the level from the gate in Cetus.
  • 修正了在希图斯大门可以看到水平面外的问题。
  • Fixed Fast Traveling to Fisher Hai-luk teleporting the player midair.
  • 修正了使用快速移动到鱼师海露时在空中传送玩家的问题。
  • Fixed Ivara’s Artemis Bow arrows not reflecting chosen colors when stuck into objects/enemies.
  • 修正了Ivara的月神弓弓箭插入对象/敌人时不反映选定的颜色的问题。
  • Fixed fully default Look Links not applying to your Warframe.
  • 修复了完全默认的外观链接不适用于您的Warframe的问题。
  • Fixes toward Look Link colors not applying properly to Kubrows/Kavats/Venari.
  • 修复了外观链接颜色没有正确应用于狗狗/猫猫/薇娜丽的问题。
  • Fixed Look Link diorama for Venari appearing squashed and having a normal Kavat tail.
  • 修复了薇娜丽外观链接似乎像压扁了和有一个正常的猫尾巴的问题。
  • Fixed overwhelming Elemental FX on Titania when she is given an Elemental buff.
  • 修正了当Titania被给予元素增益时的过度的元素FX。
  • Fixed positional audio not working for stereo/headphone outputs (i.e. a sound playing on the left side of your view would be heard equally in both headphones).
  • 修复位置音频不适用于立体声/耳机输出(即,在视图左侧播放的声音将在两个耳机中听到相同的声音)。
  • Fixed in-game voice chat not functioning properly (would not play back any audio).
  • 修复了游戏内语音聊天功能不正常(无法播放任何音频)的问题。
  • Fixed the voice input/output device toggle in the settings screen not having any effect the first time you tried to change it.
  • 修正了设置屏幕中的语音输入/输出设备切换在第一次尝试更改时没有任何效果。
  • Fixed Pet Companions struggling to path ziplines. As reported here:
  • 修复了宠物同伴挣扎着寻找高空滑索路径的问题。First mission of my kubrow from Warframe
  • Fixed having to click through Market items that only require one step to purchase (Relic Packs, etc), instead of displaying the quantity confirmation UI right away.
  • 修正了只需点击一步就可以购买的市场商品(遗物包等),而不需要立即显示数量确认界面。
  • Fixed ability to escape the Grineer Settlement tileset level bounds via Nezha’s Blazing Chakram.
  • 修复了哪吒的乾坤火圈可以穿过Grineer定居点场景层的问题
  • Fixed missing door frames in the Grineer Settlement Sabotage Tileset.
  • 修复了Grineer定居点破坏场景中丢失的门框。
  • Fixed missing minimap in part of the Grineer Shipyard.
  • 修正了Grineer船厂中丢失的一部分小地图。
  • Fixed a teleport volume in part of the Grineer Sealab that was larger than it should be.
  • 修正了Grineer 深海实验室中部分过大的传送门
  • Fixed a hole in part of the Grineer Sealab.
  • 修复了一个在Grineer 深海实验室部分的洞。
  • Fixed a rock that was missing collision in the Plains of Eidolon.
  • 修正了夜灵平原上一块没有碰撞体积的岩石。
  • Fixed a rock clipping into a vent on the Corpus outpost.
  • 修正了一个卡在Corpus 前哨通风管道的岩石。
  • Fixed extra music loop playing when selecting Little Duck’s Exotic Goods.
  • 修复选择小鸭子的异域货物时额外的音乐循环播放问题。
  • Fixed Simulacrum Ammo pickup playing the ‘Shield recharge’ sound.
  • 修正了幻影装置中拾取弹药时播放了“盾牌充能”声音的问题。
  • Fixed inaccurate Archwing quest tutorial text.
  • 修正了不准确的Archwing任务教程文本。
  • Fixed several potential script errors caused by Warframe abilities.
  • 修正了一些由战甲技能引起的潜在脚本错误。
  • Fixed a script error that could break various Drone escort missions (including Plague Star).
  • 修正了一个可能会破坏各种无人机护航任务(包括瘟疫之星)的脚本错误。
  • Fixed a script error when changing loadouts while in Fortuna.
  • 修复了在Fortuna中更改加载时出现的脚本错误。
  • Fixed a script error that could break an bounty stage if the objective was destroyed right at the last moment.
  • 修正了一个如果目标在最后时刻被摧毁,可能会破坏赏金阶段的脚本错误。
  • Fixed a script error for Clients when changing Arch-Guns in the Arsenal in Simulacrum while another Arch-Gun is already equipped.
  • 修正了一个,客机已经拿着一个重型武器在幻影装置武器库中更换另一个重型武器时引起的脚本错误。
  • Fixed possible script error that could occur if you aborted a mission right as a missile locked onto your archwing.
  • 修正了如果你中止了一个任务时刚好一个导弹锁定你的archwing可能出现的脚本错误。
  • Fixed script error that could occur if you joined a mission while the host was running a K-Drive race.
  • 修正了在主机进行K-drive滑板竞赛时加入任务时可能出现的脚本错误。
  • Fixed a script error when your Sentinel activates the Revenge Precept.
  • 修正了当你的守护施放 复仇 指令MOD时出现的脚本错误。
  • Fixed a script error when your Kubrow activates the Stalk Precept.
  • 修正了当你的狗狗施放隐密追踪 指令MOD时的一个脚本错误。
  • Fixed a script error related to a ragdolled enemy in Orb Vallis.
  • 修正了一个与奥布山谷上布娃娃状态的敌人有关的脚本错误。
  • Fixed numerous script errors when casting certain Warframe abilities.
  • 修正了在施放某些战甲技能时出现的大量脚本错误。
  • Fixed a script error related to Nidus’ Undying Passive.
  • 修复了与Nidus的不死被动相关的脚本错误。
  • Fixed some inaccurate LOC text.
  • 修正了一些错误的本地化文本。

