Ropcord Posted February 8, 2020 Share Posted February 8, 2020 This is a short list of standout animation issues I've noticed playing as the Operator. I've included recordings for clarity, but may have missed something. For the most part these look like bugs, but some could be intended behavior. Headtracking When you interact with the somatic link as your Warframe, you enter the Operator menu and head and eye tracking seem to work as intended: https://i.imgur.com/TLpP12n.mp4 When interacting with the link as the Operator, neither work the same way. Your head tracks the cursor in the first menu, but not when editing your appearance. Headtracking does not apply to the Operator in missions or relays. This may be intentional, but if the functionality is there in the menu it could also be a bug: https://i.imgur.com/1Gm8dfT.mp4 Not Operator specific but it does affect them, for a few months now both Warframes and Operators have, during missions, started looking upwards for no apparent reason: Sprinting When sprinting as the Operator, pressing the shoulder swap button does nothing: https://i.imgur.com/55SOUVC.mp4 The interact button is similarly unresponsive but less easy to record. Sprinting into the somatic link as the Operator and mashing E does nothing, same with interactables in missions. This is not how human necks work: https://i.imgur.com/7O8V06I.mp4 Idle Animations The default Operator idle appears different in the animation set menu. The operator stands with their shoulders squared and turned slightly to one side, while ingame they stand straight with their arms at their sides. https://i.imgur.com/FeRoY5B.mp4 This default animation plays when the Operator has either no amp equipped or is using a scanner in missions: https://i.imgur.com/epts1ob.mp4 (Scanner): https://i.imgur.com/1lVoanB.mp4 But not in: Captura: https://i.imgur.com/ziYWtGn.mp4 (Scanner): https://i.imgur.com/MnH3Q8C.mp4 Relays: https://i.imgur.com/Vl63Is8.mp4 Dojos: https://i.imgur.com/Fpjvatb.mp4 The Orbiter: https://i.imgur.com/wGgntHB.mp4 ...Where idles seem to work as intended. Firing a void beam with no amp equipped results in a sudden transition back to your selected idle: https://i.imgur.com/aEVNZge.mp4 ...But only in Captura. In a mission, since your selected idle doesn't play, it smoothly transitions back to the default idle: https://i.imgur.com/KWfq9uR.mp4 Exiting void mode after a jump results in a rough transition to the idle stance: https://i.imgur.com/yOZhZBz.mp4 A recent mainline update adjusted Operator amp idles, but the above bugs remain: https://imgur.com/qIW1zOe These bugs are consistent across animation sets, not limited to Vazarin. The exception is None, which does not have a unique animation associated with it outside of the menu. When holding a datamass as the Operator, left arm animations work properly while walking or sprinting with an amp equipped but not while idle, aiming, or firing: https://imgur.com/ESjZj3H , https://imgur.com/mggnHCy Not a bug, but the selected idle does not affect the Operator at all with an amp equipped, either in Captura or in missions. This seems inconsistent with the way weapons usually work; you would expect amps to have a different idle for each stance, the way primary and secondary weapons do with Warframe animation sets. Something like this, excuse the extremely rough sketches and bad handwriting: Other Operator does not have lipsync on mission dialogue: https://i.imgur.com/epts1ob.mp4 Amp position does not properly reset when unequipping a scanner: https://i.imgur.com/6lMq9zV.mp4 Amp model glitches out on unequip animation: https://i.imgur.com/2KRjkQp.mp4 Upon respawning from falling off a ledge, the Operator briefly becomes a noodle monster: https://imgur.com/vSbzyQs Hair part toggle does nothing on newer styles: https://i.imgur.com/6GYNSbS.mp4 Several emotes result in the Operator clipping through the floor: https://i.imgur.com/vCLoHXC.mp4 The Commander emote, despite being a simple motion that a small teenager could easily perform (and also being part of a $30 bundle), cannot be used by Operators: https://i.imgur.com/xsUQjkR.mp4 Link to comment Share on other sites More sharing options...
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