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Limbo tweaks


Haukaido
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While playing limbo I felt like his abilities are very unpolished.

Passive:

1) It's bugged. Limbo still gets damaged by fire procs ( tested this with the fire pit in PoE and I always take damage if I walk over it. Don't have time to test the bug in star chart missions)

2) Just remove the portal that limbo leaves behind. It's annoying for the squad and limits limbo's mobility because no one likes randomly placed portals in their speedrun.

Move the portal to his first ability instead.

Banish:

Add visual indicators to limbo's banish so that both the limbo player and his squad could tell what or who is banished

1) Make the banish cone visible (since it changes with ability range and in most cases u end up banishing unwanted targets just because u can't tell who u're targeting).

2) Add an aura or anything visible around the target

3) Let limbo banish capture targets. Seriously, why is this handicap a thing.

4) When holding down the button, limbo should place a rift portal that is affected by ability duration and is marked on the map for allies to see (similar to wisp's first ability).

-> Casting banish on the portal closes it.

This could be especially useful if used with the banish augment since allies can jump in whenever they want to replenish health.

Limbo already has alot on his hands. He shouldn't also be expected to run after every squad member spamming banish whenever their health is low. That's impractical and not fun.

 

Rift surge

The augment, rift torrent, should also work when limbo is outside of the rift.

Most important enemies in this game are immune to limbo's abilities (almost every miniboss/lephantis/eidolons/demolysts/orb mother)

This makes the augment useless because if you could freeze an enemy it means it's already weak enough to die in 1 or 2 hits.

The only use for this augment is a damage battery for limbo if it could work outside of the rift. This would make limbo more fun to play as it will give him a reason to jump outside and shoot stuff instead of  casting stasis and standing still in non corpus/non defense/non exterminate missions..

 

Stasis:

Perfect, don't touch it

 

Cataclysm:

Nullies should function like arbitration drones or every other boss in the game, ignoring limbo's ult instead of disabling it completely.

Why is it that nullies can pop limbo's bubble?

Nullies don't prevent dps frames like vollt or saryn from casting their ult. They don't prevent nova from casting her ult (which is technically a bubble). They don't disable octavia's abilities unless they reach the dead center and when it comes to gara's shield they only shatter parts of it.

So why does limbo have this handicap? It isn't fair and it makes this frame useless in corpus missions  that are not mobile defense.

 

Edited by Dubroson
BloodyEy3 highlighted some issues with limbo's passive. Also added his idea for a better rift portal.
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7 hours ago, Dubroson said:

Add visual indicators to limbo's banish so that both the limbo player and his squad could tell what or who is banished

There are indicators of all buffs (including banish) on the player list.

Only npcs are missing an indicator, but it's hard to tell where it should be placed. 

7 hours ago, Dubroson said:

Add an aura or anything visible around the target

There is a faint aura, but it takes colour from energy and is more transparent than bubble. 

8 hours ago, Dubroson said:

Why is it that nullies can pop limbo's bubble?

Bubble is classified with frost globe and bobben baselisk, and wisp buffs. 

Placed abilities get popped.

AOE abilities go round. 

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5 hours ago, trndr said:

There are indicators of all buffs (including banish) on the player list.

Only npcs are missing an indicator, but it's hard to tell where it should be placed. 

I'm aware of that but I'm not talking about UI indicators, I'm talking about visual effects so that players know who is affected by the ability (friend and foe)

5 hours ago, trndr said:

 

There is a faint aura, but it takes colour from energy and is more transparent than bubble. 

 

It doesn't always show. and even when it does it is not visible enough. also there is no visible visual effect for when u cast the ability so u can't tell who is being targeted until it is already targeted. sometimes u end up banishing the wrong enemies/allies.

5 hours ago, trndr said:

Placed abilities get popped.

Octavia's ability is a placed ability in the form of a death ring. Even nullifies get melted if they walk close to that ring. Gara's glass wall is also a placed ability, and nullies don't simply undo ur entire ult, they just destroy 1 side of ur wall. frost and wisp can place multiple bubbles so they are lass harmed by the nullies. limbo can only place 1 bubble and if a nullifier happens to be nearby the ult can't be cast. it's more of a handicap than a fun and challenging mechanic.

