firstv Posted February 8, 2020 Share Posted February 8, 2020 Is it possible to see current weapon damage bonus without using Valence FUSION? Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted February 8, 2020 Share Posted February 8, 2020 Math Link to comment Share on other sites More sharing options...
ChaoticEdge Posted February 8, 2020 Share Posted February 8, 2020 1 minute ago, (XB1)Lucas Jameson said: Math and you got this guy thinking this in his head. it is going take him a while. Link to comment Share on other sites More sharing options...
Zentun. Posted February 8, 2020 Share Posted February 8, 2020 you can go to your codex, there are all the lichs you have killed/converted. Link to comment Share on other sites More sharing options...
Voltage Posted February 8, 2020 Share Posted February 8, 2020 Unfortunately you need to keep record with a spreadsheet/document as the UI does not include this (yet I hope. Please DE). Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted February 8, 2020 Share Posted February 8, 2020 19 minutes ago, ChaoticEdge said: and you got this guy thinking this in his head. it is going take him a while. I'm good at math, but even with a calculator it doesn't take long Link to comment Share on other sites More sharing options...
firstv Posted February 8, 2020 Author Share Posted February 8, 2020 23 minutes ago, (XB1)Lucas Jameson said: I'm good at math, but even with a calculator it doesn't take long It's still need spreadsheet though. Link to comment Share on other sites More sharing options...
(PSN)sister-hawk Posted February 8, 2020 Share Posted February 8, 2020 49 minutes ago, ChaoticEdge said: and you got this guy thinking this in his head. it is going take him a while. Let me introduce you to a wild little concept known as...convenience 1 Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted February 8, 2020 Share Posted February 8, 2020 10 minutes ago, firstv said: It's still need spreadsheet though. Nahhhh, just needs one calculation. Take the base stats minus the bonus elemental, divide by the bonus elemental, then do something else and you'll get it I'm a bit drunk, okay? Link to comment Share on other sites More sharing options...
firstv Posted February 8, 2020 Author Share Posted February 8, 2020 8 minutes ago, (XB1)Lucas Jameson said: Nahhhh, just needs one calculation. Take the base stats minus the bonus elemental, divide by the bonus elemental, then do something else and you'll get it I'm a bit drunk, okay? Where can I get base stats? Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted February 9, 2020 Share Posted February 9, 2020 5 hours ago, firstv said: Where can I get base stats? Strip the mods off your weapon or view it in the preview or codex. The stats there are the base stats. For this I'd suggest stripping the mods off as you'll need the base elemental buff as well, which only shows if you're looking at the weapon in the arsenal Link to comment Share on other sites More sharing options...
(XBOX)OdinAsteroid Posted February 9, 2020 Share Posted February 9, 2020 Well that sounds easy. Instead of just showing us the bonus stat. So we can see it. With our eyes. In the Arsenal! (Radical, I know) Link to comment Share on other sites More sharing options...
firstv Posted February 9, 2020 Author Share Posted February 9, 2020 3 hours ago, (XB1)Lucas Jameson said: Strip the mods off your weapon or view it in the preview or codex. The stats there are the base stats. For this I'd suggest stripping the mods off as you'll need the base elemental buff as well, which only shows if you're looking at the weapon in the arsenal So base stats for my toxin Kuva brakk should be the combination of impact, puncture, and slash? Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted February 9, 2020 Share Posted February 9, 2020 4 hours ago, firstv said: So base stats for my toxin Kuva brakk should be the combination of impact, puncture, and slash? Ye Link to comment Share on other sites More sharing options...
ChaoticEdge Posted February 10, 2020 Share Posted February 10, 2020 On 2020-02-08 at 2:29 PM, (XB1)Lucas Jameson said: I'm good at math, but even with a calculator it doesn't take long The problem is he forgot bring a calculator (even thou it is on his computer). Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted February 10, 2020 Share Posted February 10, 2020 On 2020-02-09 at 5:38 AM, (XB1)OdinAsteroid said: Well that sounds easy. Instead of just showing us the bonus stat. So we can see it. With our eyes. In the Arsenal! (Radical, I know) It's what we've got. It ain't perfect, but the world rarely is Link to comment Share on other sites More sharing options...
(XBOX)OdinAsteroid Posted February 10, 2020 Share Posted February 10, 2020 vor einer Stunde schrieb (XB1)Lucas Jameson: It's what we've got. It ain't perfect, but the world rarely is Things can be changed. It probably won't ever be perfect for everyone, but it's more convenient and just logic to show the bonus stat in the Arsenal. Why even show the updated damage numbers when you equip a mod? Could easily be calculated with simple math. And yet it's much more convenient to simply see the updated damage numbers. Right where they matter. Not on a different console, not in the codex or foundry. No, in the Arsenal. Where you do all your modding and where you can see the effect of the newly equipped mod immediatley and at a glance. We have the space to put in the entire name of XIJOGIXURR BHGAGRU FLUFFLEBUTT, but can't add a simple xx% heat somewhere next to the weapon's name? I don't want to summon an angry Rantzime here, but that's just bad UI. Link to comment Share on other sites More sharing options...
firstv Posted February 11, 2020 Author Share Posted February 11, 2020 14 hours ago, ChaoticEdge said: The problem is he forgot bring a calculator (even thou it is on his computer). Instead of going through codex and arsenal to find the base stats to do the math for each weapons every time I would like to know their bonus percentage. I prefer to just wrote it down on spreadsheet only once rather than going through those hassle. I don't understand why you prefer to make things harder than it has to be. Besides, even though I'm not even good at math but I'm pretty sure it wouldn't not take long for me to do it with a working formula (bonus stats divide by base stats multiply by 100). Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted February 11, 2020 Share Posted February 11, 2020 16 hours ago, (XB1)OdinAsteroid said: Things can be changed. It probably won't ever be perfect for everyone, but it's more convenient and just logic to show the bonus stat in the Arsenal. Why even show the updated damage numbers when you equip a mod? Could easily be calculated with simple math. And yet it's much more convenient to simply see the updated damage numbers. Right where they matter. Not on a different console, not in the codex or foundry. No, in the Arsenal. Where you do all your modding and where you can see the effect of the newly equipped mod immediatley and at a glance. We have the space to put in the entire name of XIJOGIXURR BHGAGRU FLUFFLEBUTT, but can't add a simple xx% heat somewhere next to the weapon's name? I don't want to summon an angry Rantzime here, but that's just bad UI. It would be nice if it'd just be displayed for us, definitely, I'm certainly not arguing that. This is just the solution we have until they (hopefully) implement it in the meantime Link to comment Share on other sites More sharing options...
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