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A not-so-short list of Operator animation issues (Updated, with video)


Ropcord
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This is a short list of standout animation issues I've noticed playing as the Operator. I've included recordings for clarity, but may have missed something. For the most part these look like bugs, but some could be intended behavior.

  • Headtracking
    • When you interact with the somatic link as your Warframe, you enter the Operator menu and head and eye tracking seem to work as intended: https://i.imgur.com/TLpP12n.mp4
    • When interacting with the link as the Operator, neither work the same way. Your head tracks the cursor in the first menu, but not when editing your appearance.
    • Headtracking does not apply to the Operator in missions or relays. This may be intentional, but if the functionality is there in the menu it could also be a bug: https://i.imgur.com/1Gm8dfT.mp4
    • Not Operator specific but it does affect them, for a few months now both Warframes and Operators have, during missions, started looking upwards for no apparent reason: fl5n5S3.png

 

  • Sprinting
    • When sprinting as the Operator, pressing the shoulder swap button does nothing: https://i.imgur.com/55SOUVC.mp4
    • The interact button is similarly unresponsive but less easy to record. Sprinting into the somatic link as the Operator and mashing E does nothing, same with interactables in missions.
    • This is not how human necks work: https://i.imgur.com/7O8V06I.mp4

 

 

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