Edited by Dubroson
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I believe the best option to help Limbo is allow her damage to passively escape your rift. Therefore he becomes infinitly invulnerable and do all the damage he wants, while using his abilities. Blinking in and out makes him to fragile and monitoring Rolling Guard is sometimes forgotten.

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Am 7.2.2020 um 17:48 schrieb Dubroson:

I'm aware of that but I'm not talking about UI indicators, I'm talking about visual effects so that players know who is affected by the ability (friend and foe)

there is for enemies and other warframes, just depends on energy color if u see it or not, its a bit like the shadow empherema. and the enemies that get hit by it glow faintly once.

I think the problem is more that the cone range is hard to guess as its not realyl a cone (it starts quite wide but doesnt really spread in a wide angle) aswell as not needing line of sight so enemies (or allies) in range that u dont know of get caught up in it aswell.

Am 7.2.2020 um 03:54 schrieb Dubroson:

Perfect, don't touch it

no, pls touch it !! preferable toggle + drain per enemy affected (equinox night 3)

Am 7.2.2020 um 03:54 schrieb Dubroson:

Why is it that nullies can pop limbo's bubble?

just press 3, on collaps radial banish happens, everything in none nullibubble is affected by it and nullifier bubble doesnt pull enemies out of rift under effect of banish "just" cancels stasis

 

My idea for Banish would be sth like:

radial Banish around target (only the faction of target is banished --> only ally/ only enemy) needs line of sight.

holding banish, cone form, no line of sight needed, creates bigger rift portal infront off limbo (like nova portal) that has duration of banish and map marker like wisp. (would make banish augment more usefull as it could apply to useing said portal aswell (with cd like rolling guard --> can only apply once every x seconds)

Stasis :

mentioned above, Augment idea [limbos old 3 + some other utility stuff (everyone gets it why not limbo aswell)]

 

Riftsurge :

Riftsurge visiablity/hud --> recasting riftsurge refreshes all riftsurge timers and its radial banish timers -> everything has same timer so no 20 different ones either forcing you to spamm cast 3 or expect randomly from rift unbound enemies.

Clean up how ability works, maybe together with ur idea for Rift surge Augemnt.

Riftsurge can transition to none rift bounds enemies rendering it absolutly useless (besides having a rift surge charge upon entering the rift, which is a real minor thing as u probably have to recast rift surge anyway upon getting new enemies into the rift).

So either make it so that it doesnt transitions (1/1) but spreads (1/x) in range or/and make that riftsurge charge is targetable by banish (cross plane) performing its radial banish (so you can stay in rift and pull those few that had a riftsurge charge transitioned on them outside the rift into it) --> atm its more or less done with 1-3-1-3 and it wouldnt change but be more efficient.

those that have riftsurge charge outside the rift, should give the augment effect while outside the rift and on killing it should also keep transitioning/spreading. --> problem would be that recasting riftsurge should only affect rift bound enmies and not renew the duration of those with it outside aswell.

not fixing/qol but buff : it probably be more reasonable to then make the buff outside the rift a defensive one and inside the rift an offensive one (like mirga light, dark or equinox day/night)

Cataclysm:

change augment to straight up stop shrinking bubble, or atleast make it grow back to original size with the added duration

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Am 7.2.2020 um 20:23 schrieb kwlingo:

her

limbo is male

 

Am 7.2.2020 um 20:23 schrieb kwlingo:

infinitly invulnerable and do all the damage he wants,

and thats exactly the problem.

he already is near invunerable in rift, besides eximus auras and some mini-boss/ boss attacks + his ability to continously stay in rift. before it used to be an ability like Loki or ash stealth which u had to recast and could only recast when timer ran out but since rift dash was created thats not a thing anymore.

only advice i can give you is use pax seeker with rift torrent as bolts dmg cross plane or use naromon to open up for finishers + arcane ultimatum and trickery (most content guardian + energize or avanger is enough thought)

what also works (not well  vs corpus) use medium size 4 on choke point while u are out of range and shoot on enemis inside it

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17 hours ago, BloodyEy3 said:

creates bigger rift portal infront off limbo (like nova portal) that has duration of banish and map marker like wisp. (would make banish augment more usefull as it could apply to useing said portal aswell (with cd like rolling guard --> can only apply once every x seconds)

This is already his passive.

