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Buggy Stealth


OrSpeeder
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So... I was reading several threads on stealth...

 

Seemly what made it most buggy recently, was that at some point in last year, DE made a change where projectiles ALWAYS alert enemies near them.

This make it so whenever you kill an enemy with ranged weapon, you still alert it before it dies, even if you one-shot it, resulting in it not counting at stealth kill (and worse: if it is a slow enough projectile, for example from bows, the enemy can actually trigger the level alarm, for example if it is infested, or those floaty robots on spy missions).

 

DE should revert that change at least.

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