Empyrean: Kuva Lich Changes 27.1.0.1

Kuva Lich Fixes:
赤毒玄骸修复:

  • Fixed a script error if you viewed a Kuva Lich or Parazon Modding screen with 3 known Requiems.
  • 修正了如果你查看赤毒玄骸或灭骸之刃升级屏幕有3个已知密语的脚本错误
  • Fixed the KUVA HIND and KUVA NUKOR names being replaced by KUVA SHILDEG in languages other than English.
  • 修正了赤毒雌鹿和赤毒努寇微波 名称在英语以外的语言中被KUVA SHILDEG替换的问题。

Fixes:
修复:

  • Fixed a crash when aiming with Quatz (possibly other similar weapons that change fire mode on aim) and switching weapons while Mirage Hall of Mirrors is active.
  • 修正了当使用Quatz(可能是其他类似瞄准时改变射击模式的武器)瞄准和在激活镜厅时切换武器时发生的崩溃。
  • Fixed the Cautious Shot Mod stacking each time you enter/exit Titania’s Razorwing.
  • 修正了Titania每次进入/离开剃刀之翼模式时会被叠加的谨慎射击MOD。
  • Fixed Hildryn’s Balefire charged shots not displaying "Drain per Shot" and "Damage" for charged shots when viewed in the Arsenal.
  • 修正了母牛的野火燎原充能射击在军械库查看时不显示“每发消耗”和“伤害”的问题。
  • Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.
  • 修正了母牛的野火燎原充能强化MOD在攻击友军时的炮火暴增的触发。【????友军之围】
  • Fixed Baruuk’s Reactive Storm Augment resetting the Status Chance back to non-Augmented values after a direct punch to someone.
  • 修正了武僧的响应风暴强化mod在直接打击某人后会重置触发概率回到非增强值的问题。
  • Fixed Client unable to see blue bubble FX from Sanctuary and Shelter Mods.
  • 修正了客户端无法看到裂隙避难所Mods的蓝色泡泡FX。
  • Fixed the Lanx Codex diorama appearing very dark.
  • 修正了Lanx 资料库的透视图看起来很暗的问题。

 

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