Just needs a map marker.

17 hours ago, BloodyEy3 said:

I think the problem is more that the cone range is hard to guess as its not realyl a cone (it starts quite wide but doesnt really spread in a wide angle) aswell as not needing line of sight so enemies (or allies) in range that u dont know of get caught up in it aswell.

Yea it relies so much on guess work that sometimes I just kiss the target with limbo just to make sure I'm not banishing anyone else..

Also the aura should be more visible because I really never noticed it.

17 hours ago, BloodyEy3 said:

just press 3, on collaps radial banish happens, everything in none nullibubble is affected by it and nullifier bubble doesnt pull enemies out of rift under effect of banish "just" cancels stasis

If u could even cast 4 in first place.

Honestly , I wouldn't complain about cataclysm if banish was more practical to use.

I like ur idea of press for aoe non targeted banish and hold for targeted banish. That would make limbo feel smoother to play.

17 hours ago, BloodyEy3 said:

Riftsurge visiablity/hud --> recasting riftsurge refreshes all riftsurge timers and its radial banish timers -> everything has same timer so no 20 different ones either forcing you to spamm cast 3 or expect randomly from rift unbound enemies.

Yes.

I didn't bother asking for much tho because simply letting the augment work outside of the rift would be enough of an upgrade.

17 hours ago, BloodyEy3 said:

it probably be more reasonable to then make the buff outside the rift a defensive one and inside the rift an offensive one (like mirga light, dark or equinox day/night)

I don't think this is needed.

Offense is more useful in limbo's case because he doesn't have any.

All his skills are pure cc and survivability. Adding more wouldn't change much.

Also if he can survive outside of the rift then his other abilities would be rendered useless because he won't need to jump into the rift.

I can slap rolling guard to be safe for the few seconds I'm forced to jump out of the rift.

And if I have to dps using the augment while being outside then it's just part of the challenge and makes it more fun to play as I'll learn to dash during enemy attacks.

The idea of enemies in his realm charging his strength makes more sense and would give him more versatility in multiple missions including boss fights

Edited by Dubroson
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vor 31 Minuten schrieb Dubroson:

This is already his passive.

yes but its a) unhandy as it leaves a portal after dashing ( dashing kinda seen as a form as self cc + annoying displacement, which neither of both is wanted when u want to attack banished targets ) and i think it only makes you enter the rift not leave it (not to sure on this because most of the time duration is to low to use it twice (point b)

b) has low duration which is not affected by duration

putting it as an addition on banish gives ur team an option to use it, aswell as urself (without the self cc, displacement) a quick way to enter and kill banished targets + if augment works on riftportal youd benefit from it urself aswell which is also handy.

vor 40 Minuten schrieb Dubroson:

All his skills are pure cc and survivability. Adding more wouldn't change much.

in the rift. outside the rift he lacks cc, survivablity and dmg

vor 44 Minuten schrieb Dubroson:

Also if he can survive outside of the rift then his other abilities would be rendered useless because he won't need to jump into the rift.

 

vor 18 Stunden schrieb BloodyEy3:

So either make it so that it doesnt transitions (1/1) but spreads (1/x) in range or/and make that riftsurge charge is targetable by banish (cross plane) performing its radial banish (so you can stay in rift and pull those few that had a riftsurge charge transitioned on them outside the rift into it) --> atm its more or less done with 1-3-1-3 and it wouldnt change but be more efficient.

vor 18 Stunden schrieb BloodyEy3:

recasting riftsurge should only affect rift bound enmies and not renew the duration of those with it outside aswell.

no idea how i should formate it, hope it makes sense.

not refreshing riftsurge duration on enemies outside rift would mean you need to enter rift and get ur riftsurge from there to spread every so often. And its also on his augment,so without the augment it just would be benificial aswell

edit: only problem that just came to my mind, is that teammates also are effected by the buff, and probably would then also spread it through "killing" so probably its better to stay on transitioning while its more irregular and harder to "control", also would keep buff somewhat in check

vor 48 Minuten schrieb Dubroson:

The idea of enemies in his realm charging his strength makes more sense and would give him more versatility in multiple missions including boss fights

i dont even know about this boss fight thing. like you can put them into rift via cataclysm and also affect them with riftsurge the only thing that doesnt work is stasis on them (but does on other enemies).  i saw a few days ago a video of a limbo soloing profit taker in like 5min with that combo.

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7 hours ago, BloodyEy3 said:

dont even know about this boss fight thing. like you can put them into rift via cataclysm and also affect them with riftsurge the only thing that doesnt work is stasis on them (but does on other enemies).  i saw a few days ago a video of a limbo soloing profit taker in like 5min with that combo.

Boss fights : eidolons/PT/Orb mother/lephantis/assassination targets

Limbo's abilities don't work on any of these enemies. He can't bring them to the rift with him. The video that you watched has limbo using his abilities for aesthetic purposes and not as a viable tactic. If you're referencing nash prime in that PT fight, even he complained about how tough it was playing limbo.

This handicap was set by DE for "balance" reasons as letting limbo freeze everything would make him the go to frame for everything and just ruin the game.

This is why the only fair solution I could think of is giving limbo some offense outside of the rift because rn he's falling behind in terms of playability as every interesting enemy introduced by DE is immune to limbo's abilities.

Example: Demolysts/thumpers/kuva liches/wolf/stalker.

 

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Am 7.2.2020 um 03:54 schrieb Dubroson:

Most important enemies in this game are immune to limbo's abilities (almost every miniboss/lephantis/eidolons/demolysts/orb mother)

vor 8 Stunden schrieb Dubroson:

Boss fights : eidolons/PT/Orb mother/lephantis/assassination targets

Limbo's abilities don't work on any of these enemies. He can't bring them to the rift with him

 

wiki : "Cataclysm affects most bosses and objectives that are otherwise not affected by Banish130xDark Banish, causing them to enter the Rift plane while within its influence."

In the Orb Vallis, some enemies are immune to LimboIcon272 Limbo's effects and will neither enter the Rift nor be affected by Stasis130xDark Stasis, i.e. Jackal, Hyena Pack, and Raknoids. So i guess both ? just some are not -->> would need some overhaul for consistency.

https://warframe.fandom.com/wiki/Limbo#Enemy

Sth like : can be put into rift plane via cataclysm (as long as in cataclysm) but arent affected by stasis.

--> downsight boss isnt cced, so you could still take dmg, other enemies are cced so u take potential less dmg and can concentrate on the boss. postive: riftsurge augment would make sense for such situations.

you can do it atm with 4+3+4 but it also makes all besides the unaffected boss unkillable for teammates (unless warframe ability dmg) and since rift surge augments doesnt works cross planes it doesnt make sense to use it either.

Enemies that still wouldnt be affected --> probably profit taker, Exploiter orb, lephantis, Eidolons and every other boss tiype enemy thats to big to fit completly into cataclysm and even if it would work them walking with how bigh they are would instantly put them out of cataclysm as well as other would need to stand in the bubble which makes shooting specfic parts on such big enemies quite difficult aswell as more dangerous? and since most of these bosses besides profittaker arent acompanied by many enemies making use of rifsturge this way besides for profittaker would also make no sense.

 

Am 7.2.2020 um 03:54 schrieb Dubroson:

1) It's bugged. Limbo still gets damaged by fire procs ( tested this with the fire pit in PoE and I always take damage if I walk over it. Don't have time to test the bug in star chart missions)

the way i remeber it is that all enviromental hazards go through rift, but no idea of its intentional or a bug, also no idea if everything got "fixed" but firestatus

Negative?:

  • Blasts from Jackal's homing missiles.
  • In the Orb Vallis, some enemies are immune to LimboIcon272 Limbo's effects and will neither enter the Rift nor be affected by Stasis130xDark Stasis, i.e. Jackal, Hyena Pack, and Raknoids.
  • Hyekka Masters' firebombs
  • Kuva Fortress turrets and shrapnel mines.
  • Toxic clouds from a Juggernaut
  • Tusk Thumper, and its variants, can knock down and damage Tenno in the Rift with its charging.
  • Projectile attacks from two of Lephantis' heads.
  • Open fire, like flames burnnig in jars found during Sands of Inaros and jet flame from static dropship in Kuva Fortress.
  • The fire patches left by Napalms will hurt players across both planes. This has been a bug since April, 2016.
  • --> note on this the scaning drone from orb vallis bountys cannot be banished aswell, this makes absolute 0 sense as the grineer drone on poe can be banished to escort it.

positive?:

https://warframe.fandom.com/wiki/Rift_Plane

guessing from this its not a bug "open fire,like flames....."  but then ne naplam and hyekka masters fire bombs also hit, which seems maybe all 3 is a bugg or wanted ?

also the other cross plane abilites are weird and dont  make sense, for both sides so id reckon they are all buggs ? unless maybe sentient ability and arcanes. (question is then would djinns taunt work cross plane?)

but i guess whats intended for rift plane/ close plane and what not would be a different thread...

(rant: for the love of god DE should give out the specfic information on interaction and update their warframe pages. its horrendous that u have to go to fandom.wiki to get atleast some relevent data of it in a somewhat complex game as waframe. (and it seems the limbo wiki was last updated 1 1/2 year ago before the projectile freeze was removed from stasis as it still says it does on the page lol.)

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Unless you're a Limbo main, you probably haven't noticed but Limbo DOES actually CC bosses. Kind of. His Stasis doesn't stop their movements but it stops their projectiles. This involves Lephantis and Hemocytes. If a boss doesn't have a melee attack, it cannot hurt you in Stasis. And even if it does, all you do is climb up a part of the environment that doesn't cover the boss's AI pathing and they can't reach you to melee you. Then all you do is snipe their face off until they die.

Limbo can't put Eidolons in the rift not because of Stasis but because of Rift Torrent. It has been documented that Rift Torrent builds can reach 3000% to 7000% weapon damage bonus.

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19 hours ago, (PS4)mahoshonenfox said:

Unless you're a Limbo main, you probably haven't noticed but Limbo DOES actually CC bosses. Kind of. His Stasis doesn't stop their movements but it stops their projectiles. This involves Lephantis and Hemocytes. If a boss doesn't have a melee attack, it cannot hurt you in Stasis. And even if it does, all you do is climb up a part of the environment that doesn't cover the boss's AI pathing and they can't reach you to melee you. Then all you do is snipe their face off until they die.

Limbo can't put Eidolons in the rift not because of Stasis but because of Rift Torrent. It has been documented that Rift Torrent builds can reach 3000% to 7000% weapon damage bonus.

I just played limbo to double check this. And to also double check the claim that limbo can bring assassination and capture targets with him to the rift.
He can't. and Idk how u managed to damage lephantis while inside cataclysm because I couldn't do that.

Also, idk where u got those numbers from but unless u're banishing the entirety of the plains of eidolon  rift torrent will never go above 1000% (I'm being generous with my estimation). it would be a feat if u manage to keep it at 700% in the plains.

Edited by Dubroson
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On 2020-02-06 at 8:54 PM, Dubroson said:

Cataclysm:

Nullies should function like arbitration drones or every other boss in the game, ignoring limbo's ult instead of disabling it completely.

Why is it that nullies can pop limbo's bubble?

Nullies don't prevent dps frames like vollt or saryn from casting their ult. They don't prevent nova from casting her ult (which is technically a bubble). They don't disable octavia's abilities unless they reach the dead center and when it comes to gara's shield they only shatter parts of it.

So why does limbo have this handicap? It isn't fair and it makes this frame useless in corpus missions  that are not mobile defense.

readd bullet stopping so people can't use their guns again, this would be the best move for DE to remove fun from Limbo.

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On 2020-02-17 at 8:53 AM, Dubroson said:

I just played limbo to double check this. And to also double check the claim that limbo can bring assassination and capture targets with him to the rift.
He can't. and Idk how u managed to damage lephantis while inside cataclysm because I couldn't do that.

Also, idk where u got those numbers from but unless u're banishing the entirety of the plains of eidolon  rift torrent will never go above 1000% (I'm being generous with my estimation). it would be a feat if u manage to keep it at 700% in the plains.

Here's Mutalist Alad V. Stasis sops his projectiles. https://youtu.be/SiUjVATeHFc

Here's the Jackal. Notice how his bullets are stopped. https://youtu.be/BZfHZcsRulU

Regular Alad V with Zanuka https://youtu.be/Mf28nDotdqk

Here's Vay Hek. Stasis stops his machine gun and cannons. https://youtu.be/8Ieeys9M7Ew

Lephantis. https://youtu.be/0gu3rO2FHtI

Sargus Ruk. Watch his Fireballs stop in mid air. https://youtu.be/cOsACjCuwXI

Phorid's spine attacks are frozen by Stasis. https://youtu.be/SUJgP9L_1NQ

Ambulas. https://youtu.be/HXWkFWwcRBQ

Keyla. All her attacks are stopped by Stasis. She has no melee. https://youtu.be/1EJDWo84KjM

Hyenas. Look at their bullets. https://youtu.be/j6dKOLg2qeM

Lechril's machine gun. https://youtu.be/CTAOBPSHhRw

Look at the Raptor's bombs. https://youtu.be/LlaYdZl7Hbs

Limbo Rift Torrent 3000% https://youtu.be/6pxMuQAA0zQ

Edited by (PS4)mahoshonenfox
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vor 8 Stunden schrieb (PS4)mahoshonenfox:

Limbo Rift Torrent 3000% https://youtu.be/6pxMuQAA0zQ

you mentioned this for eidolons thought, ive never seen so many vombalyst around a eidlon with 200 strneght its 60 per load, for 3k strength its 50+ enemies that have to be in his range (190range) ~ 25*1,9 47.5m, so about 1enemy/m. it takes time setting that up (as you can see its defense and his teammate is not killing enemies, even if so many vombalyst are spawned the eidolon moved to other side of map or despawned at that point. --> the only time where there are that many enemies is probably on profit taker.

Am 10.2.2020 um 14:42 schrieb BloodyEy3:

wiki : "Cataclysm affects most bosses and objectives that are otherwise not affected by Banish130xDark Banish, causing them to enter the Rift plane while within its influence."

In the Orb Vallis, some enemies are immune to LimboIcon272 Limbo's effects and will neither enter the Rift nor be affected by Stasis130xDark Stasis, i.e. Jackal, Hyena Pack, and Raknoids. So i guess both ? just some are not -->> would need some overhaul for consistency.

vor 9 Stunden schrieb (PS4)mahoshonenfox:

Hyenas. Look at their bullets. https://youtu.be/j6dKOLg2qeM

so i guess its a bug in orbvallis, or it was changed with fortune

vor 9 Stunden schrieb (PS4)mahoshonenfox:

you realise he puts temporal blast on lehpanthis, he uses stasis to stop the infested minions and (maybe the projectile form lephantis, he is fighting the melee dude in the part i watched so i cant tell.)

vor 9 Stunden schrieb (PS4)mahoshonenfox:

Regular Alad V with Zanuka https://youtu.be/Mf28nDotdqk

he doesnt even use limbo there. he literally stats he uses naromon to disarm, then zaw (seems like contagious heavy slam attack to me with lifted status wave)

Am 10.2.2020 um 14:42 schrieb BloodyEy3:

Projectiles from ExodiaContagion64x Exodia Contagion and ExodiaEpidemic64x Exodia Epidemic, zaw rivens from the plague star event, also damages enemies across planes.

i am not saying he is not working on bosses, he just doesnt cc them, only their weapons/ projectile attacks, with enemies around him it cc enemies and gives you dmg buff if u have riftsurge. but boss also can only get put into rift via cataclysm, which he can walk out of, but you can see its not all limbo abilites

 

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good suggestions, but i still dont think this fixes the main issue with limbo.

ultimately, he is a warframe that is the least capable of seamlessly working with other players. each enemy banished is one more enemy a teammate cannot damage. teammates would have to physically message or speak to the limbo in order to be banished themselves.

he is the ultimate solo frame, but hardly anyone wants to randomly encounter one.

personally, i think that banished enemies hit by any attack from the physical plain should return instantly while still receiving damage from that previous attack. if the banish is 100% NEEDED, then it would be smart for any player to not attack banished enemies if they want the CC to continue. but if the banish is just not needed at all, there is nothing stopping other players from continuing their rampage uninterrupted.

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vor 15 Minuten schrieb MysticDragonMage:

ultimately, he is a warframe that is the least capable of seamlessly working with other players. each enemy banished is one more enemy a teammate cannot damage. teammates would have to physically message or speak to the limbo in order to be banished themselves.

no need to physical message anyone, you see banished enemy, quite likely that a rift rift portal, or cataclysm is open nearby, go in there and shoot. (speeding about the fixed stuff. not how its atm.)

Am 9.2.2020 um 02:42 schrieb BloodyEy3:

creates bigger rift portal infront off limbo (like nova portal) that has duration of banish and map marker like wisp. (would make banish augment more usefull as it could apply to useing said portal aswell (with cd like rolling guard --> can only apply once every x seconds

no. in a game where 99% is aoe clusterufck and wild melee + pressing w or slide which all is aoe you wont even notice anyone was banished, and for limbo it would just marjoly #*!% him over which would make his 1 absolutly pointless. MY question is what do u do on titania latern ? nyx mindcontrol ? nidus shadows? you attack them and if it doesnt work you go aahhhh nyx this 1 target from those 100 milllion here u are ruining my expierecene... same with titania latern, garuda blood pool thing, hydroid pool ? kohra dangel dome, hydroid tenctacles what about all those abilites ? what about saryn map clearing leaving no enemies?  or equinox map clearing ? there is alot that hinders players in some regard. how can i rampage S#&$ if 1 frames does it for the other 3 aswell. How can i complete defense quick if teammate too slowa instanly i  just dont  think 2-3 enmies in the rift are that bad, just move one to the next group of monsters and leave those 3 to limbo, or kill them with ur exodia projectile.

Far worse is the actual trolling capablity it leaves (which over the time + report action seemingly have decreased by a far bit). hacks failing when entering rift aswell as locking mobile defense targets down, or trollin premades continously with banishing, or 4+3 and recasting 4 --> whole map ~50m in rift and no cataclysm or portal in sight.

solution for that could be to change Riftsurge makes enemies unable to leave rift while riftsurge on them, and enebles 20% weapon dmg crossplane. if 3 duration runs out they automaically leave the rift, if 3 duration is recast you can keep hitting them, problem is ---> its godly op.as even with 20% weapon dmg eveything prolly oneshot on most missions and limbo is just that he cant enjoy rift time.(he can but casting 4+3 and the team will have killed most stuff before he can shot 1 enemy) --> guess whats the problem with aoe ability map wipe frames like saryn and equinox.

 

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26 minutes ago, BloodyEy3 said:

no need to physical message anyone, you see banished enemy, quite likely that a rift rift portal, or cataclysm is open nearby, go in there and shoot. (speeding about the fixed stuff. not how its atm.)

players taking even this many steps in order to simply damage the few enemies within the rift breaks the flow of combat and makes dealing damage to a desired target more tedious than it should be. finding a cataclysm i get, because it seems no different than being within a frost globe, but finding a small rift portal somewhere is a different story and admittedly not as convenient and ultimately up to the limbo player.

Edited by MysticDragonMage
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The Rift Plane needs more entrances for allies to step in on the fly. If other players want to damage Riftbound enemies, they have to look for Limbo to get caught in his Banish wave or until he dodges into the Rift to make a portal. Or use Warframe powers at the expense of their own Energy reserves.

Cataclysm makes this autonomous transition between both realms, but no sane Limbo goes out of his way to Banish enemies on the outside just so his team in the bubble can shoot out.

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12 hours ago, BloodyEy3 said:

you mentioned this for eidolons thought, ive never seen so many vombalyst around a eidlon with 200 strneght its 60 per load, for 3k strength its 50+ enemies that have to be in his range (190range) ~ 25*1,9 47.5m, so about 1enemy/m. it takes time setting that up (as you can see its defense and his teammate is not killing enemies, even if so many vombalyst are spawned the eidolon moved to other side of map or despawned at that point. --> the only time where there are that many enemies is probably on profit taker.

so i guess its a bug in orbvallis, or it was changed with fortune

you realise he puts temporal blast on lehpanthis, he uses stasis to stop the infested minions and (maybe the projectile form lephantis, he is fighting the melee dude in the part i watched so i cant tell.)

he doesnt even use limbo there. he literally stats he uses naromon to disarm, then zaw (seems like contagious heavy slam attack to me with lifted status wave)

i am not saying he is not working on bosses, he just doesnt cc them, only their weapons/ projectile attacks, with enemies around him it cc enemies and gives you dmg buff if u have riftsurge. but boss also can only get put into rift via cataclysm, which he can walk out of, but you can see its not all limbo abilites

 

Of course I do. I'm the one playing. Except that rift torrent one. That's Delsquared. I wasn't replying to you tho. I was replying to Dubroson. He said you can't put bosses in the rift.

I've never seen the rift torrent build used on an Eidolon but I have used it on Plague Star, personally.The amount of damage you deal to one shot each head isn't even necessary.

There are projectile attacks not stopped in the rift. Beams and lasers such as the third Raptor's beams or Vay Hek's magnetic attacks or Ambulas sweeping laser. I'm not sure what Orb Valis bug you're referring to but if its one of those types of attacks (like a melee attack) you won't get protected. Or are you refering to the "hyena" like enemies that show up in the bases when farming toroids? Stasis stops them fully, unlike the boss versions.

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5 hours ago, PsiWarp said:

The Rift Plane needs more entrances for allies to step in on the fly. If other players want to damage Riftbound enemies, they have to look for Limbo to get caught in his Banish wave or until he dodges into the Rift to make a portal. Or use Warframe powers at the expense of their own Energy reserves.

Cataclysm makes this autonomous transition between both realms, but no sane Limbo goes out of his way to Banish enemies on the outside just so his team in the bubble can shoot out.

I do that. With my Limbo anti-Nullifier play style. https://youtu.be/5u19BK1gWTg

People have this misguided belief that Limbo should have a small Cataclysm. That's wrong. You should have a BIG Cataclysm. If the whole tile set is in the rift, all the enemies, all the players, there's no problem in hitting things. Everyone will be on the same plane and everyone can hit everything.

My opinion on what would really make Limbo better:

- Let anyone in the rift gain 10 energy for killing an enemy.

- Let Rift Torrent damage bonus apply to all squad mates weapons in the rift.

That's it. The problem is people don't understand the rift because they just echo one person's "bad impression" of it instead of understanding it themselves. I don't know how it is on PC but on PS4, during sortie assassinations, once I put the whole boss stage in the rift, everyone just goes ham on the boss. Nobody complains when they get an easy win.

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vor 12 Minuten schrieb (PS4)mahoshonenfox:

I've never seen the rift torrent build used on an Eidolon but I have used it on Plague Star, personally.The amount of damage you deal to one shot each head isn't even necessary.

tell me what plague start mainly does,... right spawn 300 infested runners in ur face --> great for an ability that scales of how many enemies are affected.

vor 13 Minuten schrieb (PS4)mahoshonenfox:

I wasn't replying to you tho. I was replying to Dubroson. He said you can't put bosses in the rift.

true. my thought process was just that with facts (wiki) + own expierence, if he cant prove it wrong ( --> he tried with "i tested it myself just now and it doesnt work") then he should agree on the consent (i think the misunderstandign was that he thought rift, meant banish (this is a bit tricky, i just tend to use cataclysm for easier understanding on such enemies) or stasis actually "freezing" them, instead of their projectiles)

vor 18 Minuten schrieb (PS4)mahoshonenfox:

I'm not sure what Orb Valis bug you're referring to but if its one of those types of attacks (like a melee attack) you won't get protected. Or are you refering to the "hyena" like enemies that show up in the bases when farming toroids? Stasis stops them fully, unlike the boss versions.

its been awhile since i i took limbo to orb vallis (and dont feel like trieng to set that scenario up so i can test it atm) but what my memory tells me those pikes jumps went through rift. And when i tried to banish them they it actually didnt banish them (neither were they at any point affected by stasis). (i think cataclysm worked). the other was those yellow/greenish spiders (i think all are not affected by stasis but since they mainly melee it wasnt a problem) that do electric zap. they were neither affected by stasis and the electric gorund thingy also just hit you. (was like ~2month ago and stopped playng the moment i had all standing i wanted)

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